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vlad.os/LuaCsForBarotraumaEP
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d1580328edafaf6689eb4f27c7806c11cfa3cdd3
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
..
Components
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
CharacterInventory.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Item.cs
- "wiring mode" which makes wiring a bit more convenient in editor
2016-03-11 16:10:36 +02:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
2016-02-13 13:09:27 +02:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
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