Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Physics/Physics.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

24 lines
900 B
C#

using System;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
static class Physics
{
public const Category CollisionNone = Category.None;
public const Category CollisionAll = Category.All;
public const Category CollisionWall = Category.Cat1;
public const Category CollisionCharacter = Category.Cat2;
public const Category CollisionPlatform = Category.Cat3;
public const Category CollisionStairs = Category.Cat4;
public const Category CollisionItem = Category.Cat5;
public const Category CollisionProjectile = Category.Cat6;
public const Category CollisionLevel = Category.Cat7;
public static float DisplayToRealWorldRatio = 1.0f / 80.0f;
public const float DisplayToSimRation = 100.0f;
}
}