Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/CargoMission.cs
T
Joonas Rikkonen f433a7ba10 v0.11.0.9
2020-12-09 16:34:16 +02:00

20 lines
612 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class CargoMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write((ushort)items.Count);
foreach (Item item in items)
{
item.WriteSpawnData(msg,
item.ID,
parentInventoryIDs.ContainsKey(item) ? parentInventoryIDs[item] : Entity.NullEntityID,
parentItemContainerIndices.ContainsKey(item) ? parentItemContainerIndices[item] : (byte)0);
}
}
}
}