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LuaCsForBarotraumaEP
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d8b194d249e92a9dbc875642ee8197226dccd894
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Items
T
History
Joonas Rikkonen
4902de606b
(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
2019-04-08 15:59:53 +03:00
..
Components
(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
2019-04-08 15:59:53 +03:00
CharacterInventory.cs
(17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer)
2019-04-08 13:36:30 +03:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
2019-04-05 16:13:27 +03:00
Item.cs
(bc739e38f) Added impact sounds to items (e.g. when dropped to the ground).
Closes
#841
2019-04-07 13:40:53 +03:00
ItemInventory.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
ItemPrefab.cs
(bc739e38f) Added impact sounds to items (e.g. when dropped to the ground).
Closes
#841
2019-04-07 13:40:53 +03:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00