Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
Juan Pablo Arce d461d504dc v0.19.9.0
2022-09-30 12:08:01 -03:00

204 lines
9.2 KiB
C#

#nullable enable
using Barotrauma.Steam;
using System;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma.Networking
{
internal abstract class ClientPeer
{
public ImmutableArray<ServerContentPackage> ServerContentPackages { get; set; } =
ImmutableArray<ServerContentPackage>.Empty;
public readonly record struct Callbacks(
Callbacks.MessageCallback OnMessageReceived,
Callbacks.DisconnectCallback OnDisconnect,
Callbacks.InitializationCompleteCallback OnInitializationComplete)
{
public delegate void MessageCallback(IReadMessage message);
public delegate void DisconnectCallback(PeerDisconnectPacket disconnectPacket);
public delegate void InitializationCompleteCallback();
}
protected readonly Callbacks callbacks;
public readonly Endpoint ServerEndpoint;
public NetworkConnection? ServerConnection { get; protected set; }
protected readonly bool isOwner;
protected readonly Option<int> ownerKey;
protected bool isActive;
public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
{
ServerEndpoint = serverEndpoint;
this.callbacks = callbacks;
this.ownerKey = ownerKey;
isOwner = ownerKey.IsSome();
}
public abstract void Start();
public abstract void Close(PeerDisconnectPacket peerDisconnectPacket);
public abstract void Update(float deltaTime);
public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
public abstract void SendPassword(string password);
protected abstract void SendMsgInternal(PeerPacketHeaders headers, INetSerializableStruct? body);
protected ConnectionInitialization initializationStep;
public bool ContentPackageOrderReceived { get; set; }
protected int passwordSalt;
protected Steamworks.AuthTicket? steamAuthTicket;
private GUIMessageBox? passwordMsgBox;
public bool WaitingForPassword
=> isActive && initializationStep == ConnectionInitialization.Password
&& passwordMsgBox != null
&& GUIMessageBox.MessageBoxes.Contains(passwordMsgBox);
public struct IncomingInitializationMessage
{
public ConnectionInitialization InitializationStep;
public IReadMessage Message;
}
protected void ReadConnectionInitializationStep(IncomingInitializationMessage inc)
{
switch (inc.InitializationStep)
{
case ConnectionInitialization.SteamTicketAndVersion:
{
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
PeerPacketHeaders headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.SteamTicketAndVersion
};
ClientSteamTicketAndVersionPacket body = new ClientSteamTicketAndVersionPacket
{
Name = GameMain.Client.Name,
OwnerKey = ownerKey,
SteamId = SteamManager.GetSteamId().Select(id => (AccountId)id),
SteamAuthTicket = steamAuthTicket switch
{
null => Option<byte[]>.None(),
var ticket => Option<byte[]>.Some(ticket.Data)
},
GameVersion = GameMain.Version.ToString(),
Language = GameSettings.CurrentConfig.Language.Value
};
SendMsgInternal(headers, body);
break;
}
case ConnectionInitialization.ContentPackageOrder:
{
if (initializationStep
is ConnectionInitialization.SteamTicketAndVersion
or ConnectionInitialization.Password)
{
initializationStep = ConnectionInitialization.ContentPackageOrder;
}
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
PeerPacketHeaders headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.ContentPackageOrder
};
var orderPacket = INetSerializableStruct.Read<ServerPeerContentPackageOrderPacket>(inc.Message);
if (!ContentPackageOrderReceived)
{
ServerContentPackages = orderPacket.ContentPackages;
if (ServerContentPackages.Length == 0)
{
string errorMsg = "Error in ContentPackageOrder message: list of content packages enabled on the server was empty.";
GameAnalyticsManager.AddErrorEventOnce("ClientPeer.ReadConnectionInitializationStep:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError(errorMsg);
}
ContentPackageOrderReceived = true;
}
SendMsgInternal(headers, null);
break;
}
case ConnectionInitialization.Password:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
{
initializationStep = ConnectionInitialization.Password;
}
if (initializationStep != ConnectionInitialization.Password) { return; }
var passwordPacket = INetSerializableStruct.Read<ServerPeerPasswordPacket>(inc.Message);
if (WaitingForPassword) { return; }
passwordPacket.Salt.TryUnwrap(out passwordSalt);
passwordPacket.RetriesLeft.TryUnwrap(out var retries);
LocalizedString pwMsg = TextManager.Get("PasswordRequired");
passwordMsgBox = new GUIMessageBox(pwMsg, "", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, GUI.IntScale(170)));
var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), passwordMsgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
{
Censor = true
};
if (retries > 0)
{
var incorrectPasswordText = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), passwordHolder.RectTransform), TextManager.Get("incorrectpassword"), GUIStyle.Red, GUIStyle.Font, textAlignment: Alignment.Center);
incorrectPasswordText.RectTransform.MinSize = new Point(0, (int)incorrectPasswordText.TextSize.Y);
passwordHolder.Recalculate();
}
passwordMsgBox.Content.Recalculate();
passwordMsgBox.Content.RectTransform.MinSize = new Point(0, passwordMsgBox.Content.RectTransform.Children.Sum(c => c.Rect.Height));
passwordMsgBox.Content.Parent.RectTransform.MinSize = new Point(0, (int)(passwordMsgBox.Content.RectTransform.MinSize.Y / passwordMsgBox.Content.RectTransform.RelativeSize.Y));
var okButton = passwordMsgBox.Buttons[0];
okButton.OnClicked += (_, __) =>
{
SendPassword(passwordBox.Text);
return true;
};
okButton.OnClicked += passwordMsgBox.Close;
var cancelButton = passwordMsgBox.Buttons[1];
cancelButton.OnClicked = (_, __) =>
{
Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
passwordMsgBox?.Close(); passwordMsgBox = null;
return true;
};
passwordBox.OnEnterPressed += (_, __) =>
{
okButton.OnClicked.Invoke(okButton, okButton.UserData);
return true;
};
passwordBox.Select();
break;
}
}
#if DEBUG
public abstract void ForceTimeOut();
#endif
}
}