Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/Mission.cs
T
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

21 lines
755 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
if (messageIndex < 0) { return; }
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
}
public abstract void ServerWriteInitial(IWriteMessage msg, Client c);
}
}