Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/_Interfaces/IPackageService.cs
T
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

39 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using Barotrauma.LuaCs.Data;
using FluentResults;
namespace Barotrauma.LuaCs.Services;
public interface IPackageService : IReusableService,
// These allow us the pass the IContentPackageService to anything that needs the data without having to directly reference the member
IResourceCultureInfo, IAssembliesResourcesInfo, ILocalizationsResourcesInfo, ILuaScriptsResourcesInfo
{
ContentPackage Package { get; }
IModConfigInfo ModConfigInfo { get; }
bool IsEnabledInModList { get; }
/// <summary>
/// Try to load the XML config and resources information from the given package.
/// </summary>
/// <param name="package"></param>
/// <returns>Whether the package was parsed without errors.</returns>
FluentResults.Result LoadResourcesInfo([NotNull]LoadablePackage package);
/// <summary>
/// Tries to load all assemblies and instance plugins for the given resources list, regardless whether they're marked as optional and/or lazy load.
/// Will sort by load priority unless overriden/bypassed.
/// </summary>
/// <param name="assembliesInfo"></param>
/// <param name="ignoreDependencySorting"></param>
/// <returns>Whether loading is successful. Returns true on an empty list.</returns>
FluentResults.Result LoadPlugins([NotNull]IAssembliesResourcesInfo assembliesInfo, bool ignoreDependencySorting = false);
FluentResults.Result LoadLocalizations([NotNull]ILocalizationsResourcesInfo localizationsInfo);
FluentResults.Result AddLuaScripts([NotNull]ILuaScriptsResourcesInfo luaScriptsInfo);
#if CLIENT
FluentResults.Result LoadStyles([NotNull]IStylesResourcesInfo stylesInfo);
#endif
FluentResults.Result LoadConfig([NotNull]IConfigsResourcesInfo configsResourcesInfo, [NotNull]IConfigProfilesResourcesInfo configProfilesResourcesInfo);
}