65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma.Items.Components
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{
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partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
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{
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public void CreateNetworkEvent()
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{
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if (GameMain.Server == null) return;
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//split into multiple events because one might not be enough to fit all the nodes
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int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
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for (int i = 0; i < eventCount; i++)
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{
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i });
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}
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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int eventIndex = (int)extraData[2];
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int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
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int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
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msg.WriteRangedInteger(eventIndex, 0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
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msg.WriteRangedInteger(nodeCount, 0, MaxNodesPerNetworkEvent);
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for (int i = nodeStartIndex; i < nodeStartIndex + nodeCount; i++)
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{
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msg.Write(nodes[i].X);
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msg.Write(nodes[i].Y);
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}
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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int nodeCount = msg.ReadByte();
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Vector2 lastNodePos = Vector2.Zero;
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if (nodeCount > 0)
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{
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lastNodePos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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}
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if (!item.CanClientAccess(c)) { return; }
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if (nodes.Count > nodeCount)
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{
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nodes.RemoveRange(nodeCount, nodes.Count - nodeCount);
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}
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if (nodeCount > 0)
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{
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if (nodeCount > nodes.Count)
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{
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nodes.Add(lastNodePos);
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}
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else
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{
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nodes[nodes.Count - 1] = lastNodePos;
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}
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}
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CreateNetworkEvent();
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}
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}
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}
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