Files
LuaCsForBarotraumaEP/Subsurface/Source/Sounds/Sound.cs

290 lines
7.9 KiB
C#

using System.Collections.Generic;
using System.IO;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Barotrauma.Sounds;
using System;
namespace Barotrauma
{
public class Sound
{
public static Vector3 CameraPos;
private static List<Sound> loadedSounds = new List<Sound>();
private static OggStream stream;
private OggSound oggSound;
string filePath;
private int alSourceId;
private bool destroyOnGameEnd;
//public float Volume
//{
// set { SoundManager.Volume(sourceIndex, value); }
//}
private Sound(string file, bool destroyOnGameEnd)
{
filePath = file;
foreach (Sound loadedSound in loadedSounds)
{
if (loadedSound.filePath == file) oggSound = loadedSound.oggSound;
}
if (oggSound == null)
{
try
{
DebugConsole.Log("Loading sound " + file);
oggSound = OggSound.Load(file);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to load sound "+file+"!", e);
}
ALHelper.Check();
}
this.destroyOnGameEnd = destroyOnGameEnd;
loadedSounds.Add(this);
}
public string FilePath
{
get { return filePath; }
}
public int AlBufferId
{
get { return oggSound==null ? -1 : oggSound.AlBufferId; }
}
public static void Init()
{
SoundManager.Init();
}
public static Sound Load(string file, bool destroyOnGameEnd = true)
{
if (!File.Exists(file))
{
DebugConsole.ThrowError("File ''" + file + "'' not found!");
return null;
}
return new Sound(file, destroyOnGameEnd);
}
public int Play(float volume = 1.0f)
{
if (volume <= 0.0f) return -1;
alSourceId = SoundManager.Play(this, volume);
return alSourceId;
}
public int Play(float baseVolume, float range, Vector2 position)
{
//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f) return -1;
alSourceId = SoundManager.Play(this, relativePos/100.0f, volume);
return alSourceId;
//if (newIndex == -1) return -1;
//return UpdatePosition(newIndex, position, range, volume);
}
//public int Play(float volume, float range, Body body)
//{
// //Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// //bodyPosition.Y = -bodyPosition.Y;
// alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
// return alSourceId;
//}
private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
{
float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
return volume;
}
private Vector2 GetRelativePosition(Vector2 position)
{
return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
}
//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
//{
// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
// if (volume <= 0.0f)
// {
// if (sourceIndex > 0)
// {
// SoundManager.Stop(sourceIndex);
// sourceIndex = -1;
// }
// return sourceIndex;
// }
// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
// return sourceIndex;
//}
//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
//{
// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// bodyPosition.Y = -bodyPosition.Y;
// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
//}
public int Loop(int sourceIndex, float volume)
{
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
int newIndex = SoundManager.Loop(this, sourceIndex, volume);
return newIndex;
}
public int Loop(int sourceIndex, float baseVolume, Vector2 position, float range)
{
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
return SoundManager.Loop(this, sourceIndex, relativePos/100.0f, volume);
}
public bool IsPlaying
{
get
{
return SoundManager.IsPlaying(alSourceId);
}
}
//public int Loop(float volume = 1.0f)
//{
// return SoundManager.Loop(this, volume);
//}
//public void Pause()
//{
// SoundManager.Pause(this);
//}
//public void Resume()
//{
// SoundManager.Resume(this);
//}
//public void Stop()
//{
// SoundManager.Stop(this);
//}
public static void OnGameEnd()
{
List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
foreach (Sound sound in removableSounds)
{
sound.Remove();
}
}
public void Remove()
{
//sound already removed?
if (!loadedSounds.Contains(this)) return;
loadedSounds.Remove(this);
if (alSourceId>0 && SoundManager.IsPlaying(alSourceId))
{
SoundManager.Stop(alSourceId);
ALHelper.Check();
}
foreach (Sound s in loadedSounds)
{
if (s.oggSound == oggSound) return;
}
//System.Diagnostics.Debug.WriteLine("Removing sound " + filePath + " (buffer id" + AlBufferId + ")");
SoundManager.ClearAlSource(AlBufferId);
if (oggSound!=null) oggSound.Dispose();
}
public static void StartStream(string file, float volume = 1.0f)
{
stream = SoundManager.StartStream(file, volume);
}
public static void StreamVolume(float volume = 1.0f)
{
stream.Volume = volume;
}
public static void StopStream()
{
if (stream!=null) SoundManager.StopStream();
}
public static void Dispose()
{
SoundManager.Dispose();
}
}
}