Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Fabricators/materials.xml
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

112 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Steel Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
canbepicked="true"
price="50">
<Deconstruct time="5">
<Item name="Iron Powder"/>
<Item name="Iron Powder"/>
</Deconstruct>
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Uranium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.2,0.35,0.06,1.0"
canbepicked="true"
price="100">
<Deconstruct time="5">
<Item name="Uranium Powder"/>
<Item name="Uranium Powder"/>
</Deconstruct>
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="60"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Copper Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.78,0.55,0.2,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Polycarbonate Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.9,0.9,1.0,0.9"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Incendium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
canbepicked="true">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="60"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/>
<Fire size="100.0"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Fulgurium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="1.0,0.7,0.05,1.0"
canbepicked="true">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
</Items>