629 lines
26 KiB
C#
629 lines
26 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Barotrauma.Networking;
|
|
using Barotrauma.Items.Components;
|
|
using System.Text;
|
|
using FarseerPhysics;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
struct ColoredText
|
|
{
|
|
public string Text;
|
|
public Color Color;
|
|
|
|
public readonly string Time;
|
|
|
|
public ColoredText(string text, Color color)
|
|
{
|
|
this.Text = text;
|
|
this.Color = color;
|
|
|
|
Time = DateTime.Now.ToString();
|
|
}
|
|
}
|
|
|
|
static partial class DebugConsole
|
|
{
|
|
const int MaxMessages = 200;
|
|
|
|
public static List<ColoredText> Messages = new List<ColoredText>();
|
|
|
|
private static string[] SplitCommand(string command)
|
|
{
|
|
command = command.Trim();
|
|
|
|
List<string> commands = new List<string>();
|
|
int escape = 0;
|
|
bool inQuotes = false;
|
|
string piece = "";
|
|
|
|
for (int i=0;i<command.Length;i++)
|
|
{
|
|
if (command[i] == '\\')
|
|
{
|
|
if (escape == 0) escape = 2;
|
|
else piece += '\\';
|
|
}
|
|
else if (command[i] == '"')
|
|
{
|
|
if (escape == 0) inQuotes = !inQuotes;
|
|
else piece += '"';
|
|
}
|
|
else if (command[i] == ' ' && !inQuotes)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
|
|
piece = "";
|
|
}
|
|
else if (escape == 0) piece += command[i];
|
|
|
|
if (escape > 0) escape--;
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
|
|
|
|
return commands.ToArray();
|
|
}
|
|
|
|
public static void ExecuteCommand(string command, GameMain game)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(command)) return;
|
|
string[] commands = SplitCommand(command);
|
|
|
|
if (!commands[0].ToLowerInvariant().Equals("admin"))
|
|
{
|
|
NewMessage(command, Color.White);
|
|
}
|
|
|
|
#if !DEBUG
|
|
#if CLIENT
|
|
if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client))
|
|
{
|
|
ThrowError("You're not permitted to use the command \"" + commands[0].ToLowerInvariant()+"\"!");
|
|
return;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
switch (commands[0].ToLowerInvariant())
|
|
{
|
|
case "clientlist":
|
|
if (GameMain.Server == null) break;
|
|
DebugConsole.NewMessage("***************", Color.Cyan);
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
DebugConsole.NewMessage("- " + c.ID.ToString() + ": " + c.name + ", " + c.Connection.RemoteEndPoint.Address.ToString(),Color.Cyan);
|
|
}
|
|
DebugConsole.NewMessage("***************", Color.Cyan);
|
|
break;
|
|
case "help":
|
|
NewMessage("menu: go to main menu", Color.Cyan);
|
|
NewMessage("game: enter the \"game screen\"", Color.Cyan);
|
|
NewMessage("edit: switch to submarine editor", Color.Cyan);
|
|
NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan);
|
|
NewMessage("load [submarine name]: load a submarine", Color.Cyan);
|
|
NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("spawn [creaturename] [near/inside/outside]: spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine)", Color.Cyan);
|
|
NewMessage("spawnitem [itemname] [cursor/inventory]: spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("lights: disable lighting", Color.Cyan);
|
|
NewMessage("los: disable the line of sight effect", Color.Cyan);
|
|
NewMessage("freecam: detach the camera from the controlled character", Color.Cyan);
|
|
NewMessage("control [character name]: start controlling the specified character", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("water: allows adding water into rooms or removing it by holding the left/right mouse buttons", Color.Cyan);
|
|
NewMessage("fire: allows putting up fires by left clicking", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("teleport: teleport the controlled character to the position of the cursor", Color.Cyan);
|
|
NewMessage("teleport [character name]: teleport the specified character to the position of the cursor", Color.Cyan);
|
|
NewMessage("heal: restore the controlled character to full health", Color.Cyan);
|
|
NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan);
|
|
NewMessage("revive: bring the controlled character back from the dead", Color.Cyan);
|
|
NewMessage("revive [character name]: bring the specified character back from the dead", Color.Cyan);
|
|
NewMessage("killmonsters: immediately kills all AI-controlled enemies in the level", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("fixwalls: fixes all the walls", Color.Cyan);
|
|
NewMessage("fixitems: fixes every item/device in the sub", Color.Cyan);
|
|
NewMessage("oxygen: replenishes the oxygen in every room to 100%", Color.Cyan);
|
|
NewMessage("power [amount]: immediately sets the temperature of the reactor to the specified value", Color.Cyan);
|
|
|
|
NewMessage(" ", Color.Cyan);
|
|
|
|
NewMessage("kick [name]: kick a player out from the server", Color.Cyan);
|
|
NewMessage("ban [name]: kick and ban the player from the server", Color.Cyan);
|
|
NewMessage("banip [IP address]: ban the IP address from the server", Color.Cyan);
|
|
NewMessage("debugdraw: toggles the \"debug draw mode\"", Color.Cyan);
|
|
NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan);
|
|
|
|
break;
|
|
case "createfilelist":
|
|
UpdaterUtil.SaveFileList("filelist.xml");
|
|
break;
|
|
case "spawn":
|
|
case "spawncharacter":
|
|
if (commands.Length == 1) return;
|
|
|
|
Character spawnedCharacter = null;
|
|
|
|
Vector2 spawnPosition = Vector2.Zero;
|
|
WayPoint spawnPoint = null;
|
|
|
|
if (commands.Length > 2)
|
|
{
|
|
switch (commands[2].ToLowerInvariant())
|
|
{
|
|
case "inside":
|
|
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
|
|
break;
|
|
case "outside":
|
|
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
|
|
break;
|
|
case "near":
|
|
case "close":
|
|
float closestDist = -1.0f;
|
|
foreach (WayPoint wp in WayPoint.WayPointList)
|
|
{
|
|
if (wp.Submarine != null) continue;
|
|
|
|
//don't spawn inside hulls
|
|
if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
|
|
|
|
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
|
|
|
|
if (closestDist < 0.0f || dist < closestDist)
|
|
{
|
|
spawnPoint = wp;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
break;
|
|
case "cursor":
|
|
spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
break;
|
|
default:
|
|
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(commands[1])) return;
|
|
|
|
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
|
|
|
|
if (commands[1].ToLowerInvariant()=="human")
|
|
{
|
|
spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
|
|
|
|
#if CLIENT
|
|
if (GameMain.GameSession != null)
|
|
{
|
|
SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode;
|
|
if (mode != null)
|
|
{
|
|
Character.Controlled = spawnedCharacter;
|
|
GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled);
|
|
GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
spawnedCharacter = Character.Create(
|
|
"Content/Characters/"
|
|
+ commands[1].First().ToString().ToUpper() + commands[1].Substring(1)
|
|
+ "/" + commands[1].ToLower() + ".xml", spawnPosition);
|
|
}
|
|
|
|
break;
|
|
case "spawnitem":
|
|
if (commands.Length < 2) return;
|
|
|
|
Vector2? spawnPos = null;
|
|
Inventory spawnInventory = null;
|
|
|
|
int extraParams = 0;
|
|
switch (commands.Last())
|
|
{
|
|
case "cursor":
|
|
extraParams = 1;
|
|
spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
break;
|
|
case "inventory":
|
|
extraParams = 1;
|
|
spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory;
|
|
break;
|
|
default:
|
|
extraParams = 0;
|
|
break;
|
|
}
|
|
|
|
string itemName = string.Join(" ", commands.Skip(1).Take(commands.Length - extraParams - 1)).ToLowerInvariant();
|
|
|
|
var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab;
|
|
if (itemPrefab == null)
|
|
{
|
|
ThrowError("Item \""+itemName+"\" not found!");
|
|
return;
|
|
}
|
|
|
|
if (spawnPos == null && spawnInventory == null)
|
|
{
|
|
var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
|
|
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
|
|
}
|
|
|
|
if (spawnPos != null)
|
|
{
|
|
Item.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos);
|
|
|
|
}
|
|
else if (spawnInventory != null)
|
|
{
|
|
Item.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory);
|
|
}
|
|
|
|
break;
|
|
case "disablecrewai":
|
|
HumanAIController.DisableCrewAI = !HumanAIController.DisableCrewAI;
|
|
break;
|
|
case "enablecrewai":
|
|
HumanAIController.DisableCrewAI = false;
|
|
break;
|
|
/*case "admin":
|
|
if (commands.Length < 2) break;
|
|
|
|
if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.AdminAuthPass = commands[1];
|
|
|
|
}
|
|
else if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.RequestAdminAuth(commands[1]);
|
|
}
|
|
break;*/
|
|
case "kick":
|
|
if (GameMain.NetworkMember == null || commands.Length < 2) break;
|
|
GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false);
|
|
|
|
break;
|
|
case "kickid":
|
|
if (GameMain.Server == null || commands.Length < 2) break;
|
|
|
|
{
|
|
int id = 0;
|
|
int.TryParse(commands[1], out id);
|
|
GameMain.Server.KickPlayer(id, false);
|
|
}
|
|
break;
|
|
case "banid":
|
|
if (GameMain.Server == null || commands.Length < 2) break;
|
|
|
|
{
|
|
int id = 0;
|
|
int.TryParse(commands[1], out id);
|
|
GameMain.Server.KickPlayer(id, true);
|
|
}
|
|
|
|
break;
|
|
case "ban":
|
|
if (GameMain.NetworkMember == null || commands.Length < 2) break;
|
|
GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), true);
|
|
|
|
break;
|
|
case "banip":
|
|
{
|
|
if (GameMain.Server == null || commands.Length < 2) break;
|
|
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == commands[1]);
|
|
if (client == null)
|
|
{
|
|
GameMain.Server.BanList.BanPlayer("Unnamed", commands[1]);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.KickClient(client, true);
|
|
}
|
|
}
|
|
break;
|
|
case "teleportcharacter":
|
|
case "teleport":
|
|
var tpCharacter = FindMatchingCharacter(commands, false);
|
|
|
|
if (commands.Length < 2)
|
|
{
|
|
tpCharacter = Character.Controlled;
|
|
}
|
|
|
|
if (tpCharacter != null)
|
|
{
|
|
var cam = GameMain.GameScreen.Cam;
|
|
tpCharacter.AnimController.CurrentHull = null;
|
|
tpCharacter.Submarine = null;
|
|
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
|
|
tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
|
|
}
|
|
break;
|
|
case "godmode":
|
|
if (Submarine.MainSub == null) return;
|
|
|
|
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
|
|
break;
|
|
case "lockx":
|
|
Submarine.LockX = !Submarine.LockX;
|
|
break;
|
|
case "locky":
|
|
Submarine.LockY = !Submarine.LockY;
|
|
break;
|
|
case "dumpids":
|
|
try
|
|
{
|
|
int count = commands.Length < 2 ? 10 : int.Parse(commands[1]);
|
|
Entity.DumpIds(count);
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
case "heal":
|
|
Character healedCharacter = null;
|
|
if (commands.Length == 1)
|
|
{
|
|
healedCharacter = Character.Controlled;
|
|
}
|
|
else
|
|
{
|
|
healedCharacter = FindMatchingCharacter(commands);
|
|
}
|
|
|
|
if (healedCharacter != null)
|
|
{
|
|
healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
|
|
healedCharacter.Oxygen = 100.0f;
|
|
healedCharacter.Bleeding = 0.0f;
|
|
healedCharacter.SetStun(0.0f, true);
|
|
}
|
|
|
|
break;
|
|
case "revive":
|
|
Character revivedCharacter = null;
|
|
if (commands.Length == 1)
|
|
{
|
|
revivedCharacter = Character.Controlled;
|
|
}
|
|
else
|
|
{
|
|
revivedCharacter = FindMatchingCharacter(commands);
|
|
}
|
|
|
|
if (revivedCharacter != null)
|
|
{
|
|
revivedCharacter.Revive(false);
|
|
if (GameMain.Server != null)
|
|
{
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
if (c.Character != revivedCharacter) continue;
|
|
//clients stop controlling the character when it dies, force control back
|
|
GameMain.Server.SetClientCharacter(c, revivedCharacter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case "freeze":
|
|
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
|
|
break;
|
|
case "freecamera":
|
|
case "freecam":
|
|
Character.Controlled = null;
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
break;
|
|
case "editwater":
|
|
case "water":
|
|
if (GameMain.Client == null) Hull.EditWater = !Hull.EditWater;
|
|
|
|
break;
|
|
case "explosion":
|
|
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
float range = 500, force = 10, damage=50;
|
|
if (commands.Length > 1) float.TryParse(commands[1], out range);
|
|
if (commands.Length > 2) float.TryParse(commands[2], out force);
|
|
if (commands.Length > 3) float.TryParse(commands[3], out damage);
|
|
new Explosion(range, force, damage, damage).Explode(explosionPos);
|
|
break;
|
|
case "fire":
|
|
if (GameMain.Client == null) Hull.EditFire = !Hull.EditFire;
|
|
|
|
break;
|
|
case "fixitems":
|
|
foreach (Item it in Item.ItemList)
|
|
{
|
|
it.Condition = 100.0f;
|
|
}
|
|
break;
|
|
case "fixhull":
|
|
case "fixwalls":
|
|
foreach (Structure w in Structure.WallList)
|
|
{
|
|
for (int i = 0 ; i < w.SectionCount; i++)
|
|
{
|
|
w.AddDamage(i, -100000.0f);
|
|
}
|
|
}
|
|
break;
|
|
case "power":
|
|
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
|
|
if (reactorItem == null) return;
|
|
|
|
float power = 5000.0f;
|
|
if (commands.Length>1) float.TryParse(commands[1], out power);
|
|
|
|
var reactor = reactorItem.GetComponent<Reactor>();
|
|
reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f;
|
|
reactor.AutoTemp = true;
|
|
reactor.Temperature = power;
|
|
|
|
if (GameMain.Server != null)
|
|
{
|
|
reactorItem.CreateServerEvent(reactor);
|
|
}
|
|
break;
|
|
case "oxygen":
|
|
case "air":
|
|
foreach (Hull hull in Hull.hullList)
|
|
{
|
|
hull.OxygenPercentage = 100.0f;
|
|
}
|
|
break;
|
|
|
|
case "killmonsters":
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
if (!(c.AIController is EnemyAIController)) continue;
|
|
c.AddDamage(CauseOfDeath.Damage, 10000.0f, null);
|
|
}
|
|
break;
|
|
case "netstats":
|
|
if (GameMain.Server == null) return;
|
|
|
|
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
|
|
break;
|
|
|
|
default:
|
|
if (!ExecProjSpecific(commands)) NewMessage("Command not found", Color.Red);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static Character FindMatchingCharacter(string[] commands, bool ignoreRemotePlayers = false)
|
|
{
|
|
if (commands.Length < 2) return null;
|
|
|
|
int characterIndex;
|
|
string characterName;
|
|
if (int.TryParse(commands.Last(), out characterIndex) && commands.Length > 2)
|
|
{
|
|
characterName = string.Join(" ", commands.Skip(1).Take(commands.Length - 2)).ToLowerInvariant();
|
|
}
|
|
else
|
|
{
|
|
characterName = string.Join(" ", commands.Skip(1)).ToLowerInvariant();
|
|
characterIndex = -1;
|
|
}
|
|
|
|
var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName);
|
|
|
|
if (!matchingCharacters.Any())
|
|
{
|
|
NewMessage("Matching characters not found", Color.Red);
|
|
return null;
|
|
}
|
|
|
|
if (characterIndex == -1)
|
|
{
|
|
if (matchingCharacters.Count > 1)
|
|
{
|
|
NewMessage(
|
|
"Found multiple matching characters. " +
|
|
"Use \"" + commands[0] + " [charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
|
|
Color.LightGray);
|
|
}
|
|
return matchingCharacters[0];
|
|
}
|
|
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
|
|
{
|
|
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
|
|
}
|
|
else
|
|
{
|
|
return matchingCharacters[characterIndex];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void NewMessage(string msg, Color color)
|
|
{
|
|
if (String.IsNullOrEmpty((msg))) return;
|
|
|
|
Messages.Add(new ColoredText(msg, color));
|
|
#if SERVER
|
|
//TODO: REMOVE
|
|
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
|
|
Console.WriteLine(msg);
|
|
Console.ForegroundColor = ConsoleColor.White;
|
|
#endif
|
|
|
|
if (Messages.Count > MaxMessages)
|
|
{
|
|
Messages.RemoveRange(0, Messages.Count - MaxMessages);
|
|
}
|
|
|
|
#if CLIENT
|
|
//listbox not created yet, don't attempt to add
|
|
if (listBox == null) return;
|
|
|
|
if (listBox.children.Count > MaxMessages)
|
|
{
|
|
listBox.children.RemoveRange(0, listBox.children.Count - MaxMessages);
|
|
}
|
|
|
|
try
|
|
{
|
|
var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
|
|
textBlock.CanBeFocused = false;
|
|
textBlock.TextColor = color;
|
|
|
|
listBox.AddChild(textBlock);
|
|
listBox.BarScroll = 1.0f;
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
selectedIndex = listBox.children.Count;
|
|
#endif
|
|
}
|
|
|
|
public static void Log(string message)
|
|
{
|
|
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
|
|
}
|
|
|
|
public static void ThrowError(string error, Exception e = null)
|
|
{
|
|
if (e != null)
|
|
{
|
|
error += " {" + e.Message + "}\n" + e.StackTrace;
|
|
}
|
|
System.Diagnostics.Debug.WriteLine(error);
|
|
NewMessage(error, Color.Red);
|
|
#if CLIENT
|
|
isOpen = true;
|
|
#endif
|
|
}
|
|
}
|
|
}
|