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LuaCsForBarotraumaEP
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d4c308003b403e69f2a5b9371f7d4a792ca51b69
LuaCsForBarotraumaEP
/
Subsurface
/
Events
History
Regalis
2254585dac
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
..
EventManager.cs
First commit
2015-05-25 01:04:03 +03:00
MonsterEvent.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
PropertyTask.cs
misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
2015-06-09 18:18:34 +03:00
RepairTask.cs
misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
2015-06-09 18:18:34 +03:00
ScriptedEvent.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
ScriptedTask.cs
misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
2015-06-09 18:18:34 +03:00
Task.cs
misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
2015-06-09 18:18:34 +03:00
TaskManager.cs
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00