Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Door.cs
Joonas Rikkonen f433a7ba10 v0.11.0.9
2020-12-09 16:34:16 +02:00

40 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Door
{
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
{
if (IsStuck || isOpen == open)
{
return;
}
isOpen = open;
//opening a partially stuck door makes it less stuck
if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
if (sendNetworkMessage)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
}
}
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
base.ServerWrite(msg, c, extraData);
msg.Write(isOpen);
msg.Write(isBroken);
msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
msg.Write(isStuck);
msg.Write(isJammed);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
msg.Write(lastUser == null ? (UInt16)0 : lastUser.ID);
}
}
}