Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
86 lines
3.5 KiB
C#
86 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Reflection;
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using Barotrauma.LuaCs.Data;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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namespace Barotrauma.LuaCs.Services;
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public interface ILuaScriptService : IReusableService
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{
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#region Script_File_Collector
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/// <summary>
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/// Adds the script files to the runner but does not execute them.
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/// </summary>
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/// <param name="luaResource"></param>
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/// <returns></returns>
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FluentResults.Result AddScriptFiles(ImmutableArray<ILuaResourceInfo> luaResource);
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/// <summary>
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/// Removes the specific resources from the script runner. Important: Does not stop the
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/// execution of any code related to the files nor guarantee cleanup of resources!
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/// </summary>
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/// <param name="luaResource"></param>
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void RemoveScriptFiles(ImmutableArray<ILuaResourceInfo> luaResource);
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/// <summary>
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/// Executes loaded script files on the management service.
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/// </summary>
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/// <param name="pauseExecutionOnScriptError"></param>
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/// <param name="verboseLogging"></param>
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/// <returns></returns>
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FluentResults.Result ExecuteScripts(bool pauseExecutionOnScriptError = false, bool verboseLogging = false);
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ImmutableArray<ILuaResourceInfo> GetScriptResources();
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#endregion
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}
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public interface ILuaScriptManagementService : IReusableService
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{
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#region Script_File_Execution
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FluentResults.Result ExecuteLoadedScripts(ContentPackage package, bool pauseExecutionOnError = false, bool verboseLogging = false);
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FluentResults.Result ExecuteLoadedScripts(ImmutableArray<ILuaResourceInfo> scripts, bool pauseExecutionOnError = false, bool verboseLogging = false);
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FluentResults.Result ExecuteLoadedScripts(bool pauseExecutionOnError = false, bool verboseLogging = false);
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#endregion
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#region Type_Registration
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IUserDataDescriptor RegisterType(Type type);
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IUserDataDescriptor RegisterType(string typeName);
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IUserDataDescriptor RegisterGenericType(Type type);
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IUserDataDescriptor RegisterGenericType(string typeName, params string[] typeNameArgs);
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void UnregisterType(Type type);
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void UnregisterType(string typeName);
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void UnregisterAllTypes();
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#endregion
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#region Type_Checks_&Utilities
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bool IsRegistered(Type type);
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bool IsTargetType(object obj, string typeName);
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string TypeOf(object obj);
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object CreateStatic(string typeName);
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object CreateEnumTable(string typeName);
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FieldInfo FindFieldRecursively(Type type, string fieldName);
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void MakeFieldAccessible(IUserDataDescriptor descriptor, string fieldName);
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MethodInfo FindMethodRecursively(Type type, string methodName, Type[] types = null);
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void MakeMethodAccessible(IUserDataDescriptor descriptor, string methodName, string[] parameters = null);
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PropertyInfo FindPropertyRecursively(Type type, string propertyName);
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void MakePropertyAccessible(IUserDataDescriptor descriptor, string propertyName);
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void AddMethod(IUserDataDescriptor descriptor, string methodName, object function);
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void AddField(IUserDataDescriptor descriptor, string fieldName, DynValue value);
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void RemoveMember(IUserDataDescriptor descriptor, string memberName);
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bool HasMember(object obj, string memberName);
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DynValue CreateUserDataFromDescriptor(DynValue scriptObject, IUserDataDescriptor descriptor);
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DynValue CreateUserDataFromType(DynValue scriptObject, Type desiredType);
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#endregion
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}
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