128 lines
6.7 KiB
C#
128 lines
6.7 KiB
C#
using Microsoft.Xna.Framework;
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using FarseerPhysics;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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partial class HumanAIController : AIController
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{
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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if (Character == Character.Controlled) { return; }
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if (!DebugAI) { return; }
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Vector2 pos = Character.WorldPosition;
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pos.Y = -pos.Y;
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Vector2 textOffset = new Vector2(-40, -160);
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textOffset.Y -= Math.Max(ObjectiveManager.CurrentOrders.Count - 1, 0) * 20;
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if (SelectedAiTarget?.Entity != null)
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{
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//GUI.DrawLine(spriteBatch, pos, new Vector2(SelectedAiTarget.WorldPosition.X, -SelectedAiTarget.WorldPosition.Y), GUIStyle.Red);
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//GUI.DrawString(spriteBatch, pos + textOffset, $"AI TARGET: {SelectedAiTarget.Entity.ToString()}", Color.White, Color.Black);
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}
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Vector2 stringDrawPos = pos + textOffset;
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GUI.DrawString(spriteBatch, stringDrawPos, Character.Name, Color.White, Color.Black);
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var currentOrder = ObjectiveManager.CurrentOrder;
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if (ObjectiveManager.CurrentOrders.Any())
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{
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var currentOrders = ObjectiveManager.CurrentOrders;
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currentOrders.Sort((x, y) => y.ManualPriority.CompareTo(x.ManualPriority));
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for (int i = 0; i < currentOrders.Count; i++)
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{
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stringDrawPos += new Vector2(0, 20);
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var order = currentOrders[i];
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GUI.DrawString(spriteBatch, stringDrawPos, $"ORDER {i + 1}: {order.Objective.DebugTag} ({order.Objective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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else if (ObjectiveManager.WaitTimer > 0)
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{
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stringDrawPos += new Vector2(0, 20);
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GUI.DrawString(spriteBatch, stringDrawPos - textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
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}
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var currentObjective = ObjectiveManager.CurrentObjective;
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if (currentObjective != null)
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{
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int offset = currentOrder != null ? 20 + ((ObjectiveManager.CurrentOrders.Count - 1) * 20) : 0;
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if (currentOrder == null || currentOrder.Priority <= 0)
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{
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stringDrawPos += new Vector2(0, 20);
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GUI.DrawString(spriteBatch, stringDrawPos, $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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stringDrawPos += new Vector2(0, 20);
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GUI.DrawString(spriteBatch, stringDrawPos, $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var activeObjective = ObjectiveManager.GetActiveObjective();
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if (activeObjective != null)
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{
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stringDrawPos += new Vector2(0, 20);
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GUI.DrawString(spriteBatch, stringDrawPos, $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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Vector2 objectiveStringDrawPos = stringDrawPos + new Vector2(120, 40);
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for (int i = 0; i < ObjectiveManager.Objectives.Count; i++)
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{
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var objective = ObjectiveManager.Objectives[i];
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GUI.DrawString(spriteBatch, objectiveStringDrawPos, $"{objective.DebugTag} ({objective.Priority.FormatZeroDecimal()})", Color.White, Color.Black * 0.5f);
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objectiveStringDrawPos += new Vector2(0, 18);
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}
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if (steeringManager is IndoorsSteeringManager pathSteering)
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{
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var path = pathSteering.CurrentPath;
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if (path != null)
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{
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for (int i = 1; i < path.Nodes.Count; i++)
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{
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var previousNode = path.Nodes[i - 1];
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var currentNode = path.Nodes[i];
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bool isPathActive = !path.Finished && !path.IsAtEndNode;
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Color pathColor = isPathActive ? Color.Blue * 0.5f : Color.Gray;
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GUI.DrawLine(spriteBatch,
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new Vector2(currentNode.DrawPosition.X, -currentNode.DrawPosition.Y),
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new Vector2(previousNode.DrawPosition.X, -previousNode.DrawPosition.Y),
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pathColor, 0, 3);
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if (isPathActive)
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{
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GUIStyle.SmallFont.DrawString(spriteBatch,
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currentNode.ID.ToString(),
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new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
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Color.Blue);
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}
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}
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if (path.CurrentNode != null)
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{
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GUI.DrawLine(spriteBatch, pos,
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new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
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Color.BlueViolet, 0, 3);
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GUI.DrawString(spriteBatch, stringDrawPos + new Vector2(0, 40), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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}
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}
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}
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
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if (Character.AnimController.InWater && objectiveManager.GetActiveObjective() is AIObjectiveGoTo gotoObjective && gotoObjective.TargetGap != null)
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{
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Vector2 gapPosition = gotoObjective.TargetGap.WorldPosition;
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gapPosition.Y = -gapPosition.Y;
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GUI.DrawRectangle(spriteBatch, gapPosition - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Orange, false);
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GUI.DrawLine(spriteBatch, pos, gapPosition, Color.Orange * 0.5f, 0, 5);
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}
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//if (Character.IsKeyDown(InputType.Aim))
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//{
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// GUI.DrawLine(spriteBatch, pos, new Vector2(Character.CursorWorldPosition.X, -Character.CursorWorldPosition.Y), Color.Yellow, width: 4);
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//}
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}
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}
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}
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