Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/OxygenGenerator.cs
T

112 lines
2.8 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class OxygenGenerator : Powered
{
private float powerDownTimer;
private bool running;
private float generatedAmount;
private List<Vent> ventList;
private float totalHullVolume;
public float CurrFlow
{
get;
private set;
}
[Editable(ToolTip = "How much oxygen the machine generates when operating at full power."), Serialize(100.0f, true)]
public float GeneratedAmount
{
get { return generatedAmount; }
set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); }
}
public OxygenGenerator(Item item, XElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
UpdateOnActiveEffects(deltaTime);
CurrFlow = 0.0f;
currPowerConsumption = powerConsumption;
if (item.CurrentHull == null) return;
if (voltage < minVoltage)
{
powerDownTimer += deltaTime;
running = false;
return;
}
else
{
powerDownTimer = 0.0f;
}
running = true;
CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount * 100.0f;
//item.CurrentHull.Oxygen += CurrFlow * deltaTime;
UpdateVents(CurrFlow);
voltage -= deltaTime;
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
powerDownTimer += deltaTime;
}
private void GetVents()
{
ventList.Clear();
foreach (MapEntity entity in item.linkedTo)
{
Item linkedItem = entity as Item;
if (linkedItem == null) continue;
Vent vent = linkedItem.GetComponent<Vent>();
if (vent == null) continue;
ventList.Add(vent);
if (linkedItem.CurrentHull != null) totalHullVolume += linkedItem.CurrentHull.Volume;
}
}
private void UpdateVents(float deltaOxygen)
{
if (ventList == null)
{
ventList = new List<Vent>();
GetVents();
}
if (!ventList.Any() || totalHullVolume <= 0.0f) return;
foreach (Vent v in ventList)
{
if (v.Item.CurrentHull == null) continue;
v.OxygenFlow = deltaOxygen * (v.Item.CurrentHull.Volume / totalHullVolume);
v.IsActive = true;
}
}
}
}