375 lines
16 KiB
C#
375 lines
16 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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using System;
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namespace Barotrauma
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{
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partial class Voting
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{
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private struct SubmarineVoteInfo
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{
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public SubmarineInfo SubmarineInfo { get; set; }
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public bool TransferItems { get; set; }
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public int DeliveryFee { get; set; }
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public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems, int deliveryFee)
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{
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SubmarineInfo = submarineInfo;
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TransferItems = transferItems;
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DeliveryFee = deliveryFee;
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}
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}
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private readonly Dictionary<VoteType, int>
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voteCountYes = new Dictionary<VoteType, int>(),
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voteCountNo = new Dictionary<VoteType, int>(),
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voteCountMax = new Dictionary<VoteType, int>();
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public int GetVoteCountYes(VoteType voteType)
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{
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voteCountYes.TryGetValue(voteType, out int value);
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return value;
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}
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public int GetVoteCountNo(VoteType voteType)
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{
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voteCountNo.TryGetValue(voteType, out int value);
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return value;
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}
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public int GetVoteCountMax(VoteType voteType)
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{
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voteCountMax.TryGetValue(voteType, out int value);
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return value;
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}
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public void SetVoteCountYes(VoteType voteType, int value)
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{
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voteCountYes[voteType] = value;
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}
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public void SetVoteCountNo(VoteType voteType, int value)
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{
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voteCountNo[voteType] = value;
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}
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public void SetVoteCountMax(VoteType voteType, int value)
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{
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voteCountMax[voteType] = value;
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}
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public void UpdateVoteTexts(IEnumerable<Client> clients, VoteType voteType)
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{
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switch (voteType)
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{
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case VoteType.Sub:
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case VoteType.Mode:
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GUIListBox listBox = (voteType == VoteType.Sub) ?
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GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
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foreach (GUIComponent comp in listBox.Content.Children)
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{
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if (comp.FindChild("votes") is GUITextBlock voteText) { comp.RemoveChild(voteText); }
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}
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if (clients == null) { return; }
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IReadOnlyDictionary<object, int> voteList = GetVoteCounts<object>(voteType, clients);
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foreach (KeyValuePair<object, int> votable in voteList)
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{
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SetVoteText(listBox, votable.Key, votable.Value);
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}
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break;
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case VoteType.StartRound:
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if (clients == null) { return; }
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foreach (Client client in clients)
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{
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var clientReady = GameMain.NetLobbyScreen.PlayerList.Content.FindChild(client)?.FindChild("clientready");
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if (clientReady != null)
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{
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clientReady.Visible = client.GetVote<bool>(VoteType.StartRound);
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}
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}
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break;
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}
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}
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private void SetVoteText(GUIListBox listBox, object userData, int votes)
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{
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if (userData == null) { return; }
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foreach (GUIComponent comp in listBox.Content.Children)
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{
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if (comp.UserData != userData) { continue; }
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if (comp.FindChild("votes") is not GUITextBlock voteText)
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{
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voteText = new GUITextBlock(new RectTransform(new Point(GUI.IntScale(30), comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
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"", textAlignment: Alignment.Center)
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{
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Padding = Vector4.Zero,
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UserData = "votes"
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};
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}
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voteText.Text = votes == 0 ? "" : votes.ToString();
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}
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}
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public void ResetVotes(IEnumerable<Client> connectedClients)
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{
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foreach (Client client in connectedClients)
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{
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client.ResetVotes();
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}
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foreach (VoteType voteType in Enum.GetValues(typeof(VoteType)))
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{
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SetVoteCountYes(voteType, 0);
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SetVoteCountNo(voteType, 0);
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SetVoteCountMax(voteType, 0);
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}
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UpdateVoteTexts(connectedClients, VoteType.Mode);
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UpdateVoteTexts(connectedClients, VoteType.Sub);
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}
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public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
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{
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msg.WriteByte((byte)voteType);
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switch (voteType)
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{
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case VoteType.Sub:
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if (!(data is SubmarineInfo sub)) { return; }
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msg.WriteInt32(sub.EqualityCheckVal);
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if (sub.EqualityCheckVal == 0)
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{
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//sub doesn't exist client-side, use hash to let the server know which one we voted for
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msg.WriteString(sub.MD5Hash.StringRepresentation);
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}
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break;
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case VoteType.Mode:
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if (!(data is GameModePreset gameMode)) { return; }
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msg.WriteIdentifier(gameMode.Identifier);
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break;
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case VoteType.EndRound:
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if (!(data is bool)) { return; }
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msg.WriteBoolean((bool)data);
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break;
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case VoteType.Kick:
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if (!(data is Client votedClient)) { return; }
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msg.WriteByte(votedClient.SessionId);
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break;
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case VoteType.StartRound:
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if (!(data is bool)) { return; }
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msg.WriteBoolean((bool)data);
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break;
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.PurchaseSub:
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case VoteType.SwitchSub:
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if (data is (SubmarineInfo voteSub, bool transferItems))
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{
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//initiate sub vote
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msg.WriteBoolean(true);
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msg.WriteString(voteSub.Name);
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msg.WriteBoolean(transferItems);
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}
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else
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{
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// vote
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if (!(data is int)) { return; }
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msg.WriteBoolean(false);
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msg.WriteInt32((int)data);
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}
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break;
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case VoteType.TransferMoney:
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if (!(data is int)) { return; }
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msg.WriteBoolean(false); //not initiating a vote
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msg.WriteInt32((int)data);
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break;
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}
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msg.WritePadBits();
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}
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public void ClientRead(IReadMessage inc)
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{
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GameMain.Client.ServerSettings.AllowSubVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowSubVoting)
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{
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UpdateVoteTexts(null, VoteType.Sub);
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int votableCount = inc.ReadByte();
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for (int i = 0; i < votableCount; i++)
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{
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int votes = inc.ReadByte();
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string subName = inc.ReadString();
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List<SubmarineInfo> serversubs = new List<SubmarineInfo>();
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if (GameMain.NetLobbyScreen?.SubList?.Content != null)
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{
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foreach (GUIComponent item in GameMain.NetLobbyScreen.SubList.Content.Children)
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{
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if (item.UserData != null && item.UserData is SubmarineInfo) { serversubs.Add(item.UserData as SubmarineInfo); }
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}
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}
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SubmarineInfo sub = serversubs.FirstOrDefault(s => s.Name == subName);
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SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
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}
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}
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GameMain.Client.ServerSettings.AllowModeVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowModeVoting)
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{
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UpdateVoteTexts(null, VoteType.Mode);
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int votableCount = inc.ReadByte();
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for (int i = 0; i < votableCount; i++)
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{
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int votes = inc.ReadByte();
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string modeIdentifier = inc.ReadString();
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GameModePreset mode = GameModePreset.List.Find(m => m.Identifier == modeIdentifier);
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SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
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}
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}
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GameMain.Client.ServerSettings.AllowEndVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowEndVoting)
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{
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SetVoteCountYes(VoteType.EndRound, inc.ReadByte());
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SetVoteCountMax(VoteType.EndRound, inc.ReadByte());
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}
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GameMain.Client.ServerSettings.AllowVoteKick = inc.ReadBoolean();
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byte activeVoteStateByte = inc.ReadByte();
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VoteState activeVoteState = VoteState.None;
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try { activeVoteState = (VoteState)activeVoteStateByte; }
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + activeVoteStateByte + "\"", e);
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}
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if (activeVoteState != VoteState.None)
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{
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byte voteTypeByte = inc.ReadByte();
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VoteType voteType = VoteType.Unknown;
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try { voteType = (VoteType)voteTypeByte; }
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + voteTypeByte + "\"", e);
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}
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int readVote(int value)
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{
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byte clientCount = inc.ReadByte();
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for (int i = 0; i < clientCount; i++)
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{
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byte clientId = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == clientId);
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matchingClient?.SetVote(voteType, value);
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}
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return clientCount;
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}
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int yesClientCount = readVote(value: 2);
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int noClientCount = readVote(value: 1);
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byte maxClientCount = inc.ReadByte();
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SetVoteCountYes(voteType, yesClientCount);
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SetVoteCountNo(voteType, noClientCount);
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SetVoteCountMax(voteType, maxClientCount);
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switch (activeVoteState)
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{
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case VoteState.Started:
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byte starterID = inc.ReadByte();
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Client starterClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == starterID);
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float timeOut = inc.ReadByte();
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Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == GameMain.Client.SessionId);
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if (myClient == null || !myClient.InGame) { return; }
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switch (voteType)
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{
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case VoteType.PurchaseSub:
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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string subName1 = inc.ReadString();
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bool transferItems = inc.ReadBoolean();
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SubmarineInfo info = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName1) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
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if (info == null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
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GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, transferItems, timeOut);
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break;
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case VoteType.TransferMoney:
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byte fromClientId = inc.ReadByte();
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byte toClientId = inc.ReadByte();
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int transferAmount = inc.ReadInt32();
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Client fromClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == fromClientId);
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Client toClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == toClientId);
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GameMain.Client.ShowMoneyTransferVoteInterface(starterClient, fromClient, transferAmount, toClient, timeOut);
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break;
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}
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break;
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case VoteState.Running:
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// Nothing specific
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break;
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case VoteState.Passed:
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case VoteState.Failed:
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bool passed = inc.ReadBoolean();
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SubmarineVoteInfo submarineVoteInfo = default;
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switch (voteType)
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{
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case VoteType.PurchaseSub:
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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string subName2 = inc.ReadString();
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var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
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bool transferItems = inc.ReadBoolean();
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int deliveryFee = inc.ReadInt16();
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if (submarineInfo == null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
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submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems, deliveryFee);
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break;
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}
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GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
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if (passed && submarineVoteInfo.SubmarineInfo is { } subInfo)
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{
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switch (voteType)
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{
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case VoteType.PurchaseAndSwitchSub:
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GameMain.GameSession.PurchaseSubmarine(subInfo);
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GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, 0);
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break;
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case VoteType.PurchaseSub:
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GameMain.GameSession.PurchaseSubmarine(subInfo);
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break;
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case VoteType.SwitchSub:
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GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, submarineVoteInfo.DeliveryFee);
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break;
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}
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SubmarineSelection.ContentRefreshRequired = true;
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}
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break;
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}
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}
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GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false));
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byte readyClientCount = inc.ReadByte();
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for (int i = 0; i < readyClientCount; i++)
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{
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byte clientId = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.SessionId == clientId);
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matchingClient?.SetVote(VoteType.StartRound, true);
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}
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UpdateVoteTexts(GameMain.NetworkMember.ConnectedClients, VoteType.StartRound);
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inc.ReadPadBits();
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}
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}
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}
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