Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Sprite/SpriteSheet.cs
2021-03-05 17:00:56 +02:00

23 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
partial class SpriteSheet : Sprite
{
public override void Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
{
if (texture == null) return;
spriteBatch.Draw(texture, pos + offset, sourceRects[0], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth);
}
public void Draw(ISpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
{
if (texture == null) return;
spriteBatch.Draw(texture, pos + offset, sourceRects[MathHelper.Clamp(spriteIndex, 0, sourceRects.Length - 1)], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth);
}
}
}