Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Screens/UnimplementedScreen.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

22 lines
522 B
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.ComponentModel;
namespace Barotrauma
{
class UnimplementedScreen : Screen
{
public static readonly UnimplementedScreen Instance = new UnimplementedScreen();
public override void Select()
{
throw new Exception("Tried to select unimplemented screen");
}
}
}