Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Networking/NetworkMember.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

33 lines
676 B
C#

using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Lidgren.Network;
using Barotrauma.Items.Components;
namespace Barotrauma.Networking
{
abstract partial class NetworkMember
{
protected const CharacterInfo characterInfo = null;
protected const Character myCharacter = null;
public CharacterInfo CharacterInfo
{
get { return null; }
}
public Character Character
{
get { return null; }
}
private void InitProjSpecific()
{
//do nothing
}
}
}