Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/GameServerSettings.cs

534 lines
16 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
namespace Barotrauma.Networking
{
enum SelectionMode
{
Manual = 0, Random = 1, Vote = 2
}
enum YesNoMaybe
{
No = 0, Maybe = 1, Yes = 2
}
partial class GameServer : NetworkMember, ISerializableEntity
{
private class SavedClientPermission
{
public readonly string IP;
public readonly string Name;
public List<DebugConsole.Command> PermittedCommands;
public ClientPermissions Permissions;
public SavedClientPermission(string name, string ip, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
{
this.Name = name;
this.IP = ip;
this.Permissions = permissions;
this.PermittedCommands = permittedCommands;
}
}
public const string SettingsFile = "serversettings.xml";
public static readonly string PermissionPresetFile = "Data" + Path.DirectorySeparatorChar + "permissionpresets.xml";
public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.xml";
public Dictionary<string, SerializableProperty> SerializableProperties
{
get;
private set;
}
public Dictionary<ItemPrefab, int> extraCargo;
public bool ShowNetStats;
private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 30);
private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
private SelectionMode subSelectionMode, modeSelectionMode;
private bool registeredToMaster;
private WhiteList whitelist;
private BanList banList;
private string password;
public float AutoRestartTimer;
private bool autoRestart;
private bool isPublic;
private int maxPlayers;
private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
[Serialize(true, true)]
public bool RandomizeSeed
{
get;
set;
}
[Serialize(300.0f, true)]
public float RespawnInterval
{
get;
private set;
}
[Serialize(180.0f, true)]
public float MaxTransportTime
{
get;
private set;
}
[Serialize(0.2f, true)]
public float MinRespawnRatio
{
get;
private set;
}
[Serialize(60.0f, true)]
public float AutoRestartInterval
{
get;
set;
}
[Serialize(true, true)]
public bool AllowSpectating
{
get;
private set;
}
[Serialize(true, true)]
public bool EndRoundAtLevelEnd
{
get;
private set;
}
[Serialize(true, true)]
public bool SaveServerLogs
{
get;
private set;
}
[Serialize(true, true)]
public bool AllowRagdollButton
{
get;
private set;
}
[Serialize(true, true)]
public bool AllowFileTransfers
{
get;
private set;
}
[Serialize(800, true)]
private int LinesPerLogFile
{
get
{
return log.LinesPerFile;
}
set
{
log.LinesPerFile = value;
}
}
public bool AutoRestart
{
get { return autoRestart; }
set
{
autoRestart = value;
AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
}
}
[Serialize(true, true)]
public bool AllowRespawn
{
get;
set;
}
public YesNoMaybe TraitorsEnabled
{
get;
set;
}
public SelectionMode SubSelectionMode
{
get { return subSelectionMode; }
}
public SelectionMode ModeSelectionMode
{
get { return modeSelectionMode; }
}
public BanList BanList
{
get { return banList; }
}
[Serialize(true, true)]
public bool AllowVoteKick
{
get;
private set;
}
[Serialize(0.6f, true)]
public float EndVoteRequiredRatio
{
get;
private set;
}
[Serialize(0.6f, true)]
public float KickVoteRequiredRatio
{
get;
private set;
}
[Serialize(true, true)]
public bool TraitorUseRatio
{
get;
private set;
}
[Serialize(0.2f, true)]
public float TraitorRatio
{
get;
private set;
}
[Serialize(false, true)]
public bool KarmaEnabled
{
get;
set;
}
[Serialize("Sandbox", true)]
public string GameMode
{
get;
set;
}
[Serialize("Random", true)]
public string MissionType
{
get;
set;
}
public List<string> AllowedRandomMissionTypes
{
get;
set;
}
[Serialize(60f, true)]
public float AutoBanTime
{
get;
private set;
}
[Serialize(360f, true)]
public float MaxAutoBanTime
{
get;
private set;
}
private void SaveSettings()
{
XDocument doc = new XDocument(new XElement("serversettings"));
SerializableProperty.SerializeProperties(this, doc.Root, true);
doc.Root.SetAttributeValue("name", name);
doc.Root.SetAttributeValue("public", isPublic);
doc.Root.SetAttributeValue("port", config.Port);
doc.Root.SetAttributeValue("maxplayers", maxPlayers);
doc.Root.SetAttributeValue("enableupnp", config.EnableUPnP);
doc.Root.SetAttributeValue("autorestart", autoRestart);
doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
doc.Root.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.ToString());
doc.Root.SetAttributeValue("AllowedRandomMissionTypes", string.Join(",", AllowedRandomMissionTypes));
#if SERVER
doc.Root.SetAttributeValue("password", password);
#endif
if (GameMain.NetLobbyScreen != null
#if CLIENT
&& GameMain.NetLobbyScreen.ServerMessage != null
#endif
)
{
doc.Root.SetAttributeValue("ServerMessage", GameMain.NetLobbyScreen.ServerMessageText);
}
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.NewLineOnAttributes = true;
using (var writer = XmlWriter.Create(SettingsFile, settings))
{
doc.Save(writer);
}
}
private void LoadSettings()
{
XDocument doc = null;
if (File.Exists(SettingsFile))
{
doc = XMLExtensions.TryLoadXml(SettingsFile);
}
if (doc == null || doc.Root == null)
{
doc = new XDocument(new XElement("serversettings"));
}
SerializableProperties = SerializableProperty.DeserializeProperties(this, doc.Root);
AutoRestart = doc.Root.GetAttributeBool("autorestart", false);
#if CLIENT
if (autoRestart)
{
GameMain.NetLobbyScreen.SetAutoRestart(autoRestart, AutoRestartInterval);
}
#endif
subSelectionMode = SelectionMode.Manual;
Enum.TryParse(doc.Root.GetAttributeString("SubSelection", "Manual"), out subSelectionMode);
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
modeSelectionMode = SelectionMode.Manual;
Enum.TryParse(doc.Root.GetAttributeString("ModeSelection", "Manual"), out modeSelectionMode);
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
var traitorsEnabled = TraitorsEnabled;
Enum.TryParse(doc.Root.GetAttributeString("TraitorsEnabled", "No"), out traitorsEnabled);
TraitorsEnabled = traitorsEnabled;
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
AllowedRandomMissionTypes = doc.Root.GetAttributeStringArray(
"AllowedRandomMissionTypes",
MissionPrefab.MissionTypes.ToArray()).ToList();
if (GameMain.NetLobbyScreen != null
#if CLIENT
&& GameMain.NetLobbyScreen.ServerMessage != null
#endif
)
{
#if SERVER
GameMain.NetLobbyScreen.ServerName = doc.Root.GetAttributeString("name", "");
GameMain.NetLobbyScreen.SelectedModeName = GameMode;
GameMain.NetLobbyScreen.MissionTypeName = MissionType;
#endif
GameMain.NetLobbyScreen.ServerMessageText = doc.Root.GetAttributeString("ServerMessage", "");
}
#if CLIENT
showLogButton.Visible = SaveServerLogs;
#endif
List<string> monsterNames = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
for (int i = 0; i < monsterNames.Count; i++)
{
monsterNames[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames[i]));
}
monsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames)
{
if (!monsterEnabled.ContainsKey(s)) monsterEnabled.Add(s, true);
}
extraCargo = new Dictionary<ItemPrefab, int>();
AutoBanTime = doc.Root.GetAttributeFloat("autobantime", 60);
MaxAutoBanTime = doc.Root.GetAttributeFloat("maxautobantime", 360);
}
public void LoadClientPermissions()
{
clientPermissions.Clear();
if (!File.Exists(ClientPermissionsFile))
{
if (File.Exists("Data/clientpermissions.txt"))
{
LoadClientPermissionsOld("Data/clientpermissions.txt");
}
return;
}
XDocument doc = XMLExtensions.TryLoadXml(ClientPermissionsFile);
foreach (XElement clientElement in doc.Root.Elements())
{
string clientName = clientElement.GetAttributeString("name", "");
string clientIP = clientElement.GetAttributeString("ip", "");
if (string.IsNullOrWhiteSpace(clientName) || string.IsNullOrWhiteSpace(clientIP))
{
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - all clients must have a name and an IP address.");
continue;
}
string permissionsStr = clientElement.GetAttributeString("permissions", "");
ClientPermissions permissions;
if (!Enum.TryParse(permissionsStr, out permissions))
{
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + permissionsStr + "\" is not a valid client permission.");
continue;
}
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
if (permissions.HasFlag(ClientPermissions.ConsoleCommands))
{
foreach (XElement commandElement in clientElement.Elements())
{
if (commandElement.Name.ToString().ToLowerInvariant() != "command") continue;
string commandName = commandElement.GetAttributeString("name", "");
DebugConsole.Command command = DebugConsole.FindCommand(commandName);
if (command == null)
{
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + commandName + "\" is not a valid console command.");
continue;
}
permittedCommands.Add(command);
}
}
clientPermissions.Add(new SavedClientPermission(clientName, clientIP, permissions, permittedCommands));
}
}
/// <summary>
/// Method for loading old .txt client permission files to provide backwards compatibility
/// </summary>
private void LoadClientPermissionsOld(string file)
{
if (!File.Exists(file)) return;
string[] lines;
try
{
lines = File.ReadAllLines(file);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open client permission file " + ClientPermissionsFile, e);
return;
}
clientPermissions.Clear();
foreach (string line in lines)
{
string[] separatedLine = line.Split('|');
if (separatedLine.Length < 3) continue;
string name = string.Join("|", separatedLine.Take(separatedLine.Length - 2));
string ip = separatedLine[separatedLine.Length - 2];
ClientPermissions permissions = ClientPermissions.None;
if (Enum.TryParse(separatedLine.Last(), out permissions))
{
clientPermissions.Add(new SavedClientPermission(name, ip, permissions, new List<DebugConsole.Command>()));
}
}
}
public void SaveClientPermissions()
{
//delete old client permission file
if (File.Exists("Data/clientpermissions.txt"))
{
File.Delete("Data/clientpermissions.txt");
}
Log("Saving client permissions", ServerLog.MessageType.ServerMessage);
XDocument doc = new XDocument(new XElement("ClientPermissions"));
foreach (SavedClientPermission clientPermission in clientPermissions)
{
XElement clientElement = new XElement("Client",
new XAttribute("name", clientPermission.Name),
new XAttribute("ip", clientPermission.IP),
new XAttribute("permissions", clientPermission.Permissions.ToString()));
if (clientPermission.Permissions.HasFlag(ClientPermissions.ConsoleCommands))
{
foreach (DebugConsole.Command command in clientPermission.PermittedCommands)
{
clientElement.Add(new XElement("command", new XAttribute("name", command.names[0])));
}
}
doc.Root.Add(clientElement);
}
try
{
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.NewLineOnAttributes = true;
using (var writer = XmlWriter.Create(ClientPermissionsFile, settings))
{
doc.Save(writer);
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving client permissions to " + ClientPermissionsFile + " failed", e);
}
}
}
}