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LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer
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Joonas Rikkonen 6ad5dd6c1e DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
..
Properties
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Source
DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
BarotraumaServer.csproj
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
BarotraumaServer.csproj.user
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
packages.config
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
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