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LuaCsForBarotraumaEP
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ceb6bf673d814a8986adcf21e48a1f3771f73ce5
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
/
Holdable
T
History
Joonas Rikkonen
ceb6bf673d
(0bab4a8d4) More reliable item wall attaching syncing. The problem was similar as the one fixed in 0835d92: the server occasionally received the unreliable attach inputs after the reliable item drop message, preventing the character from attaching the item server-side because it was not in the character's inventory anymore.
2019-03-31 19:13:08 +03:00
..
Holdable.cs
(0bab4a8d4) More reliable item wall attaching syncing. The problem was similar as the one fixed in 0835d92: the server occasionally received the unreliable attach inputs after the reliable item drop message, preventing the character from attaching the item server-side because it was not in the character's inventory anymore.
2019-03-31 19:13:08 +03:00
LevelResource.cs
(d5ea3c7d5) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-03-29 17:24:17 +02:00
MeleeWeapon.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Pickable.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Propulsion.cs
e08c5e7...2ad9b5d
2019-03-18 21:12:20 +02:00
RangedWeapon.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
RepairTool.cs
(d5ea3c7d5) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-03-29 17:24:17 +02:00
Throwable.cs
(0835d92e6) More reliable throw StatusEffect (= grenade explosion) syncing. Previously the clients would simply apply the statuseffects themselves when a client throws something, which most of the time didn't work because character inputs are sent unreliably and the item may have already been taken out from the character's inventory by a reliable NetEntityEvent by the time the throw input arrives.
2019-03-30 21:44:51 +02:00