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d0065cdd970fe7d669417db3e00c0980c71ee94b
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 152a92e600 Server removes events if no clients are playing. Otherwise the server would keep creating new events indefinitely and midround-joining clients would instantly get kicked out because they're missing very old events.
+ fixed server not sending midroung sync messages if the list of new (non-unique) events is empty
2017-05-05 00:14:30 +03:00
..
ClientEntityEventManager.cs
Event ID wraparound fixes
2017-05-02 22:18:36 +03:00
NetEntityEvent.cs
CPR syncing + some refactoring
2017-03-22 20:05:50 +02:00
NetEntityEventManager.cs
Fixed clients incrementing their lastReceivedID every time they receive an empty entity event (even if the event has already been received)
2017-05-02 22:15:18 +03:00
ServerEntityEventManager.cs
Server removes events if no clients are playing. Otherwise the server would keep creating new events indefinitely and midround-joining clients would instantly get kicked out because they're missing very old events.
2017-05-05 00:14:30 +03:00
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