Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/TraitorMode.cs

93 lines
3.2 KiB
C#

using System;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
class TraitorMode : GameMode
{
Client traitor;
Client target;
private Character traitorCharacter, targetCharacter;
public TraitorMode(GameModePreset preset)
: base(preset)
{
}
public override void Start()
{
base.Start();
traitor = null;
target = null;
}
public override void Update(float deltaTime)
{
if (GameMain.Server == null) return;
base.Update(deltaTime);
if (!isRunning) return;
if (traitor==null || target ==null)
{
int clientCount = GameMain.Server.connectedClients.Count();
if (clientCount < 2) return;
int traitorIndex = Rand.Int(clientCount, false);
traitor = GameMain.Server.connectedClients[traitorIndex];
int targetIndex = 0;
while (targetIndex == traitorIndex)
{
targetIndex = Rand.Int(clientCount, false);
}
target = GameMain.Server.connectedClients[targetIndex];
traitorCharacter = traitor.character;
targetCharacter = target.character;
GameMain.Server.NewTraitor(traitor, target);
}
else
{
if (target.character == null || target.character.IsDead)
{
string endMessage = traitorCharacter.Name + " was a traitor! ";
endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + targetCharacter.Name + ". The task was successful.";
End(endMessage);
}
else if (traitor.character == null || traitor.character.IsDead)
{
string endMessage = traitorCharacter.Name + " was a traitor! ";
//TODO: remove references to traitor.character
endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + targetCharacter.Name + ", but ";
endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "he" : "she";
endMessage += " got " + ((traitorCharacter.Info.Gender == Gender.Male) ? "himself" : "herself");
endMessage += " killed before completing it.";
End(endMessage);
return;
}
else if (Level.Loaded.AtEndPosition)
{
string endMessage = traitorCharacter.Name + " was a traitor! ";
endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + targetCharacter.Name + ". ";
endMessage += "The task was unsuccessful - the has submarine reached its destination.";
End(endMessage);
return;
}
}
}
}
}