Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/OrderChatMessage.cs
2021-04-01 16:09:18 +03:00

26 lines
801 B
C#

namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
public override void ServerWrite(IWriteMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)ChatMessageType.Order);
msg.Write(SenderName);
msg.Write(SenderClient != null);
if (SenderClient != null)
{
msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
}
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}
msg.WritePadBits();
WriteOrder(msg);
}
}
}