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LuaCsForBarotraumaEP
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dc7956274c7dea19c567575558f5f21b5b30cfe5
LuaCsForBarotraumaEP
/
Subsurface
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Source
/
Map
/
Levels
History
Regalis
7349cdd310
Progress (compiles now)
2016-06-09 22:15:50 +03:00
..
Ruins
- fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
2016-05-10 18:46:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
Progress (compiles now)
2016-06-09 22:15:50 +03:00
LevelRenderer.cs
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00