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vlad.os/LuaCsForBarotraumaEP
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cf822cfae6687c8f2edf074ad9a683fede325d55
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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Regalis 50bee3da41 Wall convexhulls are split every 5 sections, convexhull edges that overlap with another convexhull are ignored (i.e. unneccessarys shadows aren't drawn where two walls meet)
2016-06-01 20:58:03 +03:00
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ConvexHull.cs
Wall convexhulls are split every 5 sections, convexhull edges that overlap with another convexhull are ignored (i.e. unneccessarys shadows aren't drawn where two walls meet)
2016-06-01 20:58:03 +03:00
LightManager.cs
- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
2016-05-13 18:00:31 +03:00
LightSource.cs
Updating lightSource.hullsInRange when a convex hull is removed, some cleanup
2016-05-11 20:20:11 +03:00
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