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LuaCsForBarotraumaEP/Libraries/Farseer Physics Engine 3.5/Farseer.NetStandard.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>FarseerPhysics</RootNamespace>
<Copyright>Copyright Ian Qvist © 2013</Copyright>
<Product>Farseer Physics Engine</Product>
<Company></Company>
<Version>3.5.0.0</Version>
<Authors>Ian Qvist</Authors>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DefineConstants>TRACE</DefineConstants>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="DebugLinux\**" />
<Compile Remove="DebugWindows\**" />
<Compile Remove="ReleaseWindows\**" />
<EmbeddedResource Remove="DebugLinux\**" />
<EmbeddedResource Remove="DebugWindows\**" />
<EmbeddedResource Remove="ReleaseWindows\**" />
<None Remove="DebugLinux\**" />
<None Remove="DebugWindows\**" />
<None Remove="ReleaseWindows\**" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\XNATypes\XNATypes.csproj" />
</ItemGroup>
</Project>