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LuaCsForBarotraumaEP
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d6fb2b48614e40737c9067d833d7364a90dc1682
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Map
T
History
Joonas Rikkonen
92713cf587
(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
..
Location.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
LocationConnection.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
LocationType.cs
(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
LocationTypeChange.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Map.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
MapGenerationParams.cs
e08c5e7...2ad9b5d
2019-03-18 21:12:20 +02:00