This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
cdff4229208ccd984ce469efd1b8c00a1100ccee
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
History
Joonas Rikkonen
9a095e259a
Fixed mouselook distance calculations (the previous method allowed looking further when looking at stairs or platforms), mouselook is disabled when character control is disabled, speech bubbles appear also on the controlled character
2018-01-26 10:59:53 +02:00
..
AI
More AI fixes/improvements:
2017-12-28 19:44:48 +02:00
Animation
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
Jobs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
AICharacter.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Attack.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Character.cs
Fixed mouselook distance calculations (the previous method allowed looking further when looking at stairs or platforms), mouselook is disabled when character control is disabled, speech bubbles appear also on the controlled character
2018-01-26 10:59:53 +02:00
CharacterHUD.cs
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
CharacterInfo.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
CharacterSound.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
HUDProgressBar.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
HuskInfection.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
Limb.cs
Lighting fixes:
2018-01-11 11:23:55 +02:00