d109c8f827
Sync with upstream
100 lines
8.1 KiB
XML
100 lines
8.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="fliptestholdable" identifier="fliptestholdable" Category="Misc" Tags="smallitem" health="35" maxstacksize="1" scale="0.5" isshootable="true" requireaimtouse="true">
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<sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="263,193,38,39" depth="0.2" origin="0.5,0.5" />
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<Body radius="28" density="15" />
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<LightComponent LightColor="220,150,30,150" range="15" IsOn="true" castshadows="false" lightoffset="40,20" vulnerabletoemp="false" >
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<IsActiveConditional HasStatusTag="smoking" />
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<StatusEffect OffsetCopiesEntityTransform="true" offset="40,20" type="OnUse" target="This" statuseffecttags="smoking" duration="0.1" stackable="false">
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<ParticleEmitter particle="blooddrop" particlespersecond="10" scalemin="3" scalemax="3" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,180" lifetimemultiplier="2"/>
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<ParticleEmitter particle="smoke" particlespersecond="3" scalemin="0.35" scalemax="0.5" velocitymin="0" velocitymax="10" colormultiplier="255,255,255,200" />
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</StatusEffect>
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</LightComponent>
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<Holdable slots="Any,RightHand,LeftHand" aimable="false" aimpos="32,21" handle1="0,-22" holdangle="0" aimangle="-25" swingamount="0,0" swingspeed="0.5" swingwhenusing="true" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnUse" target="This" Condition="-4.0" />
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<StatusEffect type="OnUse" target="This">
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<Conditional InWater="false" />
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<Sound file="Content/Items/Medical/ITEM_cigarette.ogg" range="250" loop="true" selectionmode="Random" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<SpawnItem identifier="bananapeel" spawnposition="SameInventory"/>
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<Remove />
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</StatusEffect>
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</Holdable>
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</Item>
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<Item name="fliptestweapon" identifier="fliptestweapon" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,provocativetohumanai,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
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<PreferredContainer primary="secarmcab" amount="1" spawnprobability="0.2" notcampaign="true" notpvp="true" />
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<PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab,piratesecarmcab" spawnprobability="0.1" />
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<PreferredContainer secondary="armcab" />
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<Price baseprice="1000" sold="false" minleveldifficulty="30">
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<Price storeidentifier="merchantoutpost" multiplier="1.5" />
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<Price storeidentifier="merchantcity" multiplier="1.25" />
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<Price storeidentifier="merchantresearch" multiplier="1.25" />
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<Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="1" />
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<Price storeidentifier="merchantmine" multiplier="1.25" />
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<Price storeidentifier="merchantarmory" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<Deconstruct time="10">
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<Item identifier="steel" />
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<Item identifier="titaniumaluminiumalloy" />
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</Deconstruct>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,831,64,64" origin="0.5,0.5" />
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<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,244,186,65" depth="0.55" origin="0.5,0.5" />
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<Body width="170" height="40" density="25" />
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<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="40,-20" aimpos="45,-10" handle1="-33,-15" handle2="26,5" holdangle="-25">
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<StatusEffect type="OnActive" target="This" offset="80,20" OffsetCopiesEntityTransform="true">
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<ParticleEmitter particle="electricshock" particlespersecond="60" copyentityangle="true" velocitymin="0" velocitymax="100" distancemin="0" distancemax="10" scalemin="0.03" scalemax="0.04" />
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</StatusEffect>
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</Holdable>
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<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
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<sprite name="Grenade Launcher Worn" texture="Content/Items/Weapons/weapons_new.png" canbehiddenbyotherwearables="false" sourcerect="0,244,186,65" rotation="90" depth="0.6" limb="Torso" depthlimb="LeftArm" scale="0.5" origin="0.5,0.8" />
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</Wearable>
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<RangedWeapon barrelpos="80,11" reload="0.8" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
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<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
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<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
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<ParticleEmitter particle="muzzleflashchaingun" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
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<ParticleEmitter particle="explosionsmoke" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
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<Sound file="Content/Items/Weapons/GrenadeLauncherShot1.ogg" type="OnUse" range="1000" />
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<Sound file="Content/Items/Weapons/GrenadeLauncherShot2.ogg" type="OnUse" range="1000" />
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<Sound file="Content/Items/Weapons/GrenadeLauncherShot3.ogg" type="OnUse" range="1000" />
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<StatusEffect type="OnUse" target="This">
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<Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="6.0" />
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</StatusEffect>
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<RequiredItems items="grenade" type="Contained" msg="ItemMsgAmmoRequired" />
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<RequiredSkill identifier="weapons" level="60" />
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</RangedWeapon>
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<!--Holds six grenades at a time-->
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<ItemContainer capacity="6" maxstacksize="1" hideitems="false" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
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<Containable items="grenade" hide="true" />
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<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="2" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="3" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="4" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="5" texture="Content/UI/StatusMonitorUI.png" sourcerect="448,448,64,64" origin="0.5,0.5" />
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<SlotIcon slotindex="6" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
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<SubContainer capacity="1" maxstacksize="1">
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<Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
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</SubContainer>
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</ItemContainer>
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<aitarget sightrange="500" soundrange="500" fadeouttime="3" />
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<Quality>
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<QualityStat stattype="ExplosionRadius" value="0.1" />
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<QualityStat stattype="ExplosionDamage" value="0.1" />
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</Quality>
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<Upgrade gameversion="0.10.0.0" scale="0.5" />
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<SkillRequirementHint identifier="weapons" level="60" />
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</Item>
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<Item name="fliptestlight" identifier="fliptestlighttower" width="176" height="352" texturescale="1.0,1.0" scale="0.5" category="Decorative" subcategory="mining" noninteractable="true">
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<sprite texture="Content/Map/Outposts/Art/TunnelWalls.png" sourcerect="849,1697,176,352" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
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<LightComponent range="160.0" lightcolor="255,234,181,200" IsOn="true" castshadows="false" LightOffset="200,147" allowingameediting="false">
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<sprite texture="Content/Map/Outposts/Art/TunnelWalls.png" sourcerect="671,1697,176,62" depth="0.1" origin="0.5,0.5" alpha="1.0" />
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<StatusEffect OffsetCopiesEntityTransform="true" offset="200,147" type="OnActive" target="This" duration="0.1" stackable="false">
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<ParticleEmitter particle="blooddrop" particlespersecond="10" scalemin="3" scalemax="3" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,180" lifetimemultiplier="2"/>
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<ParticleEmitter particle="smoke" particlespersecond="3" scalemin="0.35" scalemax="0.5" velocitymin="0" velocitymax="10" colormultiplier="255,255,255,200" />
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</StatusEffect>
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</LightComponent>
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</Item>
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</Items> |