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ceaba2f5caca0bf64ee42b48c99b9a794fb17cf6
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/StatusEffects
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Joonas Rikkonen 9dd9425caa Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
2018-04-03 22:43:41 +03:00
..
DelayedEffect.cs
Made statuseffects stackable by default, fixed statuseffects only being considered the same if they're caused by the same item, applying the same non-stackable statuseffect again refreshes the timer of the existing statuseffect. Closes #309
2018-03-05 16:59:23 +02:00
PropertyConditional.cs
Cutting/repairing holes in walls is logged, fixed gaps emitting drip particles even if there's no water in either hull. Closes #139
2018-01-09 19:50:55 +02:00
StatusEffect.cs
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
2018-04-03 22:43:41 +03:00
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