Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs

1508 lines
60 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
private GUIFrame menu;
private GUIFrame infoFrame;
private GUIListBox playerList;
private GUIListBox subList, modeList, chatBox;
public GUIListBox ChatBox
{
get
{
return chatBox;
}
}
private GUIButton[] traitorProbabilityButtons;
private GUITextBlock traitorProbabilityText;
private GUIButton[] missionTypeButtons;
private GUIComponent missionTypeBlock;
private GUIListBox jobList;
private GUITextBox textBox, seedBox;
public GUITextBox TextBox
{
get
{
return textBox;
}
}
private GUIFrame defaultModeContainer, campaignContainer;
private GUIButton campaignViewButton;
private GUIFrame myPlayerFrame;
private GUIFrame jobInfoFrame;
private GUIFrame playerFrame;
private GUITickBox autoRestartBox;
private GUIDropDown shuttleList;
private GUITickBox shuttleTickBox;
private CampaignUI campaignUI;
private Sprite backgroundSprite;
private GUITextBox serverMessage;
private float autoRestartTimer;
public GUITextBox ServerMessage
{
get { return serverMessage; }
}
public string ServerMessageText
{
get { return serverMessage.Text; }
set { serverMessage.Text = value; }
}
public GUIListBox SubList
{
get { return subList; }
}
public GUIDropDown ShuttleList
{
get { return shuttleList; }
}
public GUITickBox ShuttleTickBox
{
get { return shuttleTickBox; }
}
public GUIListBox ModeList
{
get { return modeList; }
}
public int SelectedModeIndex
{
get { return modeList.SelectedIndex; }
set { modeList.Select(value); }
}
public GUIListBox PlayerList
{
get { return playerList; }
}
public GUIButton StartButton
{
get;
private set;
}
public bool StartButtonEnabled
{
get { return StartButton.Enabled; }
set { StartButton.Enabled = value; }
}
public GUIFrame InfoFrame
{
get { return infoFrame; }
}
public Submarine SelectedSub
{
get { return subList.SelectedData as Submarine; }
set { subList.Select(value); }
}
public Submarine SelectedShuttle
{
get { return shuttleList.SelectedData as Submarine; }
}
public bool UsingShuttle
{
get { return shuttleTickBox.Selected; }
set { shuttleTickBox.Selected = value; if (GameMain.Client != null) shuttleTickBox.Enabled = false; }
}
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameModePreset; }
}
public int MissionTypeIndex
{
get { return (int)missionTypeBlock.UserData; }
set { missionTypeBlock.UserData = value; }
}
public List<JobPrefab> JobPreferences
{
get
{
List<JobPrefab> jobPreferences = new List<JobPrefab>();
foreach (GUIComponent child in jobList.children)
{
JobPrefab jobPrefab = child.UserData as JobPrefab;
if (jobPrefab == null) continue;
jobPreferences.Add(jobPrefab);
}
return jobPreferences;
}
}
public string LevelSeed
{
get
{
return levelSeed;
}
set
{
if (levelSeed == value) return;
levelSeed = value;
backgroundSprite = LocationType.Random(levelSeed).Background;
seedBox.Text = levelSeed;
}
}
public string AutoRestartText()
{
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart || GameMain.Server.ConnectedClients.Count == 0) return "";
return TextManager.Get("RestartingIn") + " " + ToolBox.SecondsToReadableTime(Math.Max(GameMain.Server.AutoRestartTimer, 0));
}
if (autoRestartTimer == 0.0f) return "";
return TextManager.Get("RestartingIn") + " " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
public NetLobbyScreen()
{
int width = Math.Min(GameMain.GraphicsWidth - 80, 1500);
int height = Math.Min(GameMain.GraphicsHeight - 80, 800);
Rectangle panelRect = new Rectangle(0, 0, width, height);
menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center, null);
//menu.Padding = GUI.style.smallPadding;
//server info panel ------------------------------------------------------------
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), "", menu);
infoFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//chatbox ----------------------------------------------------------------------
GUIFrame chatFrame = new GUIFrame(
new Rectangle(0, (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.7f),
(int)(panelRect.Height * 0.4f - 20)),
"", menu);
chatFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
chatBox = new GUIListBox(new Rectangle(0, 0, 0, chatFrame.Rect.Height - 80), Color.White, "", chatFrame);
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, "", chatFrame);
textBox.MaxTextLength = ChatMessage.MaxLength;
textBox.Font = GUI.SmallFont;
//player info panel ------------------------------------------------------------
myPlayerFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
"", menu);
myPlayerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//player list ------------------------------------------------------------------
GUIFrame playerListFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.7f + 20), (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.4f - 20)),
"", menu);
playerListFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
playerList = new GUIListBox(new Rectangle(0, 0, 0, 0), null, "", playerListFrame);
playerList.OnSelected = SelectPlayer;
defaultModeContainer = new GUIFrame(new Rectangle(0, 10, 0, 0), null, infoFrame);
campaignContainer = new GUIFrame(new Rectangle(0, 20, 0, 0), null, infoFrame);
campaignContainer.Visible = false;
//submarine list ------------------------------------------------------------------
int columnWidth = infoFrame.Rect.Width / 3 - 5;
int columnX = 0;
new GUITextBlock(new Rectangle(columnX, 110, columnWidth, 30), TextManager.Get("Submarine"), "", defaultModeContainer);
subList = new GUIListBox(new Rectangle(columnX, 140, columnWidth, defaultModeContainer.Rect.Height - 170), Color.White, "", defaultModeContainer);
subList.OnSelected = VotableClicked;
var voteText = new GUITextBlock(new Rectangle(columnX, 110, columnWidth, 30), TextManager.Get("Votes"), "", Alignment.TopLeft, Alignment.TopRight, defaultModeContainer);
voteText.UserData = "subvotes";
voteText.Visible = false;
columnX += columnWidth + 20;
//respawn shuttle ------------------------------------------------------------------
shuttleTickBox = new GUITickBox(new Rectangle(columnX, 110, 20, 20), TextManager.Get("RespawnShuttle"), Alignment.Left, defaultModeContainer);
shuttleList = new GUIDropDown(new Rectangle(columnX, 140, columnWidth, 20), "", "", defaultModeContainer);
shuttleTickBox.Selected = true;
shuttleTickBox.OnSelected = (GUITickBox box) =>
{
shuttleList.Enabled = box.Selected;
if (GameMain.Server != null) lastUpdateID++;
return true;
};
//gamemode ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 170, 0, 30), TextManager.Get("GameMode"), "", defaultModeContainer);
modeList = new GUIListBox(new Rectangle(columnX, 200, columnWidth, defaultModeContainer.Rect.Height - 230), "", defaultModeContainer);
modeList.OnSelected = VotableClicked;
voteText = new GUITextBlock(new Rectangle(columnX, 170, columnWidth, 30), TextManager.Get("Votes"), "", Alignment.TopLeft, Alignment.TopRight, defaultModeContainer);
voteText.UserData = "modevotes";
voteText.Visible = false;
foreach (GameModePreset mode in GameModePreset.list)
{
if (mode.IsSinglePlayer) continue;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
mode.Name, "ListBoxElement",
Alignment.TopLeft, Alignment.CenterLeft,
modeList);
textBlock.ToolTip = mode.Description;
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = mode;
}
//mission type ------------------------------------------------------------------
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, -10, 300, 20), TextManager.Get("MissionType"), "", Alignment.BottomLeft, Alignment.CenterLeft, defaultModeContainer);
missionTypeBlock.Padding = Vector4.Zero;
missionTypeBlock.UserData = 0;
missionTypeButtons = new GUIButton[2];
missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[0].UserData = -1;
new GUITextBlock(new Rectangle(120, 0, 80, 20), TextManager.Get("Random"), "", Alignment.BottomLeft, Alignment.Center, missionTypeBlock).UserData = 0;
missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[1].UserData = 1;
missionTypeBlock.Visible = false;
columnX += columnWidth + 20;
//gamemode description ------------------------------------------------------------------
//var modeDescription = new GUITextBlock(
// new Rectangle(columnX, 150, (int)(columnWidth * 1.2f), infoFrame.Rect.Height - 150 - 80),
// "", "", Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GUI.SmallFont);
//modeDescription.Color = Color.Black * 0.3f;
//modeList.UserData = modeDescription;
//columnX += modeDescription.Rect.Width + 20;
//seed ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 110, 180, 20),
TextManager.Get("LevelSeed"), "", Alignment.Left, Alignment.TopLeft, defaultModeContainer);
seedBox = new GUITextBox(new Rectangle(columnX, 140, columnWidth / 2, 20),
Alignment.TopLeft, "", defaultModeContainer);
seedBox.OnTextChanged = SelectSeed;
LevelSeed = ToolBox.RandomSeed(8);
//traitor probability ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 170, 20, 20), TextManager.Get("Traitors"), "", defaultModeContainer);
traitorProbabilityButtons = new GUIButton[2];
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 195, 20, 20), "<", "", defaultModeContainer);
traitorProbabilityButtons[0].UserData = -1;
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX + 20, 195, 80, 20), TextManager.Get("No"), null, null, Alignment.Center, "", defaultModeContainer);
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 195, 20, 20), ">", "", defaultModeContainer);
traitorProbabilityButtons[1].UserData = 1;
//automatic restart ------------------------------------------------------------------
autoRestartBox = new GUITickBox(new Rectangle(columnX, 230, 20, 20), TextManager.Get("AutoRestart"), Alignment.TopLeft, defaultModeContainer);
autoRestartBox.OnSelected = ToggleAutoRestart;
var restartText = new GUITextBlock(new Rectangle(columnX, 255, 20, 20), "", "", defaultModeContainer);
restartText.Font = GUI.SmallFont;
restartText.TextGetter = AutoRestartText;
//server info ------------------------------------------------------------------
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, "", defaultModeContainer);
serverName.TextGetter = GetServerName;
serverName.Enabled = GameMain.Server != null;
serverName.OnTextChanged = ChangeServerName;
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", defaultModeContainer);
serverMessage.Wrap = true;
serverMessage.OnTextChanged = UpdateServerMessage;
var showLogButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("ServerLog"), Alignment.TopRight, "", infoFrame);
showLogButton.UserData = "showlog";
showLogButton.OnClicked = (GUIButton button, object userData) =>
{
if (GameMain.Server.ServerLog.LogFrame == null)
{
GameMain.Server.ServerLog.CreateLogFrame();
}
else
{
GameMain.Server.ServerLog.LogFrame = null;
GUIComponent.KeyboardDispatcher.Subscriber = null;
}
return true;
};
}
public override void Deselect()
{
textBox.Deselect();
}
public override void Select()
{
if (GameMain.NetworkMember == null) return;
GameMain.LightManager.LosEnabled = false;
textBox.Select();
textBox.OnEnterPressed = GameMain.NetworkMember.EnterChatMessage;
textBox.OnTextChanged = GameMain.NetworkMember.TypingChatMessage;
Character.Controlled = null;
//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
shuttleList.Enabled = subList.Enabled;
modeList.Enabled =
GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
seedBox.Enabled = GameMain.Server != null;
serverMessage.Enabled = GameMain.Server != null;
autoRestartBox.Enabled = GameMain.Server != null;
traitorProbabilityButtons[0].Enabled = GameMain.Server != null;
traitorProbabilityButtons[1].Enabled = GameMain.Server != null;
missionTypeButtons[0].Enabled = GameMain.Server != null;
missionTypeButtons[1].Enabled = GameMain.Server != null;
ServerName = (GameMain.Server == null) ? ServerName : GameMain.Server.Name;
infoFrame.RemoveChild(StartButton);
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
if (campaignViewButton == null)
{
campaignViewButton = new GUIButton(new Rectangle(-80, 0, 120, 30), TextManager.Get("CampaignView"), Alignment.BottomRight, "", defaultModeContainer);
campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
campaignViewButton.Visible = false;
}
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
{
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), TextManager.Get("PlayYourself"), Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
if (GameMain.NetworkMember.CharacterInfo != null)
{
TogglePlayYourself(playYourself);
}
}
if (IsServer && GameMain.Server != null)
{
List<Submarine> subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
int prevSelectedSub = subList.SelectedIndex;
UpdateSubList(subList, subsToShow);
int prevSelectedShuttle = shuttleList.SelectedIndex;
UpdateSubList(shuttleList, subsToShow);
modeList.OnSelected = VotableClicked;
modeList.OnSelected = SelectMode;
subList.OnSelected = VotableClicked;
subList.OnSelected = SelectSub;
shuttleList.OnSelected = SelectSub;
traitorProbabilityButtons[0].OnClicked = ToggleTraitorsEnabled;
traitorProbabilityButtons[1].OnClicked = ToggleTraitorsEnabled;
missionTypeButtons[0].OnClicked = ToggleMissionType;
missionTypeButtons[1].OnClicked = ToggleMissionType;
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), TextManager.Get("StartGameButton"), Alignment.BottomRight, "", defaultModeContainer);
StartButton.OnClicked = GameMain.Server.StartGameClicked;
GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), TextManager.Get("ServerSettingsButton"), Alignment.TopRight, "", infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
if (subList.Selected == null) subList.Select(Math.Max(0, prevSelectedSub));
if (shuttleList.Selected == null)
{
var shuttles = shuttleList.GetChildren().FindAll(c => c.UserData is Submarine && ((Submarine)c.UserData).HasTag(SubmarineTag.Shuttle));
if (prevSelectedShuttle == -1 && shuttles.Any())
{
shuttleList.SelectItem(shuttles[0].UserData);
}
else
{
shuttleList.Select(Math.Max(0, prevSelectedShuttle));
}
}
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
}
else if (GameMain.Client != null)
{
if (GameMain.Client.GameStarted)
{
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), TextManager.Get("SpectateButton"), Alignment.BottomRight, "", infoFrame);
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
spectateButton.UserData = "spectateButton";
}
GameMain.Client.Voting.ResetVotes(GameMain.Client.ConnectedClients);
}
GameMain.NetworkMember.EndVoteCount = 0;
GameMain.NetworkMember.EndVoteMax = 1;
base.Select();
}
public void RandomizeSettings()
{
if (GameMain.Server == null) return;
if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
if (GameMain.Server.SubSelectionMode == SelectionMode.Random)
{
var nonShuttles = subList.children.FindAll(c => c.UserData is Submarine && !((Submarine)c.UserData).HasTag(SubmarineTag.Shuttle));
subList.Select(nonShuttles[Rand.Range(0, nonShuttles.Count)].UserData);
}
if (GameMain.Server.ModeSelectionMode == SelectionMode.Random)
{
var allowedGameModes = GameModePreset.list.FindAll(m => !m.IsSinglePlayer && m.Name != "Campaign");
modeList.Select(allowedGameModes[Rand.Range(0, allowedGameModes.Count)]);
}
}
public void ShowSpectateButton()
{
if (GameMain.Client == null) return;
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), TextManager.Get("SpectateButton"), Alignment.BottomRight, "", infoFrame);
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
spectateButton.UserData = "spectateButton";
}
private void UpdatePlayerFrame(CharacterInfo characterInfo)
{
if (myPlayerFrame.children.Count <= 2)
{
myPlayerFrame.ClearChildren();
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), TextManager.Get("PlayYourself"), Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", "", myPlayerFrame);
toggleHead.UserData = -1;
toggleHead.OnClicked = ToggleHead;
toggleHead = new GUIButton(new Rectangle(60, 50, 15, 15), ">", "", myPlayerFrame);
toggleHead.UserData = 1;
toggleHead.OnClicked = ToggleHead;
new GUITextBlock(new Rectangle(100, 30, 200, 30), TextManager.Get("Gender"), "", myPlayerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(100, 50, 60, 20), TextManager.Get("Male"),
Alignment.TopLeft, "", myPlayerFrame);
maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(170, 50, 60, 20), TextManager.Get("Female"),
Alignment.TopLeft, "", myPlayerFrame);
femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(0, 120, 20, 30), TextManager.Get("JobPreferences"), "", myPlayerFrame);
jobList = new GUIListBox(new Rectangle(0, 150, 0, 0), "", myPlayerFrame);
jobList.Enabled = false;
int i = 1;
foreach (string jobName in GameMain.Config.JobNamePreferences)
{
JobPrefab job = JobPrefab.List.Find(x => x.Name == jobName);
if (job == null)
{
continue;
}
GUITextBlock jobText = new GUITextBlock(new Rectangle(0, 0, 0, 20), i + ". " + job.Name + " ",
"", Alignment.Left, Alignment.Right, jobList, false,
GameMain.GraphicsWidth<1000 ? GUI.SmallFont : GUI.Font);
jobText.UserData = job;
GUIButton infoButton = new GUIButton(new Rectangle(0, 2, 15, 15), "?", "", jobText);
infoButton.UserData = -1;
infoButton.OnClicked += ViewJobInfo;
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "", "", jobText);
//TODO: make GUIImages align correctly when scaled/rotated
//so there's no need to do this ↓
new GUIImage(new Rectangle(3, 2, 0, 0), GUI.Arrow, Alignment.Center, upButton).Scale = 0.6f;
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "", "", jobText);
var downArrow = new GUIImage(new Rectangle(13, 14, 0, 0), GUI.Arrow, Alignment.Center, downButton);
downArrow.Rotation = MathHelper.Pi;
downArrow.Scale = 0.6f;
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}
UpdateJobPreferences(jobList);
UpdatePlayerHead(characterInfo);
}
}
public bool TogglePlayYourself(GUITickBox tickBox)
{
if (tickBox.Selected)
{
GameMain.NetworkMember.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.NetworkMember.Name, Gender.None, null);
UpdatePlayerFrame(GameMain.NetworkMember.CharacterInfo);
}
else
{
myPlayerFrame.ClearChildren();
GameMain.NetworkMember.CharacterInfo = null;
GameMain.NetworkMember.Character = null;
new GUITextBlock(Rectangle.Empty, TextManager.Get("PlayingAsSpectator"), "", Alignment.Center, Alignment.Center, myPlayerFrame, true);
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), TextManager.Get("PlayYourself"), Alignment.TopLeft, myPlayerFrame);
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
return false;
}
public void SetAllowSpectating(bool allowSpectating)
{
GUITickBox playYourselfTickBox = myPlayerFrame?.FindChild("playyourself") as GUITickBox;
if (playYourselfTickBox == null) return;
//show the player config menu if spectating is not allowed
if (!playYourselfTickBox.Selected && !allowSpectating)
{
playYourselfTickBox.Selected = !playYourselfTickBox.Selected;
TogglePlayYourself(playYourselfTickBox);
}
//hide "play yourself" tickbox if spectating is not allowed
playYourselfTickBox.Visible = allowSpectating;
}
public void SetAutoRestart(bool enabled, float timer = 0.0f)
{
autoRestartBox.Selected = enabled;
autoRestartTimer = timer;
}
public void ToggleAutoRestart()
{
autoRestartBox.Selected = !autoRestartBox.Selected;
ToggleAutoRestart(autoRestartBox);
}
private bool ToggleAutoRestart(GUITickBox tickBox)
{
if (GameMain.Server == null) return false;
GameMain.Server.AutoRestart = tickBox.Selected;
lastUpdateID++;
return true;
}
public void SetMissionType(int missionTypeIndex)
{
if (missionTypeIndex < 0 || missionTypeIndex >= Mission.MissionTypes.Count) return;
missionTypeBlock.GetChild<GUITextBlock>().Text = Mission.MissionTypes[missionTypeIndex];
missionTypeBlock.UserData = missionTypeIndex;
}
public bool ToggleMissionType(GUIButton button, object userData)
{
if (GameMain.Server == null) return false;
int missionTypeIndex = (int)missionTypeBlock.UserData;
missionTypeIndex += (int)userData;
if (missionTypeIndex < 0) missionTypeIndex = Mission.MissionTypes.Count - 1;
if (missionTypeIndex >= Mission.MissionTypes.Count) missionTypeIndex = 0;
SetMissionType(missionTypeIndex);
lastUpdateID++;
return true;
}
public bool ToggleTraitorsEnabled(GUIButton button, object userData)
{
ToggleTraitorsEnabled((int)userData);
return true;
}
private bool SelectSub(GUIComponent component, object obj)
{
if (GameMain.Server == null) return false;
lastUpdateID++;
var hash = obj is Submarine ? ((Submarine)obj).MD5Hash.Hash : "";
//hash will be null if opening the sub file failed -> don't select the sub
if (string.IsNullOrWhiteSpace(hash))
{
(component as GUITextBlock).TextColor = Color.DarkRed * 0.8f;
component.CanBeFocused = false;
StartButton.Enabled = false;
return false;
}
StartButton.Enabled = true;
return true;
}
public void UpdateSubList(GUIComponent subList, List<Submarine> submarines)
{
if (subList == null) return;
subList.ClearChildren();
if (submarines.Count == 0 && GameMain.Server != null)
{
DebugConsole.ThrowError("No submarines found!");
}
foreach (Submarine sub in submarines)
{
AddSubmarine(subList, sub);
}
}
public void AddSubmarine(GUIComponent subList, Submarine sub)
{
var frame = new GUIFrame(new Rectangle(0, 0, 0, 25), "ListBoxElement", subList)
{
ToolTip = sub.Description,
UserData = sub
};
var subTextBlock = new GUITextBlock(
new Rectangle(20, 0, 0, 0), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "",
Alignment.TopLeft, Alignment.CenterLeft, frame)
{
CanBeFocused = false
};
var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name);
if (matchingSub == null)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubNotFound");
}
else if (matchingSub.MD5Hash.Hash != sub.MD5Hash.Hash)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubDoesntMatch");
}
else
{
if (subList == shuttleList || subList == shuttleList.ListBox)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
}
GUIButton infoButton = new GUIButton(new Rectangle(0, 0, 20, 20), "?", Alignment.CenterLeft, "", frame);
infoButton.UserData = sub;
infoButton.OnClicked += (component, userdata) =>
{
var msgBox = new GUIMessageBox("", "", 550, 400);
((Submarine)userdata).CreatePreviewWindow(msgBox.InnerFrame);
return true;
};
}
if (sub.HasTag(SubmarineTag.Shuttle))
{
new GUITextBlock(new Rectangle(-20, 0, 0, 25), TextManager.Get("Shuttle"), "", Alignment.CenterRight, Alignment.CenterRight, subTextBlock, false, GUI.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip,
CanBeFocused = false
};
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) return false;
VoteType voteType;
if (component.Parent == GameMain.NetLobbyScreen.SubList)
{
if (!GameMain.Client.Voting.AllowSubVoting)
{
if (GameMain.Client.HasPermission(ClientPermissions.SelectSub))
{
GameMain.Client.RequestSelectSub(component.Parent.children.IndexOf(component));
return true;
}
return false;
}
voteType = VoteType.Sub;
}
else if (component.Parent == GameMain.NetLobbyScreen.ModeList)
{
if (!((GameModePreset)userData).Votable) return false;
if (!GameMain.Client.Voting.AllowModeVoting)
{
if (GameMain.Client.HasPermission(ClientPermissions.SelectMode))
{
GameMain.Client.RequestSelectMode(component.Parent.children.IndexOf(component));
return true;
}
return false;
}
voteType = VoteType.Mode;
}
else
{
return false;
}
GameMain.Client.Vote(voteType, userData);
return true;
}
public bool ChangeServerName(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
ServerName = text;
lastUpdateID++;
return true;
}
public bool UpdateServerMessage(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
lastUpdateID++;
return true;
}
public void AddPlayer(string name)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, playerList.Rect.Width - 20, 25), name,
"", Alignment.Left, Alignment.Left,
playerList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = name;
if (GameMain.Server != null) lastUpdateID++;
}
public void RemovePlayer(string name)
{
GUIComponent child = playerList.children.Find(c => c.UserData as string == name);
if (child != null) playerList.RemoveChild(child);
if (GameMain.Server != null) lastUpdateID++;
}
private bool SelectPlayer(GUIComponent component, object obj)
{
var selectedClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.Name == obj.ToString());
if (selectedClient == null) return false;
if (GameMain.Client != null)
{
if (selectedClient.ID == GameMain.Client.ID) return false;
if (!GameMain.Client.HasPermission(ClientPermissions.Ban) &&
!GameMain.Client.HasPermission(ClientPermissions.Kick) &&
!GameMain.Client.Voting.AllowVoteKick)
{
return false;
}
}
playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.6f);
var playerFrameInner = new GUIFrame(GameMain.Server != null ? new Rectangle(0, 0, 450, 370) : new Rectangle(0, 0, 450, 150), null, Alignment.Center, "", playerFrame);
playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, 0, 200, 20), obj.ToString(),
"", Alignment.TopLeft, Alignment.TopLeft,
playerFrameInner, false, GUI.LargeFont);
if (GameMain.Server != null)
{
playerFrame.UserData = selectedClient;
new GUITextBlock(new Rectangle(0, 25, 150, 15), selectedClient.Connection.RemoteEndPoint.Address.ToString(), "", playerFrameInner);
new GUITextBlock(new Rectangle(0, 45, 0, 15), TextManager.Get("Rank"), "", playerFrameInner);
var rankDropDown = new GUIDropDown(new Rectangle(0, 70, 150, 20), TextManager.Get("Rank"), "", playerFrameInner);
rankDropDown.UserData = selectedClient;
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
rankDropDown.AddItem(permissionPreset.Name, permissionPreset, permissionPreset.Description);
}
rankDropDown.AddItem(TextManager.Get("CustomRank"), null);
PermissionPreset currentPreset = PermissionPreset.List.Find(p =>
p.Permissions == selectedClient.Permissions &&
p.PermittedCommands.Count == selectedClient.PermittedConsoleCommands.Count && !p.PermittedCommands.Except(selectedClient.PermittedConsoleCommands).Any());
rankDropDown.SelectItem(currentPreset);
rankDropDown.OnSelected += (c, userdata) =>
{
PermissionPreset selectedPreset = (PermissionPreset)userdata;
if (selectedPreset != null)
{
var client = playerFrame.UserData as Client;
client.SetPermissions(selectedPreset.Permissions, selectedPreset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
playerFrame = null;
SelectPlayer(null, client.Name);
}
return true;
};
var permissionsBox = new GUIFrame(new Rectangle(0, 125, (int)(playerFrameInner.Rect.Width * 0.5f), 160), null, playerFrameInner);
permissionsBox.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
permissionsBox.UserData = selectedClient;
new GUITextBlock(new Rectangle(0, 100, permissionsBox.Rect.Width, 15), TextManager.Get("Permissions"), "", playerFrameInner);
int x = 0, y = 0;
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None) continue;
FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
string permissionStr = attributes.Length > 0 ? attributes[0].Description : permission.ToString();
var permissionTick = new GUITickBox(new Rectangle(x, y, 15, 15), permissionStr, Alignment.TopLeft, GUI.SmallFont, permissionsBox);
permissionTick.UserData = permission;
permissionTick.Selected = selectedClient.HasPermission(permission);
permissionTick.OnSelected = (tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
var client = playerFrame.UserData as Client;
if (client == null) return false;
var thisPermission = (ClientPermissions)tickBox.UserData;
if (tickBox.Selected)
client.GivePermission(thisPermission);
else
client.RemovePermission(thisPermission);
GameMain.Server.UpdateClientPermissions(client);
return true;
};
y += 20;
if (y >= permissionsBox.Rect.Height - 15)
{
y = 0;
x += 120;
}
}
new GUITextBlock(new Rectangle(0, 100, (int)(playerFrameInner.Rect.Width * 0.5f), 15), TextManager.Get("PermittedConsoleCommands"), "", Alignment.TopRight, Alignment.TopLeft, playerFrameInner, true);
var commandList = new GUIListBox(new Rectangle(0, 125, (int)(playerFrameInner.Rect.Width * 0.5f), 160), "", Alignment.TopRight, playerFrameInner);
commandList.UserData = selectedClient;
foreach (DebugConsole.Command command in DebugConsole.Commands)
{
var commandTickBox = new GUITickBox(new Rectangle(0, 0, 15, 15), command.names[0], Alignment.TopLeft, GUI.SmallFont, commandList);
commandTickBox.Selected = selectedClient.PermittedConsoleCommands.Contains(command);
commandTickBox.ToolTip = command.help;
commandTickBox.UserData = command;
commandTickBox.OnSelected += (GUITickBox tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
Client client = playerFrame.UserData as Client;
DebugConsole.Command selectedCommand = tickBox.UserData as DebugConsole.Command;
if (client == null) return false;
if (!tickBox.Selected)
{
client.PermittedConsoleCommands.Remove(selectedCommand);
}
else if (!client.PermittedConsoleCommands.Contains(selectedCommand))
{
client.PermittedConsoleCommands.Add(selectedCommand);
}
GameMain.Server.UpdateClientPermissions(client);
return true;
};
}
}
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new Rectangle(0, 0, 80, 20), TextManager.Get("Kick"), Alignment.BottomLeft, "", playerFrameInner);
kickButton.UserData = obj;
kickButton.OnClicked += KickPlayer;
kickButton.OnClicked += ClosePlayerFrame;
}
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Ban))
{
var banButton = new GUIButton(new Rectangle(90, 0, 80, 20), TextManager.Get("Ban"), Alignment.BottomLeft, "", playerFrameInner);
banButton.UserData = obj;
banButton.OnClicked += BanPlayer;
banButton.OnClicked += ClosePlayerFrame;
var rangebanButton = new GUIButton(new Rectangle(180, 0, 80, 20), TextManager.Get("BanRange"), Alignment.BottomLeft, "", playerFrameInner);
rangebanButton.UserData = obj;
rangebanButton.OnClicked += BanPlayerRange;
rangebanButton.OnClicked += ClosePlayerFrame;
}
if (GameMain.Client != null && GameMain.Client.Voting.AllowVoteKick && selectedClient != null)
{
var kickVoteButton = new GUIButton(new Rectangle(0, -30, 120, 20), TextManager.Get("VoteToKick"), Alignment.BottomLeft, "", playerFrameInner);
kickVoteButton.Enabled = !selectedClient.HasKickVoteFromID(GameMain.Client.ID);
kickVoteButton.UserData = selectedClient;
kickVoteButton.OnClicked += GameMain.Client.VoteForKick;
}
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("Close"), Alignment.BottomRight, "", playerFrameInner);
closeButton.OnClicked = ClosePlayerFrame;
return false;
}
private bool ClosePlayerFrame(GUIButton button, object userData)
{
playerFrame = null;
return true;
}
public bool KickPlayer(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), false);
return false;
}
public bool BanPlayer(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), true);
return false;
}
public bool BanPlayerRange(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), true, true);
return false;
}
public void ClearPlayers()
{
playerList.ClearChildren();
if (GameMain.Server != null) lastUpdateID++;
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (jobInfoFrame != null)
{
jobInfoFrame.AddToGUIUpdateList();
}
else if (playerFrame != null)
{
playerFrame.AddToGUIUpdateList();
}
else
{
menu.AddToGUIUpdateList();
}
}
public List<Submarine> GetSubList()
{
List<Submarine> subs = new List<Submarine>();
foreach (GUIComponent component in subList.children)
{
if (component.UserData is Submarine) subs.Add((Submarine)component.UserData);
}
return subs;
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
if (jobInfoFrame != null)
{
jobInfoFrame.Update((float)deltaTime);
}
else if (playerFrame != null)
{
playerFrame.Update((float)deltaTime);
}
else
{
menu.Update((float)deltaTime);
}
if (campaignContainer.Visible && campaignUI != null)
{
//campaignContainer.Update((float)deltaTime);
campaignUI.Update((float)deltaTime);
}
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
{
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
}
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.Black);
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
if (backgroundSprite != null)
{
spriteBatch.Draw(backgroundSprite.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
Math.Max((float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width, (float)GameMain.GraphicsHeight / backgroundSprite.SourceRect.Height),
SpriteEffects.None, 0.0f);
}
menu.Draw(spriteBatch);
if (jobInfoFrame != null) jobInfoFrame.Draw(spriteBatch);
if (campaignContainer.Visible && campaignUI != null)
{
campaignUI.Draw(spriteBatch);
}
if (playerFrame != null) playerFrame.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
}
public void NewChatMessage(ChatMessage message)
{
float prevSize = chatBox.BarSize;
while (chatBox.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.children[1]);
}
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 20, 0),
(message.Type == ChatMessageType.Private ? TextManager.Get("PrivateMessageTag") + " " : "") + message.TextWithSender,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
msg.UserData = message;
msg.CanBeFocused = false;
msg.Padding = new Vector4(20, 0, 0, 0);
chatBox.AddChild(msg);
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
}
private void UpdatePlayerHead(CharacterInfo characterInfo)
{
GUIComponent existing = myPlayerFrame.FindChild("playerhead");
if (existing != null) myPlayerFrame.RemoveChild(existing);
GUIImage image = new GUIImage(new Rectangle(20, 40, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, myPlayerFrame);
image.UserData = "playerhead";
}
private bool ToggleHead(GUIButton button, object userData)
{
int dir = (int)userData;
if (GameMain.NetworkMember.CharacterInfo == null) return true;
GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
return true;
}
private bool SwitchGender(GUIButton button, object obj)
{
Gender gender = (Gender)obj;
GameMain.NetworkMember.CharacterInfo.Gender = gender;
UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
return true;
}
public void SelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= modeList.children.Count || modeList.SelectedIndex == modeIndex) return;
if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
{
if (GameMain.Server != null)
{
MultiplayerCampaign.StartCampaignSetup();
return;
}
}
else
{
ToggleCampaignMode(false);
}
modeList.Select(modeIndex, true);
missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
}
private bool SelectMode(GUIComponent component, object obj)
{
if (GameMain.NetworkMember == null || obj == modeList.SelectedData) return false;
GameModePreset modePreset = obj as GameModePreset;
if (modePreset == null) return false;
missionTypeBlock.Visible = modePreset.Name == "Mission";
if (modePreset.Name == "Campaign")
{
//campaign selected and the campaign view has not been set up yet
// -> don't select the mode yet and start campaign setup
if (GameMain.Server != null && !campaignContainer.Visible)
{
MultiplayerCampaign.StartCampaignSetup();
return false;
}
}
else
{
ToggleCampaignMode(false);
}
lastUpdateID++;
return true;
}
public void ToggleCampaignView(bool enabled)
{
campaignContainer.Visible = enabled;
defaultModeContainer.Visible = !enabled;
}
public void ToggleCampaignMode(bool enabled)
{
ToggleCampaignView(enabled);
subList.Enabled = !enabled;
shuttleList.Enabled = !enabled;
seedBox.Enabled = !enabled;
if (campaignViewButton != null) campaignViewButton.Visible = enabled;
if (StartButton != null) StartButton.Visible = !enabled;
if (enabled)
{
if (campaignUI == null || campaignUI.Campaign != GameMain.GameSession.GameMode)
{
campaignContainer.ClearChildren();
campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), TextManager.Get("Back"), "", campaignContainer);
backButton.ClampMouseRectToParent = false;
backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
int buttonX = backButton.Rect.Width + 50;
List<CampaignUI.Tab> tabTypes = new List<CampaignUI.Tab>() { CampaignUI.Tab.Map, CampaignUI.Tab.Store };
foreach (CampaignUI.Tab tab in tabTypes)
{
var tabButton = new GUIButton(new Rectangle(buttonX, -10, 100, 20), tab.ToString(), "", campaignContainer);
tabButton.ClampMouseRectToParent = false;
tabButton.OnClicked += (btn, obj) =>
{
campaignUI.SelectTab(tab);
return true;
};
buttonX += 110;
}
var moneyText = new GUITextBlock(new Rectangle(120,0,200,20), TextManager.Get("Credit"), "", Alignment.BottomLeft, Alignment.TopLeft, campaignContainer);
moneyText.TextGetter = campaignUI.GetMoney;
var restartText = new GUITextBlock(new Rectangle(-backButton.Rect.Width - 30, -10, 130, 30), "", "", Alignment.BottomRight, Alignment.BottomRight, campaignContainer);
restartText.Font = GUI.SmallFont;
restartText.TextGetter = AutoRestartText;
}
modeList.Select(2, true);
}
if (GameMain.Server != null)
{
lastUpdateID++;
}
}
private bool SelectSeed(GUITextBox textBox, string seed)
{
if (GameMain.Server == null) return false;
if (string.IsNullOrWhiteSpace(seed)) return false;
LevelSeed = seed;
lastUpdateID++;
return true;
}
private bool ViewJobInfo(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent;
JobPrefab jobPrefab = jobText.UserData as JobPrefab;
if (jobPrefab == null) return false;
jobInfoFrame = jobPrefab.CreateInfoFrame();
GUIButton closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("Close"), Alignment.BottomRight, "", jobInfoFrame.children[0]);
closeButton.OnClicked = CloseJobInfo;
return true;
}
private bool CloseJobInfo(GUIButton button, object obj)
{
jobInfoFrame = null;
return true;
}
private bool ChangeJobPreference(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent;
GUIListBox jobList = jobText.Parent as GUIListBox;
int index = jobList.children.IndexOf(jobText);
int newIndex = index + (int)obj;
if (newIndex < 0 || newIndex > jobList.children.Count - 1) return false;
GUIComponent temp = jobList.children[newIndex];
jobList.children[newIndex] = jobText;
jobList.children[index] = temp;
UpdateJobPreferences(jobList);
return true;
}
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
List<string> jobNamePreferences = new List<string>();
for (int i = 0; i < listBox.children.Count; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
listBox.children[i].Color = color;
listBox.children[i].HoverColor = color;
listBox.children[i].SelectedColor = color;
(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
jobNamePreferences.Add((listBox.children[i].UserData as JobPrefab).Name);
}
GameMain.Config.JobNamePreferences = jobNamePreferences;
}
public Pair<string, string> FailedSelectedSub;
public Pair<string, string> FailedSelectedShuttle;
public bool TrySelectSub(string subName, string md5Hash, GUIListBox subList)
{
if (GameMain.Client == null) return false;
//already downloading the selected sub file
if (GameMain.Client.FileReceiver.ActiveTransfers.Any(t => t.FileName == subName + ".sub"))
{
return false;
}
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
if (sub == null) sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
var matchingListSub = subList.children.Find(c => c.UserData == sub);
if (matchingListSub != null)
{
subList.OnSelected -= VotableClicked;
subList.Select(subList.children.IndexOf(matchingListSub), true);
subList.OnSelected += VotableClicked;
if (subList == SubList)
FailedSelectedSub = null;
else
FailedSelectedShuttle = null;
}
if (sub == null || sub.MD5Hash.Hash != md5Hash)
{
if (subList == SubList)
FailedSelectedSub = Pair<string, string>.Create(subName, md5Hash);
else
FailedSelectedShuttle = Pair<string, string>.Create(subName, md5Hash);
string errorMsg = "";
if (sub == null)
{
errorMsg = TextManager.Get("SubNotFoundError").Replace("[subname]", subName) + " ";
}
else if (sub.MD5Hash.Hash == null)
{
errorMsg = TextManager.Get("SubLoadError").Replace("[subname]", subName) + " ";
if (matchingListSub != null) matchingListSub.GetChild<GUITextBox>().TextColor = Color.Red;
}
else
{
errorMsg = TextManager.Get("SubDoesntMatchError").Replace("[subname]", sub.Name).Replace("[myhash]", sub.MD5Hash.ShortHash).Replace("[serverhash]", Md5Hash.GetShortHash(md5Hash)) + " ";
}
errorMsg += TextManager.Get("DownloadSubQuestion");
//already showing a message about the same sub
if (GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "request" + subName))
{
return false;
}
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, 400, 300);
requestFileBox.UserData = "request" + subName;
requestFileBox.Buttons[0].UserData = new string[] { subName, md5Hash };
requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
{
string[] fileInfo = (string[])userdata;
GameMain.Client.RequestFile(FileTransferType.Submarine, fileInfo[0], fileInfo[1]);
return true;
};
requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;
return false;
}
return true;
}
}
}