88 lines
1.7 KiB
C#
88 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Subsurface
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{
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class GameMode
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{
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public static List<GameMode> list = new List<GameMode>();
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//TimeSpan duration;
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protected DateTime startTime;
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protected DateTime endTime;
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protected bool isRunning;
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protected string name;
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private string endMessage;
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public DateTime StartTime
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{
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get { return startTime; }
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}
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public DateTime EndTime
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{
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get { return endTime; }
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}
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public bool IsRunning
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{
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get { return isRunning; }
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}
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public string Name
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{
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get { return name; }
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}
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public string EndMessage
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{
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get { return endMessage; }
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}
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public GameMode(string name)
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{
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this.name = name;
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list.Add(this);
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}
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public virtual void Start(TimeSpan duration)
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{
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startTime = DateTime.Now;
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endTime = startTime + duration;
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endMessage = "The round has ended!";
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isRunning = true;
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}
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public virtual void Update()
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{
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if (!isRunning) return;
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if (DateTime.Now >= endTime)
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{
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End(endMessage);
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}
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}
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public void End(string endMessage = "")
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{
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isRunning = false;
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if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
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Game1.GameSession.EndShift(null, null);
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}
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public static void Init()
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{
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new GameMode("Sandbox");
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new TraitorMode("Traitor");
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}
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}
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}
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