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LuaCsForBarotraumaEP
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LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
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Characters
T
History
Joonas Rikkonen
446dce9545
Fixed diving suits
2017-07-24 17:02:13 +03:00
..
AI
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Animation
Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder).
2017-07-18 18:33:30 +03:00
Jobs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
AICharacter.cs
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
2017-06-30 21:02:52 +03:00
Attack.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Character.cs
Fixed diving suits
2017-07-24 17:02:13 +03:00
CharacterInfo.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
CharacterNetworking.cs
Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder).
2017-07-18 18:33:30 +03:00
DelayedEffect.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
HuskInfection.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Limb.cs
Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
2017-07-06 21:38:32 +03:00
StatusEffect.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00