Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Map/Creatures/BallastFloraBehavior.cs
Joonas Rikkonen f433a7ba10 v0.11.0.9
2020-12-09 16:34:16 +02:00

81 lines
2.6 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using System;
using System.Xml.Linq;
namespace Barotrauma.MapCreatures.Behavior
{
partial class BallastFloraBehavior
{
partial void LoadPrefab(XElement element)
{
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "branchsprite":
case "hiddenflowersprite":
break;
case "flowersprite":
flowerVariants++;
break;
case "leafsprite":
leafVariants++;
break;
case "targets":
LoadTargets(subElement);
break;
}
}
}
public void ServerWriteSpawn(IWriteMessage msg)
{
msg.Write(Prefab.Identifier);
msg.Write(Offset.X);
msg.Write(Offset.Y);
}
public void ServerWriteBranchGrowth(IWriteMessage msg, BallastFloraBranch branch, int parentId = -1)
{
var (x, y) = branch.Position;
msg.Write(parentId);
msg.Write((int)branch.ID);
msg.WriteRangedInteger((byte) branch.Type, 0b0000, 0b1111);
msg.WriteRangedInteger((byte) branch.Sides, 0b0000, 0b1111);
msg.WriteRangedInteger(branch.FlowerConfig.Serialize(), 0, 0xFFF);
msg.WriteRangedInteger(branch.LeafConfig.Serialize(), 0, 0xFFF);
msg.Write((ushort) branch.MaxHealth);
msg.Write((int) (x / VineTile.Size));
msg.Write((int) (y / VineTile.Size));
}
public void ServerWriteBranchDamage(IWriteMessage msg, BallastFloraBranch branch, float damage)
{
msg.Write((int)branch.ID);
msg.Write(damage);
msg.Write(branch.Health);
}
public void ServerWriteInfect(IWriteMessage msg, UInt16 itemID, bool infect, BallastFloraBranch infector = null)
{
msg.Write(itemID);
msg.Write(infect);
if (infect)
{
msg.Write(infector?.ID ?? -1);
}
}
public void ServerWriteBranchRemove(IWriteMessage msg, BallastFloraBranch branch)
{
msg.Write(branch.ID);
}
public void SendNetworkMessage(params object[] extraData)
{
GameMain.Server.CreateEntityEvent(Parent, extraData);
}
}
}