bcd2582cf9
- Explosions can sever limbs even if the target character is dead. Now explosive projectiles can explode creatures into pieces even if the creature dies of the initial projectile impact and not the explosion. - Disabled blood particles on carriers and fractal guardians.
142 lines
4.8 KiB
XML
142 lines
4.8 KiB
XML
<Items>
|
|
<Item
|
|
name="Railgun"
|
|
category="Machine"
|
|
focusonselected="true"
|
|
offsetonselected="700"
|
|
linkable="true"
|
|
>
|
|
|
|
<Sprite texture="railgunbase.png" depth = "0.01"/>
|
|
|
|
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
|
|
rotationlimits="180,360"
|
|
powerconsumption="20000.0"
|
|
showchargeindicator="true"
|
|
showprojectileindicator="true"
|
|
hudtint="0.4,0.6,0.7,0.05">
|
|
<StatusEffect type="OnUse" target="This">
|
|
<sound file="Content/Items/Weapons/railgun.ogg" range="5000"/>
|
|
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
|
|
</StatusEffect>
|
|
<Crosshair texture="crosshair.png"/>
|
|
<DisabledCrosshair texture="disabledCrosshair.png"/>
|
|
</Turret>
|
|
|
|
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
|
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
|
<input name="power_in"/>
|
|
<input name="position_in"/>
|
|
<input name="trigger_in"/>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Railgun Controller"
|
|
category="Machine"
|
|
type="Controller"
|
|
linkable="true"
|
|
disableitemusagewhenselected="true"
|
|
>
|
|
|
|
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
|
|
|
|
<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true">
|
|
<limbposition limb="Head" position="-5,-62"/>
|
|
<limbposition limb="Torso" position="-5,-108"/>
|
|
<limbposition limb="LeftHand" position="43,-85"/>
|
|
<limbposition limb="RightHand" position="43,-85"/>
|
|
</Controller>
|
|
|
|
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
|
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
|
<input name="power_in"/>
|
|
<output name="position_out"/>
|
|
<output name="trigger_out"/>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Railgun Loader"
|
|
category="Machine"
|
|
linkable="true"
|
|
>
|
|
|
|
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
|
|
|
|
<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
|
|
<Containable name="Railgun Shell"/>
|
|
<Containable name="Nuclear Shell"/>
|
|
<Containable name="Ancient Weapon"/>
|
|
</ItemContainer>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Railgun Shell"
|
|
category="Misc"
|
|
price="200">
|
|
|
|
<Deconstruct time="10">
|
|
<Item name="Steel Bar"/>
|
|
<Item name="Steel Bar"/>
|
|
<Item name="Polycarbonate Bar"/>
|
|
</Deconstruct>
|
|
|
|
<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.55"/>
|
|
|
|
<Body width="87" height="18" density="30"/>
|
|
|
|
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
|
|
|
<Projectile launchimpulse="80.0">
|
|
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
|
|
|
|
<StatusEffect type="OnActive" target="This">
|
|
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
|
|
</StatusEffect>
|
|
</Projectile>
|
|
|
|
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
|
<Containable name="smallitem"/>
|
|
</ItemContainer>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Nuclear Shell"
|
|
category="Misc"
|
|
price="500">
|
|
|
|
<Deconstruct time="10">
|
|
<Item name="Steel Bar"/>
|
|
<Item name="Steel Bar"/>
|
|
<Item name="Uranium Bar"/>
|
|
<Item name="Polycarbonate Bar"/>
|
|
</Deconstruct>
|
|
|
|
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.55"/>
|
|
|
|
<Body width="87" height="18" density="35"/>
|
|
|
|
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
|
|
|
<Projectile launchimpulse="80.0">
|
|
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
|
|
|
|
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
|
|
<sound file="Content/Items/Weapons/bigexplosion.ogg"/>
|
|
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="1.0" decal="explosion" decalsize="1.0"/>
|
|
</StatusEffect>
|
|
|
|
<StatusEffect type="OnActive" target="This">
|
|
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
|
|
</StatusEffect>
|
|
</Projectile>
|
|
|
|
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
|
|
<Containable name="smallitem"/>
|
|
</ItemContainer>
|
|
</Item>
|
|
|
|
</Items>
|
|
|