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d1580328edafaf6689eb4f27c7806c11cfa3cdd3
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI
History
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
..
Objectives
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
AIController.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
AITarget.cs
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
CrewCommander.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
EnemyAIController.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
HumanAIController.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
IndoorsSteeringManager.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
ISteerable.cs
IndoorsSteering works outside now
2016-01-06 22:50:55 +02:00
Order.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
PathFinder.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
SteeringManager.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
SteeringPath.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
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