Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Jobgear/engigear.xml
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

59 lines
2.5 KiB
XML

<Items>
<Item
name="Orange Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
<Body width="50" height="17" density="20"/>
<Wearable slots="Any,Torso+Legs">
<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
</Wearable>
<ItemContainer capacity="5">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Blue Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
<Body width="50" height="17" density="20"/>
<Wearable slots="Any,Torso+Legs">
<sprite texture="engigear.png" limb="Torso" sourcerect="0,77,32,51" origin="0.5,0.48" depth="0.01"/>
<sprite texture="engigear.png" limb="Waist" sourcerect="81,77,30,26" origin="0.5,0.45" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
</Wearable>
<ItemContainer capacity="5">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>