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LuaCsForBarotraumaEP
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d4752bb6a0385dc27bb814226cffc07cb5b7e83a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Items
/
Components
/
Machines
T
History
Joonas Rikkonen
d4752bb6a0
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
2019-04-04 11:08:18 +03:00
..
Controller.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Deconstructor.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Engine.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Fabricator.cs
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
2019-04-04 11:08:18 +03:00
MiniMap.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Pump.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Reactor.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Sonar.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
Steering.cs
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
2019-04-04 11:08:18 +03:00