Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Map/Structure.cs
2020-07-30 13:00:09 +03:00

22 lines
694 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Structure : MapEntity, IDamageable, IServerSerializable, ISerializableEntity
{
partial void OnHealthChangedProjSpecific(Character attacker, float damageAmount)
{
GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write((byte)Sections.Length);
for (int i = 0; i < Sections.Length; i++)
{
msg.WriteRangedSingle(Sections[i].damage / MaxHealth, 0.0f, 1.0f, 8);
}
}
}
}