Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Events/Missions/MissionMode.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

19 lines
587 B
C#

using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class MissionMode : GameMode
{
public override void MsgBox()
{
if (mission == null) return;
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
missionMsg.UserData = "missionstartmessage";
Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);
Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage);
}
}
}