4d225c65f2
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Xml.Linq;
|
|
using FarseerPhysics;
|
|
using Microsoft.Xna.Framework;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class AnimController : Ragdoll
|
|
{
|
|
public enum Animation { None, Climbing, UsingConstruction, Struggle, CPR };
|
|
public Animation Anim;
|
|
|
|
protected Character character;
|
|
|
|
protected float walkSpeed, swimSpeed;
|
|
|
|
protected float walkPos;
|
|
|
|
protected readonly Vector2 stepSize;
|
|
protected readonly float legTorque;
|
|
|
|
public AnimController(Character character, XElement element)
|
|
: base(character, element)
|
|
{
|
|
this.character = character;
|
|
|
|
stepSize = ToolBox.GetAttributeVector2(element, "stepsize", Vector2.One);
|
|
stepSize = ConvertUnits.ToSimUnits(stepSize);
|
|
|
|
walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
|
|
swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
|
|
|
|
legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
|
|
}
|
|
|
|
public virtual void UpdateAnim(float deltaTime) { }
|
|
|
|
public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
|
|
|
|
public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
|
|
|
|
|
|
}
|
|
}
|