Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/LuaCs/_Services/UIStylesCollection.cs
NotAlwaysTrue 59bc21973a OBT/1.2.0(Spring Update)
Sync with Upstream
2026-04-25 13:25:41 +08:00

240 lines
8.8 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using Barotrauma.Extensions;
using Barotrauma.LuaCs.Data;
using FluentResults;
using Microsoft.Toolkit.Diagnostics;
namespace Barotrauma.LuaCs;
public class UIStylesCollection : HashlessFile, IUIStylesCollection
{
public class Factory : IUIStylesCollection.IFactory
{
public IEnumerable<IUIStylesCollection> CreateInstance(IStylesResourceInfo info, IStorageService storageService)
{
Guard.IsNotNull(info, nameof(info));
Guard.IsNotNull(info.OwnerPackage, nameof(info.OwnerPackage));
if (info.FilePaths.IsDefaultOrEmpty)
{
return ImmutableArray<IUIStylesCollection>.Empty;
}
var builder = ImmutableArray.CreateBuilder<IUIStylesCollection>();
foreach (var contentPath in info.FilePaths)
{
builder.Add(new UIStylesCollection(contentPath, storageService));
}
return builder.ToImmutable();
}
public void Dispose()
{
//ignore, stateless service
}
public bool IsDisposed => false;
}
private readonly ConcurrentDictionary<string, GUIFont> _fonts = new();
private readonly ConcurrentDictionary<string, GUISprite> _sprites = new();
private readonly ConcurrentDictionary<string, GUISpriteSheet> _spriteSheets = new();
private readonly ConcurrentDictionary<string, GUICursor> _cursors = new();
private readonly ConcurrentDictionary<string, GUIColor> _colors = new();
/// <summary>
/// Only for internal reference.
/// </summary>
private UIStyleFile _fakeFile;
private IStorageService _storageService;
public UIStylesCollection(ContentPath path, IStorageService storageService) : base(path.ContentPackage, path)
{
Guard.IsNotNull(path, nameof(path));
Guard.IsNotNull(path.ContentPackage, nameof(path.ContentPackage));
_storageService = storageService;
_fakeFile = new UIStyleFile(path.ContentPackage, path);
}
public new ContentPath Path => base.Path;
public Result<GUIFont> GetFont(string name)
{
using var lck = _lock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_fonts.TryGetValue(name, out var asset))
{
return asset;
}
return FluentResults.Result.Fail($"{nameof(GetFont)}: Failed to find the font with the name '{name}'");
}
public Result<GUISprite> GetSprite(string name)
{
using var lck = _lock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_sprites.TryGetValue(name, out var asset))
{
return asset;
}
return FluentResults.Result.Fail($"{nameof(GetSprite)}: Failed to find the sprite with the name '{name}'");
}
public Result<GUISpriteSheet> GetSpriteSheet(string name)
{
using var lck = _lock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_spriteSheets.TryGetValue(name, out var asset))
{
return asset;
}
return FluentResults.Result.Fail($"{nameof(GetSpriteSheet)}: Failed to find the spritesheet with the name '{name}'");
}
public Result<GUICursor> GetCursor(string name)
{
using var lck = _lock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_cursors.TryGetValue(name, out var asset))
{
return asset;
}
return FluentResults.Result.Fail($"{nameof(GetCursor)}: Failed to find the cursor with the name '{name}'");
}
public Result<GUIColor> GetColor(string name)
{
using var lck = _lock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_colors.TryGetValue(name, out var asset))
{
return asset;
}
return FluentResults.Result.Fail($"{nameof(GetColor)}: Failed to find the color with the name '{name}'");
}
public override void LoadFile()
{
using var lck = _lock.AcquireWriterLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
if (_storageService.LoadPackageXml(Path) is not { IsSuccess: true } result)
{
DebugConsole.LogError($"Failed to load xml from {Path.FullPath}.");
ThrowHelper.ThrowArgumentException($"Failed to load xml from {Path.FullPath}.");
return;
}
var root = result.Value.Root?.FromPackage(Path.ContentPackage);
if (root is null)
{
return;
}
var styleElement = root.Name.LocalName.ToLowerInvariant() == "style" ? root : root.GetChildElement("style");
if (styleElement is null)
return;
var childElements = styleElement.GetChildElements("Font");
if (childElements is not null)
AddToList<GUIFont, GUIFontPrefab>(_fonts, childElements, _fakeFile);
childElements = styleElement.GetChildElements("Sprite");
if (childElements is not null)
AddToList<GUISprite, GUISpritePrefab>(_sprites, childElements, _fakeFile);
childElements = styleElement.GetChildElements("Spritesheet");
if (childElements is not null)
AddToList<GUISpriteSheet, GUISpriteSheetPrefab>(_spriteSheets, childElements, _fakeFile);
childElements = styleElement.GetChildElements("Cursor");
if (childElements is not null)
AddToList<GUICursor, GUICursorPrefab>(_cursors, childElements, _fakeFile);
childElements = styleElement.GetChildElements("Color");
if (childElements is not null)
AddToList<GUIColor, GUIColorPrefab>(_colors, childElements, _fakeFile);
void AddToList<T1, T2>(ConcurrentDictionary<string, T1> dict, IEnumerable<ContentXElement> elem, UIStyleFile file) where T1 : GUISelector<T2> where T2 : GUIPrefab
{
foreach (ContentXElement prefabElement in elem)
{
string name = prefabElement.GetAttributeString("name", string.Empty);
if (name != string.Empty)
{
var prefab = (T2)Activator.CreateInstance(typeof(T2), new object[]{ prefabElement, file })!;
if (!dict.ContainsKey(name))
dict[name] = (T1)Activator.CreateInstance(typeof(T1), new object[] { name })!;
dict[name].Prefabs.Add(prefab, false);
}
}
}
}
public override void UnloadFile()
{
using var lck = _lock.AcquireWriterLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
_fonts.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_sprites.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_spriteSheets.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_cursors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_colors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
}
public override void Sort()
{
using var lck = _lock.AcquireWriterLock().ConfigureAwait(false).GetAwaiter().GetResult();
IService.CheckDisposed(this);
_fonts.Values.ForEach(p => p.Prefabs.Sort());
_sprites.Values.ForEach(p => p.Prefabs.Sort());
_spriteSheets.Values.ForEach(p => p.Prefabs.Sort());
_cursors.Values.ForEach(p => p.Prefabs.Sort());
_colors.Values.ForEach(p => p.Prefabs.Sort());
}
#region INTERNAL_DISPOSE
private readonly AsyncReaderWriterLock _lock = new();
public void Dispose()
{
using var lck = _lock.AcquireWriterLock().ConfigureAwait(false).GetAwaiter().GetResult();
if (!ModUtils.Threading.CheckIfClearAndSetBool(ref _isDisposed))
{
return;
}
_fonts.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_sprites.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_spriteSheets.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_cursors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_colors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fakeFile));
_fonts.Clear();
_sprites.Clear();
_spriteSheets.Clear();
_cursors.Clear();
_colors.Clear();
}
private int _isDisposed;
public bool IsDisposed
{
get => ModUtils.Threading.GetBool(ref _isDisposed);
private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
}
#endregion
}