Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
db9a77fb259f4f2699b7edd18014589dcf9e5550
LuaCsForBarotraumaEP/Barotrauma/Source/Networking/NetEntityEvent
T
History
Joonas Rikkonen 5cd2a5a838 NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
Also got rid of the (now unnecessary) "maximum EntityEvent size exceeded" debug assertion; character spawn messages often went over the limit, causing issues when running debug builds.
2017-06-13 20:47:15 +03:00
..
ClientEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
NetEntityEvent.cs
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
2017-06-10 15:07:10 +03:00
NetEntityEventManager.cs
NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
2017-06-13 20:47:15 +03:00
ServerEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
Powered by Gitea Version: 1.26.4 Page: 44ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API