Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/Client.cs

237 lines
6.7 KiB
C#

using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
class Client
{
public string Name;
public byte ID;
private float karma = 1.0f;
public float Karma
{
get
{
if (GameMain.Server == null) return 1.0f;
if (!GameMain.Server.KarmaEnabled) return 1.0f;
return karma;
}
set
{
if (GameMain.Server == null) return;
if (!GameMain.Server.KarmaEnabled) return;
karma = Math.Min(Math.Max(value,0.0f),1.0f);
}
}
public byte TeamID = 0;
private Character character;
public Character Character
{
get { return character; }
set
{
character = value;
if (character != null) HasSpawned = true;
}
}
public CharacterInfo CharacterInfo;
public NetConnection Connection { get; set; }
public bool InGame;
public bool HasSpawned; //has the client spawned as a character during the current round
public UInt16 LastRecvGeneralUpdate = 0;
public UInt16 LastSentChatMsgID = 0; //last msg this client said
public UInt16 LastRecvChatMsgID = 0; //last msg this client knows about
public UInt16 LastSentEntityEventID = 0;
public UInt16 LastRecvEntityEventID = 0;
public UInt16 LastRecvCampaignUpdate = 0;
public UInt16 LastRecvCampaignSave = 0;
public readonly List<ChatMessage> ChatMsgQueue = new List<ChatMessage>();
public UInt16 LastChatMsgQueueID;
//latest chat messages sent by this client
public readonly List<string> LastSentChatMessages = new List<string>();
public float ChatSpamSpeed;
public float ChatSpamTimer;
public int ChatSpamCount;
public double MidRoundSyncTimeOut;
public bool NeedsMidRoundSync;
//how many unique events the client missed before joining the server
public UInt16 UnreceivedEntityEventCount;
public UInt16 FirstNewEventID;
private List<Client> kickVoters;
//when was a specific entity event last sent to the client
// key = event id, value = NetTime.Now when sending
public readonly Dictionary<UInt16, float> EntityEventLastSent = new Dictionary<UInt16, float>();
public readonly Queue<Entity> PendingPositionUpdates = new Queue<Entity>();
public bool ReadyToStart;
public List<JobPrefab> JobPreferences;
public JobPrefab AssignedJob;
public float DeleteDisconnectedTimer;
public ClientPermissions Permissions = ClientPermissions.None;
public List<DebugConsole.Command> PermittedConsoleCommands
{
get;
private set;
}
public bool SpectateOnly;
private object[] votes;
public void InitClientSync()
{
LastSentChatMsgID = 0;
LastRecvChatMsgID = ChatMessage.LastID;
LastRecvGeneralUpdate = 0;
LastRecvEntityEventID = 0;
UnreceivedEntityEventCount = 0;
NeedsMidRoundSync = false;
}
public int KickVoteCount
{
get { return kickVoters.Count; }
}
public Client(NetPeer server, string name, byte ID)
: this(name, ID)
{
}
public Client(string name, byte ID)
{
this.Name = name;
this.ID = ID;
PermittedConsoleCommands = new List<DebugConsole.Command>();
kickVoters = new List<Client>();
votes = new object[Enum.GetNames(typeof(VoteType)).Length];
JobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0, Math.Min(JobPrefab.List.Count, 3)));
}
public static bool IsValidName(string name)
{
if (name.Contains("\n") || name.Contains("\r")) return false;
return (name.All(c =>
c != ';' &&
c != ',' &&
c != '<' &&
c != '/'));
}
public static string SanitizeName(string name)
{
name = name.Trim();
if (name.Length > 20)
{
name = name.Substring(0, 20);
}
string rName = "";
for (int i = 0; i < name.Length; i++)
{
if (name[i] < 32)
{
rName += '?';
}
else
{
rName += name[i];
}
}
return rName;
}
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
{
this.Permissions = permissions;
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
}
public void GivePermission(ClientPermissions permission)
{
if (!this.Permissions.HasFlag(permission)) this.Permissions |= permission;
}
public void RemovePermission(ClientPermissions permission)
{
if (this.Permissions.HasFlag(permission)) this.Permissions &= ~permission;
}
public bool HasPermission(ClientPermissions permission)
{
return this.Permissions.HasFlag(permission);
}
public T GetVote<T>(VoteType voteType)
{
return (votes[(int)voteType] is T) ? (T)votes[(int)voteType] : default(T);
}
public void SetVote(VoteType voteType, object value)
{
votes[(int)voteType] = value;
}
public void ResetVotes()
{
for (int i = 0; i < votes.Length; i++)
{
votes[i] = null;
}
}
public void AddKickVote(Client voter)
{
if (!kickVoters.Contains(voter)) kickVoters.Add(voter);
}
public void RemoveKickVote(Client voter)
{
kickVoters.Remove(voter);
}
public bool HasKickVoteFromID(int id)
{
return kickVoters.Any(k => k.ID == id);
}
public static void UpdateKickVotes(List<Client> connectedClients)
{
foreach (Client client in connectedClients)
{
client.kickVoters.RemoveAll(voter => !connectedClients.Contains(voter));
}
}
}
}