Files
LuaCsForBarotraumaEP/Subsurface/Content/Characters/Watcher/watcher.xml
2016-10-22 15:18:16 +03:00

30 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Character name ="watcher" humanoid="false" health ="1000">
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
<collider radius="100"/>
<!-- head -->
<limb id = "0" type="Head" width="350" height="320" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
<attack range="150" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" radius="50" height="120" flip="true">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
</lightsource>
</limb>
<limb id = "2" width="300" height="119" flip="true">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,370,302,142" depth="0.025" origin="0.5,0.5"/>
</limb>
<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
</Character>