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LuaCsForBarotraumaEP
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d4e0cbbf02cf67bbe203133538121cf52e04071a
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
T
History
Joonas Rikkonen
e6e132aa1e
More gib particles when characters get crushed by pressure
2018-01-25 13:56:39 +02:00
..
AI
Pathfinding fixes:
2018-01-11 16:03:16 +02:00
Animation
Fixed character limb rendering order not being consistent (limbs with the same depth value being randomly drawn behind or in front of each other)
2018-01-11 13:32:21 +02:00
Jobs
Allow sub makers to alter the ID Card's description property on spawn points
2017-12-16 21:30:18 +03:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
- More gore particles when severing limbs!
2017-12-29 21:06:11 +02:00
Character.cs
More gib particles when characters get crushed by pressure
2018-01-25 13:56:39 +02:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00