2347 lines
111 KiB
C#
2347 lines
111 KiB
C#
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using FarseerPhysics;
|
|
using Barotrauma.Items.Components;
|
|
using System.Threading;
|
|
using Barotrauma.IO;
|
|
using System.Text;
|
|
using System.Diagnostics;
|
|
using System.Globalization;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
static partial class DebugConsole
|
|
{
|
|
public partial class Command
|
|
{
|
|
/// <summary>
|
|
/// Executed server-side when a client attempts to use the command.
|
|
/// </summary>
|
|
public Action<Client, Vector2, string[]> OnClientRequestExecute;
|
|
|
|
public void ServerExecuteOnClientRequest(Client client, Vector2 cursorWorldPos, string[] args)
|
|
{
|
|
if (!CheatsEnabled && IsCheat)
|
|
{
|
|
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
|
|
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
|
|
|
|
#if USE_STEAM
|
|
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
|
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
|
|
#endif
|
|
|
|
return;
|
|
}
|
|
|
|
if (OnClientRequestExecute == null)
|
|
{
|
|
if (OnExecute == null) return;
|
|
OnExecute(args);
|
|
}
|
|
else
|
|
{
|
|
OnClientRequestExecute(client, cursorWorldPos, args);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static List<string> QueuedCommands = new List<string>();
|
|
|
|
public static void Update()
|
|
{
|
|
lock (QueuedCommands)
|
|
{
|
|
while (QueuedCommands.Count > 0)
|
|
{
|
|
ExecuteCommand(QueuedCommands[0]);
|
|
QueuedCommands.RemoveAt(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string input = "";
|
|
private static int memoryIndex = -1;
|
|
private static List<string> commandMemory = new List<string>();
|
|
|
|
public static void UpdateCommandLine(int maxTime)
|
|
{
|
|
Stopwatch sw = new Stopwatch();
|
|
sw.Start();
|
|
|
|
int consoleWidth = 0;
|
|
int consoleHeight = 0;
|
|
|
|
if(!Console.IsOutputRedirected)
|
|
{
|
|
consoleWidth = Console.WindowWidth;
|
|
if (consoleWidth < 5) consoleWidth = 5;
|
|
consoleHeight = Console.WindowHeight;
|
|
if (consoleHeight < 5) consoleHeight = 5;
|
|
}
|
|
|
|
//dequeue messages
|
|
lock (queuedMessages)
|
|
{
|
|
if (queuedMessages.Count > 0)
|
|
{
|
|
|
|
if (!Console.IsOutputRedirected)
|
|
{
|
|
Console.CursorLeft = 0;
|
|
}
|
|
while (queuedMessages.Count > 0)
|
|
{
|
|
ColoredText msg = queuedMessages.Dequeue();
|
|
Messages.Add(msg);
|
|
if (GameSettings.SaveDebugConsoleLogs)
|
|
{
|
|
unsavedMessages.Add(msg);
|
|
if (unsavedMessages.Count >= messagesPerFile)
|
|
{
|
|
SaveLogs();
|
|
unsavedMessages.Clear();
|
|
}
|
|
}
|
|
|
|
string msgTxt = msg.Text;
|
|
|
|
if (msg.IsCommand) commandMemory.Add(msgTxt);
|
|
|
|
if(!Console.IsOutputRedirected)
|
|
{
|
|
int paddingLen = consoleWidth - (msg.Text.Length % consoleWidth) - 1;
|
|
msgTxt += new string(' ', paddingLen > 0 ? paddingLen : 0);
|
|
|
|
Console.ForegroundColor = XnaToConsoleColor.Convert(msg.Color);
|
|
}
|
|
Console.WriteLine(msgTxt);
|
|
|
|
if (sw.ElapsedMilliseconds >= maxTime) { break; }
|
|
}
|
|
if(!Console.IsOutputRedirected)
|
|
{
|
|
RewriteInputToCommandLine(input);
|
|
}
|
|
}
|
|
if (Messages.Count > MaxMessages)
|
|
{
|
|
Messages.RemoveRange(0, Messages.Count - MaxMessages);
|
|
}
|
|
}
|
|
|
|
// No good way to display input when console output is redirected, and can't read from redirected input using KeyAvailable.
|
|
if(!Console.IsOutputRedirected && !Console.IsInputRedirected)
|
|
{
|
|
//read player input
|
|
bool rewriteInput = false;
|
|
while (Console.KeyAvailable)
|
|
{
|
|
if (sw.ElapsedMilliseconds >= maxTime)
|
|
{
|
|
rewriteInput = false;
|
|
break;
|
|
}
|
|
rewriteInput = true;
|
|
ConsoleKeyInfo key = Console.ReadKey(true);
|
|
switch (key.Key)
|
|
{
|
|
case ConsoleKey.Enter:
|
|
lock (QueuedCommands)
|
|
{
|
|
QueuedCommands.Add(input);
|
|
}
|
|
input = "";
|
|
memoryIndex = -1;
|
|
break;
|
|
case ConsoleKey.Backspace:
|
|
if (input.Length > 0) input = input.Substring(0, input.Length - 1);
|
|
ResetAutoComplete();
|
|
memoryIndex = -1;
|
|
break;
|
|
case ConsoleKey.LeftArrow:
|
|
input = AutoComplete(input, -1);
|
|
break;
|
|
case ConsoleKey.RightArrow:
|
|
input = AutoComplete(input, 1);
|
|
break;
|
|
case ConsoleKey.UpArrow:
|
|
memoryIndex--;
|
|
if (memoryIndex < 0) memoryIndex = commandMemory.Count - 1;
|
|
if (memoryIndex >= commandMemory.Count) memoryIndex = commandMemory.Count - 1;
|
|
if (memoryIndex >= 0)
|
|
{
|
|
input = commandMemory[memoryIndex];
|
|
}
|
|
break;
|
|
case ConsoleKey.DownArrow:
|
|
memoryIndex++;
|
|
if (memoryIndex < 0) memoryIndex = 0;
|
|
if (memoryIndex >= commandMemory.Count) memoryIndex = 0;
|
|
if (commandMemory.Count>0)
|
|
{
|
|
input = commandMemory[memoryIndex];
|
|
}
|
|
break;
|
|
case ConsoleKey.Tab:
|
|
if (input.Length > 0)
|
|
{
|
|
input = AutoComplete(input, 0);
|
|
memoryIndex = -1;
|
|
}
|
|
break;
|
|
default:
|
|
if (key.KeyChar != 0)
|
|
{
|
|
input += key.KeyChar;
|
|
memoryIndex = -1;
|
|
}
|
|
ResetAutoComplete();
|
|
break;
|
|
}
|
|
}
|
|
if (rewriteInput) { RewriteInputToCommandLine(input); }
|
|
}
|
|
|
|
sw.Stop();
|
|
}
|
|
|
|
private static void WriteAndResetLine(string txt)
|
|
{
|
|
int consoleWidth = Console.BufferWidth;
|
|
int linesWritten = 0;
|
|
while (true)
|
|
{
|
|
if (txt.Length > consoleWidth)
|
|
{
|
|
linesWritten++;
|
|
Console.Write(txt.Substring(0, consoleWidth));
|
|
txt = txt.Substring(consoleWidth);
|
|
}
|
|
else
|
|
{
|
|
Console.Write(txt);
|
|
if (txt.Length == consoleWidth)
|
|
{
|
|
Console.Write(' '); Console.CursorLeft--;
|
|
linesWritten++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
Console.CursorTop -= linesWritten;
|
|
}
|
|
|
|
private static void RewriteInputToCommandLine(string input)
|
|
{
|
|
if (Console.WindowWidth == 0 || Console.WindowHeight == 0) { return; }
|
|
|
|
int consoleWidth = Math.Max(Console.BufferWidth, 5);
|
|
//int inputLines = Math.Max((int)Math.Ceiling(input.Length / (float)consoleWidth), 1);
|
|
//int cursorLine = Math.Max((int)Math.Ceiling((input.Length + 1) / (float)consoleWidth), 1);
|
|
|
|
try
|
|
{
|
|
string tmpInput = input;
|
|
while (tmpInput.Length >= consoleWidth)
|
|
{
|
|
tmpInput = tmpInput.Substring(consoleWidth);
|
|
}
|
|
string ln = input.Length > 0 ? AutoComplete(input, 0) : "";
|
|
while (ln.Length >= consoleWidth)
|
|
{
|
|
ln = ln.Substring(consoleWidth);
|
|
}
|
|
ln += new string(' ', consoleWidth - (ln.Length % consoleWidth));
|
|
Console.ForegroundColor = ConsoleColor.DarkGray;
|
|
Console.CursorLeft = 0;
|
|
WriteAndResetLine(ln);
|
|
Console.ForegroundColor = ConsoleColor.White;
|
|
Console.CursorLeft = 0;
|
|
WriteAndResetLine(tmpInput);
|
|
Console.CursorLeft = input.Length % consoleWidth;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
string errorMsg = "Failed to write input to command line (window width: " + Console.WindowWidth + ", window height: " + Console.WindowHeight + ")\n"
|
|
+ e.Message + "\n" + e.StackTrace.CleanupStackTrace();
|
|
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.RewriteInputToCommandLine", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
}
|
|
}
|
|
|
|
public static void Clear()
|
|
{
|
|
lock (queuedMessages)
|
|
{
|
|
while (queuedMessages.Count > 0)
|
|
{
|
|
var msg = queuedMessages.Dequeue();
|
|
Messages.Add(msg);
|
|
if (GameSettings.SaveDebugConsoleLogs)
|
|
{
|
|
unsavedMessages.Add(msg);
|
|
if (unsavedMessages.Count >= messagesPerFile)
|
|
{
|
|
SaveLogs();
|
|
unsavedMessages.Clear();
|
|
}
|
|
}
|
|
}
|
|
if (Messages.Count > MaxMessages)
|
|
{
|
|
Messages.RemoveRange(0, Messages.Count - MaxMessages);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static Client FindClient(string arg)
|
|
{
|
|
Client client = GameMain.Server.ConnectedClients.Find(c => Homoglyphs.Compare(c.Name, arg));
|
|
if (int.TryParse(arg, out int id))
|
|
{
|
|
client ??= GameMain.Server.ConnectedClients.Find(c => c.ID == id);
|
|
}
|
|
client ??= GameMain.Server.ConnectedClients.Find(c => c.EndpointMatches(arg));
|
|
client ??= GameMain.Server.ConnectedClients.Find(c => c.SteamID == Steam.SteamManager.SteamIDStringToUInt64(arg));
|
|
return client;
|
|
}
|
|
|
|
private static void AssignOnClientRequestExecute(string names, Action<Client, Vector2, string[]> onClientRequestExecute)
|
|
{
|
|
var matchingCommand = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
|
|
if (matchingCommand == null)
|
|
{
|
|
throw new Exception("AssignOnClientRequestExecute failed. Command matching the name(s) \"" + names + "\" not found.");
|
|
}
|
|
else
|
|
{
|
|
matchingCommand.OnClientRequestExecute = onClientRequestExecute;
|
|
}
|
|
}
|
|
|
|
private static void InitProjectSpecific()
|
|
{
|
|
AssignOnExecute("botcount", (string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
int botCount = GameMain.Server.ServerSettings.BotCount;
|
|
int.TryParse(args[0], out botCount);
|
|
GameMain.NetLobbyScreen.SetBotCount(botCount);
|
|
NewMessage("Set the number of bots to " + botCount, Color.White);
|
|
});
|
|
AssignOnClientRequestExecute("botcount", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
int botCount = GameMain.Server.ServerSettings.BotCount;
|
|
int.TryParse(args[0], out botCount);
|
|
GameMain.NetLobbyScreen.SetBotCount(botCount);
|
|
NewMessage(client.Name + " set the number of bots to " + botCount, Color.White);
|
|
GameMain.Server.SendConsoleMessage("Set the number of bots to " + botCount, client);
|
|
});
|
|
|
|
AssignOnExecute("botspawnmode", (string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode))
|
|
{
|
|
GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode);
|
|
NewMessage("Set bot spawn mode to " + spawnMode, Color.White);
|
|
}
|
|
else
|
|
{
|
|
NewMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", Color.White);
|
|
}
|
|
});
|
|
AssignOnClientRequestExecute("botspawnmode", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode))
|
|
{
|
|
GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode);
|
|
NewMessage(client.Name + " set bot spawn mode to " + spawnMode, Color.White);
|
|
GameMain.Server.SendConsoleMessage("Set bot spawn mode to " + spawnMode, client);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client);
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("killdisconnectedtimer", (string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
float seconds = GameMain.Server.ServerSettings.KillDisconnectedTime;
|
|
if (float.TryParse(args[0], out seconds))
|
|
{
|
|
seconds = Math.Max(0, seconds);
|
|
NewMessage("Set kill disconnected timer to " + ToolBox.SecondsToReadableTime(seconds), Color.White);
|
|
}
|
|
else
|
|
{
|
|
NewMessage("\"" + args[0] + "\" is not a valid duration.", Color.White);
|
|
}
|
|
});
|
|
AssignOnClientRequestExecute("killdisconnectedtimer", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
float seconds = GameMain.Server.ServerSettings.KillDisconnectedTime;
|
|
if (float.TryParse(args[0], out seconds))
|
|
{
|
|
seconds = Math.Max(0, seconds);
|
|
GameMain.Server.SendConsoleMessage("Set kill disconnected timer to " + ToolBox.SecondsToReadableTime(seconds), client);
|
|
NewMessage(client.Name + " set kill disconnected timer to " + ToolBox.SecondsToReadableTime(seconds), Color.White);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid duration.", client);
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("autorestart", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
bool enabled = GameMain.Server.ServerSettings.AutoRestart;
|
|
if (args.Length > 0)
|
|
{
|
|
bool.TryParse(args[0], out enabled);
|
|
}
|
|
else
|
|
{
|
|
enabled = !enabled;
|
|
}
|
|
if (enabled != GameMain.Server.ServerSettings.AutoRestart)
|
|
{
|
|
if (GameMain.Server.ServerSettings.AutoRestartInterval <= 0) GameMain.Server.ServerSettings.AutoRestartInterval = 10;
|
|
GameMain.Server.ServerSettings.AutoRestartTimer = GameMain.Server.ServerSettings.AutoRestartInterval;
|
|
GameMain.Server.ServerSettings.AutoRestart = enabled;
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
NewMessage(GameMain.Server.ServerSettings.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
|
|
});
|
|
|
|
AssignOnExecute("autorestartinterval", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length > 0)
|
|
{
|
|
if (int.TryParse(args[0], out int parsedInt))
|
|
{
|
|
if (parsedInt >= 0)
|
|
{
|
|
GameMain.Server.ServerSettings.AutoRestart = true;
|
|
GameMain.Server.ServerSettings.AutoRestartInterval = parsedInt;
|
|
if (GameMain.Server.ServerSettings.AutoRestartTimer >= GameMain.Server.ServerSettings.AutoRestartInterval) GameMain.Server.ServerSettings.AutoRestartTimer = GameMain.Server.ServerSettings.AutoRestartInterval;
|
|
NewMessage("Autorestart interval set to " + GameMain.Server.ServerSettings.AutoRestartInterval + " seconds.", Color.White);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.ServerSettings.AutoRestart = false;
|
|
NewMessage("Autorestart disabled.", Color.White);
|
|
}
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("autorestarttimer", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length > 0)
|
|
{
|
|
if (int.TryParse(args[0], out int parsedInt))
|
|
{
|
|
if (parsedInt >= 0)
|
|
{
|
|
GameMain.Server.ServerSettings.AutoRestart = true;
|
|
GameMain.Server.ServerSettings.AutoRestartTimer = parsedInt;
|
|
if (GameMain.Server.ServerSettings.AutoRestartInterval <= GameMain.Server.ServerSettings.AutoRestartTimer) GameMain.Server.ServerSettings.AutoRestartInterval = GameMain.Server.ServerSettings.AutoRestartTimer;
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
NewMessage("Autorestart timer set to " + GameMain.Server.ServerSettings.AutoRestartTimer + " seconds.", Color.White);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.ServerSettings.AutoRestart = false;
|
|
NewMessage("Autorestart disabled.", Color.White);
|
|
}
|
|
#if CLIENT
|
|
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
|
|
#endif
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("startwhenclientsready", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) { return; }
|
|
bool enabled = GameMain.Server.ServerSettings.StartWhenClientsReady;
|
|
if (args.Length > 0)
|
|
{
|
|
bool.TryParse(args[0], out enabled);
|
|
}
|
|
else
|
|
{
|
|
enabled = !enabled;
|
|
}
|
|
if (enabled != GameMain.Server.ServerSettings.StartWhenClientsReady)
|
|
{
|
|
GameMain.Server.ServerSettings.StartWhenClientsReady = enabled;
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
NewMessage(GameMain.Server.ServerSettings.StartWhenClientsReady ? "Enabled starting the round automatically when clients are ready." : "Disabled starting the round automatically when clients are ready.", Color.White);
|
|
});
|
|
|
|
AssignOnExecute("spawn|spawncharacter", (string[] args) =>
|
|
{
|
|
SpawnCharacter(args, Vector2.Zero, out string errorMsg);
|
|
if (!string.IsNullOrWhiteSpace(errorMsg))
|
|
{
|
|
ThrowError(errorMsg);
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("giveperm", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("giveperm [id/steamid/endpoint/name]: Grants administrative permissions to the player with the specified client.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
NewMessage("Valid permissions are:", Color.White);
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
NewMessage(" - " + permission.ToString(), Color.White);
|
|
}
|
|
ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) =>
|
|
{
|
|
ClientPermissions permission = ClientPermissions.None;
|
|
if (!Enum.TryParse(perm, true, out permission))
|
|
{
|
|
NewMessage(perm + " is not a valid permission!", Color.Red);
|
|
return;
|
|
}
|
|
|
|
if (permission == ClientPermissions.None)
|
|
{
|
|
NewMessage($"No permissions were given to {client.Name}. Did you mean \"revokeperm {client.Name} All\"?");
|
|
return;
|
|
}
|
|
|
|
client.GivePermission(permission);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
NewMessage("Granted " + perm + " permissions to " + client.Name + ".", Color.White);
|
|
}, args, 1);
|
|
});
|
|
|
|
AssignOnExecute("revokeperm", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("revokeperm [id/steamid/endpoint/name]: Revokes administrative permissions to the player with the specified client.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
NewMessage("Cannot revoke permissions from the server owner!", Color.Red);
|
|
return;
|
|
}
|
|
|
|
if (args.Length < 2)
|
|
{
|
|
NewMessage("Valid permissions are:", Color.White);
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
NewMessage(" - " + permission.ToString(), Color.White);
|
|
}
|
|
}
|
|
ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) =>
|
|
{
|
|
ClientPermissions permission = ClientPermissions.None;
|
|
if (!Enum.TryParse(perm, true, out permission))
|
|
{
|
|
NewMessage(perm + " is not a valid permission!", Color.Red);
|
|
return;
|
|
}
|
|
client.RemovePermission(permission);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
NewMessage("Revoked " + perm + " permissions from " + client.Name + ".", Color.White);
|
|
}, args, 1);
|
|
});
|
|
|
|
AssignOnExecute("giverank", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("giverank [id/steamid/endpoint/name] [rank]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
NewMessage("Cannot modify the rank of the server owner!", Color.Red);
|
|
return;
|
|
}
|
|
|
|
NewMessage("Valid ranks are:", Color.White);
|
|
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
|
|
{
|
|
NewMessage(" - " + permissionPreset.Name, Color.White);
|
|
}
|
|
|
|
ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
|
|
{
|
|
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
|
|
if (preset == null)
|
|
{
|
|
ThrowError("Rank \"" + rank + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
|
|
}, args, 1);
|
|
});
|
|
|
|
AssignOnExecute("givecommandperm", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("givecommandperm [id/steamid/endpoint/name]: Gives the specified client the permission to use the specified console commands.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
ShowQuestionPrompt("Console command permissions to grant to \"" + client.Name + "\"? You may enter multiple commands separated with a space, or \"all\" to allow using any console command.", (commandsStr) =>
|
|
{
|
|
string[] splitCommands = commandsStr.Split(' ');
|
|
bool giveAll = splitCommands.Length > 0 && splitCommands[0].Equals("all", StringComparison.OrdinalIgnoreCase);
|
|
|
|
List<Command> grantedCommands = new List<Command>();
|
|
if (giveAll)
|
|
{
|
|
grantedCommands.AddRange(commands);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < splitCommands.Length; i++)
|
|
{
|
|
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
|
|
if (matchingCommand == null)
|
|
{
|
|
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
|
|
}
|
|
else
|
|
{
|
|
grantedCommands.Add(matchingCommand);
|
|
}
|
|
}
|
|
}
|
|
|
|
client.GivePermission(ClientPermissions.ConsoleCommands);
|
|
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
if (giveAll)
|
|
{
|
|
NewMessage("Gave the client \"" + client.Name + "\" the permission to use all console commands.", Color.White);
|
|
}
|
|
else if (grantedCommands.Count > 0)
|
|
{
|
|
NewMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
|
|
}
|
|
|
|
}, args, 1);
|
|
});
|
|
|
|
AssignOnExecute("revokecommandperm", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("revokecommandperm [id/steamid/endpoint/name]: Revokes permission to use the specified console commands from the specified client.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
NewMessage("Cannot revoke command permissions from the server owner!", Color.Red);
|
|
return;
|
|
}
|
|
|
|
ShowQuestionPrompt("Console command permissions to revoke from \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
|
|
{
|
|
string[] splitCommands = commandsStr.Split(' ');
|
|
List<Command> revokedCommands = new List<Command>();
|
|
bool revokeAll = splitCommands.Length > 0 && splitCommands[0].Equals("all", StringComparison.OrdinalIgnoreCase);
|
|
if (revokeAll)
|
|
{
|
|
revokedCommands.AddRange(commands);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < splitCommands.Length; i++)
|
|
{
|
|
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
|
|
if (matchingCommand == null)
|
|
{
|
|
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
|
|
}
|
|
else
|
|
{
|
|
revokedCommands.Add(matchingCommand);
|
|
}
|
|
}
|
|
}
|
|
|
|
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
if (revokeAll)
|
|
{
|
|
NewMessage("Revoked \"" + client.Name + "\"'s permission to use console commands.", Color.White);
|
|
}
|
|
else if (revokedCommands.Any())
|
|
{
|
|
NewMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
|
|
}
|
|
}, args, 1);
|
|
});
|
|
|
|
AssignOnExecute("showperm", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (args.Length < 1)
|
|
{
|
|
NewMessage("showperm [id/steamid/endpoint/name]: Shows the current administrative permissions of the specified client.", Color.Cyan);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
if (client.Permissions == ClientPermissions.None)
|
|
{
|
|
NewMessage(client.Name + " has no special permissions.", Color.White);
|
|
return;
|
|
}
|
|
|
|
NewMessage(client.Name + " has the following permissions:", Color.White);
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (permission == ClientPermissions.None || !client.HasPermission(permission)) { continue; }
|
|
NewMessage(" - " + TextManager.Get("ClientPermission." + permission), Color.White);
|
|
}
|
|
if (client.HasPermission(ClientPermissions.ConsoleCommands))
|
|
{
|
|
if (client.PermittedConsoleCommands.Count == 0)
|
|
{
|
|
NewMessage("No permitted console commands:", Color.White);
|
|
}
|
|
else
|
|
{
|
|
NewMessage("Permitted console commands:", Color.White);
|
|
foreach (Command permittedCommand in client.PermittedConsoleCommands)
|
|
{
|
|
NewMessage(" - " + permittedCommand.names[0], Color.White);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
AssignOnExecute("togglekarma", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
GameMain.Server.ServerSettings.KarmaEnabled = !GameMain.Server.ServerSettings.KarmaEnabled;
|
|
NewMessage(GameMain.Server.ServerSettings.KarmaEnabled ? "Karma system enabled." : "Karma system disabled.", Color.LightGreen);
|
|
});
|
|
AssignOnClientRequestExecute("togglekarma", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
GameMain.Server.ServerSettings.KarmaEnabled = !GameMain.Server.ServerSettings.KarmaEnabled;
|
|
NewMessage((GameMain.Server.ServerSettings.KarmaEnabled ? "Karma system enabled by " : "Karma system disabled by ") + client.Name, Color.LightGreen);
|
|
GameMain.Server.SendConsoleMessage(GameMain.Server.ServerSettings.KarmaEnabled ? "Karma system enabled." : "Karma system disabled.", client);
|
|
});
|
|
|
|
AssignOnExecute("resetkarma", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
client.Karma = 100.0f;
|
|
NewMessage("Set the karma of the client \"" + args[0] + "\" to 100.", Color.LightGreen);
|
|
});
|
|
AssignOnClientRequestExecute("resetkarma", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
var targetClient = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (targetClient == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
targetClient.Karma = 100.0f;
|
|
GameMain.Server.SendDirectChatMessage("Set the karma of the client \"" + args[0] + "\" to 100.", client);
|
|
NewMessage("Client \"" + client.Name + "\" set the karma of \"" + args[0] + "\" to 100.", Color.LightGreen);
|
|
});
|
|
|
|
AssignOnExecute("setkarma", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length < 2) return;
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (!float.TryParse(args[1], out float karmaValue) || karmaValue < 0.0f || karmaValue > 100.0f)
|
|
{
|
|
ThrowError("\"" + args[1] + "\" is not a valid karma value. You need to enter a number between 0-100.");
|
|
return;
|
|
}
|
|
client.Karma = karmaValue;
|
|
NewMessage("Set the karma of the client \"" + args[0] + "\" to " + karmaValue + ".", Color.LightGreen);
|
|
});
|
|
AssignOnClientRequestExecute("setkarma", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length < 2) return;
|
|
var targetClient = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (targetClient == null)
|
|
{
|
|
GameMain.Server.SendDirectChatMessage("Client \"" + args[0] + "\" not found.", client);
|
|
return;
|
|
}
|
|
if (!float.TryParse(args[1], out float karmaValue) || karmaValue < 0.0f || karmaValue > 100.0f)
|
|
{
|
|
GameMain.Server.SendDirectChatMessage("\"" + args[1] + "\" is not a valid karma value. You need to enter a number between 0-100.", client);
|
|
return;
|
|
}
|
|
targetClient.Karma = karmaValue;
|
|
GameMain.Server.SendDirectChatMessage("Set the karma of the client \"" + args[0] + "\" to " + karmaValue + ".", client);
|
|
NewMessage("Client \"" + client.Name + "\" set the karma of \"" + args[0] + "\" to " + karmaValue + ".", Color.LightGreen);
|
|
});
|
|
|
|
AssignOnExecute("showkarma", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
NewMessage("***************", Color.Cyan);
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Karma, Color.Cyan);
|
|
}
|
|
NewMessage("***************", Color.Cyan);
|
|
});
|
|
AssignOnClientRequestExecute("showkarma", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
GameMain.Server.SendConsoleMessage("***************", client);
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Karma, client);
|
|
}
|
|
GameMain.Server.SendConsoleMessage("***************", client);
|
|
});
|
|
AssignOnExecute("togglekarmatestmode|karmatestmode", (string[] args) =>
|
|
{
|
|
if (GameMain.Server?.KarmaManager == null) { return; }
|
|
GameMain.Server.KarmaManager.TestMode = !GameMain.Server.KarmaManager.TestMode;
|
|
NewMessage(GameMain.Server.KarmaManager.TestMode ? "Karma test mode enabled." : "Karma test mode disabled.", Color.LightGreen);
|
|
});
|
|
AssignOnClientRequestExecute("togglekarmatestmode|karmatestmode", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server?.KarmaManager == null) { return; }
|
|
GameMain.Server.KarmaManager.TestMode = !GameMain.Server.KarmaManager.TestMode;
|
|
NewMessage(GameMain.Server.KarmaManager.TestMode ?
|
|
$"Karma test mode enabled by {client.Name}." :
|
|
$"Karma test mode disabled by {client.Name}.",
|
|
Color.LightGreen);
|
|
GameMain.Server.SendDirectChatMessage(
|
|
GameMain.Server.KarmaManager.TestMode ? "Karma test mode enabled." : "Karma test mode disabled.",
|
|
client);
|
|
});
|
|
|
|
AssignOnExecute("banendpoint", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
|
|
ShowQuestionPrompt("Reason for banning the endpoint \"" + args[0] + "\"? (c to cancel)", (reason) =>
|
|
{
|
|
if (reason == "c" || reason == "C") { return; }
|
|
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\") (c to cancel)", (duration) =>
|
|
{
|
|
if (duration == "c" || duration == "C") { return; }
|
|
TimeSpan? banDuration = null;
|
|
if (!string.IsNullOrWhiteSpace(duration))
|
|
{
|
|
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
|
|
{
|
|
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
|
|
return;
|
|
}
|
|
banDuration = parsedBanDuration;
|
|
}
|
|
|
|
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.EndpointMatches(args[0]));
|
|
if (clients.Count == 0)
|
|
{
|
|
GameMain.Server.ServerSettings.BanList.BanPlayer("Unnamed", args[0], reason, banDuration);
|
|
}
|
|
else
|
|
{
|
|
foreach (Client cl in clients)
|
|
{
|
|
GameMain.Server.BanClient(cl, reason, false, banDuration);
|
|
}
|
|
}
|
|
});
|
|
});
|
|
});
|
|
|
|
commands.Add(new Command("mute", "mute [name]: Prevent the client from speaking through the voice chat.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
client.Muted = true;
|
|
GameMain.Server.SendDirectChatMessage(TextManager.Get("MutedByServer"), client, ChatMessageType.MessageBox);
|
|
},
|
|
() =>
|
|
{
|
|
if (GameMain.Server == null) return null;
|
|
return new string[][]
|
|
{
|
|
GameMain.Server.ConnectedClients.Select(c => c.Name).ToArray()
|
|
};
|
|
}));
|
|
commands.Add(new Command("unmute", "unmute [name]: Allow the client to speak through the voice chat.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
client.Muted = false;
|
|
GameMain.Server.SendDirectChatMessage(TextManager.Get("UnmutedByServer"), client, ChatMessageType.MessageBox);
|
|
},
|
|
() =>
|
|
{
|
|
if (GameMain.Server == null) return null;
|
|
return new string[][]
|
|
{
|
|
GameMain.Server.ConnectedClients.Select(c => c.Name).ToArray()
|
|
};
|
|
}));
|
|
|
|
AssignOnExecute("netstats", (string[] args) =>
|
|
{
|
|
//TODO: reimplement
|
|
if (GameMain.Server == null) return;
|
|
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
|
|
});
|
|
|
|
AssignOnExecute("setclientcharacter", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
|
|
if (args.Length < 2)
|
|
{
|
|
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.");
|
|
return;
|
|
}
|
|
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
}
|
|
|
|
var character = FindMatchingCharacter(args.Skip(1).ToArray(), false);
|
|
GameMain.Server.SetClientCharacter(client, character);
|
|
client.SpectateOnly = false;
|
|
});
|
|
|
|
AssignOnExecute("starttraitormissionimmediately", (string[] args) =>
|
|
{
|
|
GameMain.Server?.TraitorManager?.SkipStartDelay();
|
|
});
|
|
|
|
AssignOnExecute("difficulty|leveldifficulty", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length < 1) return;
|
|
|
|
if (float.TryParse(args[0], out float difficulty))
|
|
{
|
|
NewMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White);
|
|
GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty);
|
|
}
|
|
else
|
|
{
|
|
NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red);
|
|
}
|
|
});
|
|
|
|
commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
NewMessage("***************", Color.Cyan);
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.EndPointString + $", ping {c.Ping} ms", Color.Cyan);
|
|
}
|
|
NewMessage("***************", Color.Cyan);
|
|
}));
|
|
AssignOnClientRequestExecute("clientlist", (Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
GameMain.Server.SendConsoleMessage("***************", client);
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.EndPointString + $", ping {c.Ping} ms", client);
|
|
}
|
|
GameMain.Server.SendConsoleMessage("***************", client);
|
|
});
|
|
|
|
commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
|
|
{
|
|
CheatsEnabled = true;
|
|
SteamAchievementManager.CheatsEnabled = true;
|
|
NewMessage("Enabled cheat commands.", Color.Red);
|
|
#if USE_STEAM
|
|
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
|
#endif
|
|
GameMain.Server?.UpdateCheatsEnabled();
|
|
}));
|
|
AssignOnClientRequestExecute("enablecheats", (client, cursorPos, args) =>
|
|
{
|
|
CheatsEnabled = true;
|
|
SteamAchievementManager.CheatsEnabled = true;
|
|
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
|
|
#if USE_STEAM
|
|
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
|
#endif
|
|
GameMain.Server?.UpdateCheatsEnabled();
|
|
});
|
|
|
|
commands.Add(new Command("traitorlist", "traitorlist: List all the traitors and their targets.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
TraitorManager traitorManager = GameMain.Server.TraitorManager;
|
|
if (traitorManager == null || traitorManager.Traitors == null || !traitorManager.Traitors.Any())
|
|
{
|
|
NewMessage("There are no traitors at the moment.", Color.Cyan);
|
|
return;
|
|
}
|
|
foreach (Traitor t in traitorManager.Traitors)
|
|
{
|
|
if (t.CurrentObjective != null)
|
|
{
|
|
NewMessage(string.Format("- Traitor {0}'s current goals are:\n{1}", t.Character.Name, t.CurrentObjective.GoalInfos), Color.Cyan);
|
|
}
|
|
else
|
|
{
|
|
NewMessage(string.Format("- Traitor {0} has no current objective.", t.Character.Name), Color.Cyan);
|
|
}
|
|
}
|
|
//NewMessage("The code words are: " + traitorManager.CodeWords + ", response: " + traitorManager.CodeResponse + ".", Color.Cyan);
|
|
}));
|
|
AssignOnClientRequestExecute("traitorlist", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
TraitorManager traitorManager = GameMain.Server.TraitorManager;
|
|
if (traitorManager == null || traitorManager.Traitors == null || !traitorManager.Traitors.Any())
|
|
{
|
|
GameMain.Server.SendTraitorMessage(client, "There are no traitors at the moment.", "", TraitorMessageType.Console);
|
|
return;
|
|
}
|
|
foreach (Traitor t in traitorManager.Traitors)
|
|
{
|
|
if (t.CurrentObjective != null)
|
|
{
|
|
var traitorGoals = TextManager.FormatServerMessage(t.CurrentObjective.GoalInfos);
|
|
var traitorGoalsStart = traitorGoals.LastIndexOf('/') + 1;
|
|
GameMain.Server.SendTraitorMessage(client, string.Join("/", new[] {
|
|
traitorGoals.Substring(0, traitorGoalsStart),
|
|
$"[traitorgoals]={traitorGoals.Substring(traitorGoalsStart)}",
|
|
$"[traitorname]={t.Character.Name}",
|
|
"Traitor [traitorname]'s current goals are:\n[traitorgoals]"
|
|
}.Where(s => !string.IsNullOrEmpty(s))), t.Mission?.Identifier, TraitorMessageType.Console);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendTraitorMessage(client, string.Format("- Traitor {0} has no current objective.", "", t.Character.Name), "", TraitorMessageType.Console);
|
|
}
|
|
}
|
|
//GameMain.Server.SendTraitorMessage(client, "The code words are: " + traitorManager.CodeWords + ", response: " + traitorManager.CodeResponse + ".", TraitorMessageType.Console);
|
|
});
|
|
|
|
commands.Add(new Command("setpassword|setserverpassword|password", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) { return; }
|
|
GameMain.Server.ServerSettings.SetPassword(args.Length > 0 ? args[0] : "");
|
|
NewMessage(GameMain.Server.ServerSettings.HasPassword ? "Changed the server password." : "Removed password protection from the server.");
|
|
}));
|
|
AssignOnClientRequestExecute("setpassword", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) { return; }
|
|
GameMain.Server.ServerSettings.SetPassword(args.Length > 0 ? args[0] : "");
|
|
NewMessage(client.Name + " " + (GameMain.Server.ServerSettings.HasPassword ? " changed the server password to \"" + args[0] + "\"." : " removed password protection from the server."));
|
|
GameMain.Server.SendConsoleMessage(GameMain.Server.ServerSettings.HasPassword ? "Changed the server password." : "Removed password protection from the server.", client);
|
|
});
|
|
|
|
commands.Add(new Command("setmaxplayers|maxplayers", "setmaxplayers [max players]: Sets the maximum player count of the server that's being hosted.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
if (!int.TryParse(args[0], out int maxPlayers))
|
|
{
|
|
NewMessage(args[0] + " is not a valid player count.");
|
|
}
|
|
else
|
|
{
|
|
if (maxPlayers > NetConfig.MaxPlayers)
|
|
{
|
|
NewMessage($"Setting the maximum amount of players to {maxPlayers} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.");
|
|
maxPlayers = NetConfig.MaxPlayers;
|
|
}
|
|
|
|
GameMain.Server.ServerSettings.MaxPlayers = maxPlayers;
|
|
NewMessage("Set the maximum player count to " + maxPlayers + ".");
|
|
}
|
|
}));
|
|
AssignOnClientRequestExecute("setmaxplayers", (Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
if (!int.TryParse(args[0], out int maxPlayers))
|
|
{
|
|
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid player count.", client);
|
|
}
|
|
else
|
|
{
|
|
if (maxPlayers > NetConfig.MaxPlayers)
|
|
{
|
|
GameMain.Server.SendConsoleMessage($"Setting the maximum amount of players to {maxPlayers} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", client);
|
|
maxPlayers = NetConfig.MaxPlayers;
|
|
}
|
|
|
|
GameMain.Server.ServerSettings.MaxPlayers = maxPlayers;
|
|
NewMessage(client.Name + " set the maximum player count to " + maxPlayers + ".");
|
|
GameMain.Server.SendConsoleMessage("Set the maximum player count to " + maxPlayers + ".", client);
|
|
}
|
|
});
|
|
|
|
commands.Add(new Command("restart|reset", "restart/reset: Close and restart the server.", (string[] args) =>
|
|
{
|
|
NewMessage("*****************", Color.Lime);
|
|
NewMessage("RESTARTING SERVER", Color.Lime);
|
|
NewMessage("*****************", Color.Lime);
|
|
GameServer.Log("Console command \"restart\" executed: closing the server...", ServerLog.MessageType.ServerMessage);
|
|
GameMain.Instance.CloseServer();
|
|
GameMain.Instance.StartServer();
|
|
}));
|
|
|
|
commands.Add(new Command("exit|quit|close", "exit/quit/close: Exit the application.", (string[] args) =>
|
|
{
|
|
GameMain.ShouldRun = false;
|
|
}));
|
|
|
|
commands.Add(new Command("say", "say [message]: Send a global chat message. When issued through the server command line, displays \"HOST\" as the sender.", (string[] args) =>
|
|
{
|
|
string text = string.Join(" ", args);
|
|
text = "HOST: " + text;
|
|
GameMain.Server.SendChatMessage(text, ChatMessageType.Server);
|
|
}));
|
|
AssignOnClientRequestExecute("say",
|
|
(Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
string text = string.Join(" ", args);
|
|
text = client.Name + ": " + text;
|
|
if (GameMain.Server.OwnerConnection != null &&
|
|
client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
text = "[HOST] " + text;
|
|
}
|
|
GameMain.Server.SendChatMessage(text, ChatMessageType.Server);
|
|
});
|
|
|
|
commands.Add(new Command("msg", "msg [message]: Send a chat message with no sender specified.", (string[] args) =>
|
|
{
|
|
string text = string.Join(" ", args);
|
|
GameMain.Server.SendChatMessage(text, ChatMessageType.Server);
|
|
}));
|
|
AssignOnClientRequestExecute("msg",
|
|
(Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
string text = string.Join(" ", args);
|
|
GameMain.Server.SendChatMessage(text, ChatMessageType.Server);
|
|
});
|
|
|
|
commands.Add(new Command("servername", "servername [name]: Change the name of the server.", (string[] args) =>
|
|
{
|
|
GameMain.Server.ServerName = string.Join(" ", args);
|
|
GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", args));
|
|
}));
|
|
|
|
commands.Add(new Command("servermsg", "servermsg [message]: Change the message displayed in the server lobby.", (string[] args) =>
|
|
{
|
|
GameMain.NetLobbyScreen.ChangeServerMessage(string.Join(" ", args));
|
|
}));
|
|
|
|
commands.Add(new Command("seed|levelseed", "seed/levelseed: Changes the level seed for the next round.", (string[] args) =>
|
|
{
|
|
GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args);
|
|
}));
|
|
|
|
|
|
commands.Add(new Command("lua", "lua: runs a string", (string[] args) =>
|
|
{
|
|
GameMain.Lua.DoString(string.Join(" ", args));
|
|
}));
|
|
|
|
commands.Add(new Command("reloadlua", "reloads lua", (string[] args) =>
|
|
{
|
|
GameMain.Lua = new LuaSetup();
|
|
}));
|
|
|
|
|
|
commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
|
|
{
|
|
GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;
|
|
NewMessage((GameMain.Server.ServerSettings.RandomizeSeed ? "Enabled" : "Disabled") + " level seed randomization.", Color.Cyan);
|
|
}));
|
|
|
|
commands.Add(new Command("gamemode", "gamemode [name]/[index]: Select the game mode for the next round. The parameter can either be the name or the index number of the game mode (0 = sandbox, 1 = mission, etc).", (string[] args) =>
|
|
{
|
|
int index = -1;
|
|
if (string.Join("", args).Trim().Length > 0)
|
|
{
|
|
if (int.TryParse(string.Join(" ", args), out index))
|
|
{
|
|
if (index > 0 && index < GameMain.NetLobbyScreen.GameModes.Length &&
|
|
GameMain.NetLobbyScreen.GameModes[index] == GameModePreset.MultiPlayerCampaign)
|
|
{
|
|
MultiPlayerCampaign.StartCampaignSetup();
|
|
}
|
|
else
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedModeIndex = index;
|
|
NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, Color.Cyan);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string modeName = string.Join(" ", args);
|
|
if (modeName.Equals("campaign", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
MultiPlayerCampaign.StartCampaignSetup();
|
|
}
|
|
else
|
|
{
|
|
var gameMode = GameModePreset.List.Find(gm => gm.Name.ToLower() == modeName.ToLower());
|
|
if (gameMode == null)
|
|
{
|
|
ThrowError("Game mode \"" + modeName + "\" not found!");
|
|
return;
|
|
}
|
|
GameMain.NetLobbyScreen.SelectedModeIdentifier = gameMode.Identifier;
|
|
NewMessage("Set gamemode to " + gameMode.Name, Color.Cyan);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NewMessage("Current gamemode is " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, Color.Cyan);
|
|
}
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
GameModePreset.List.Select(gm => gm.Name).ToArray()
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("mission", "mission [name]: Select the mission type for the next round.", (string[] args) =>
|
|
{
|
|
GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", args);
|
|
NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan);
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Enum.GetNames(typeof(MissionType))
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) =>
|
|
{
|
|
SubmarineInfo sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
|
|
|
|
if (sub != null)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedSub = sub;
|
|
}
|
|
sub = GameMain.NetLobbyScreen.SelectedSub;
|
|
NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan);
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
SubmarineInfo.SavedSubmarines.Select(s => s.Name).ToArray()
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) =>
|
|
{
|
|
SubmarineInfo shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
|
|
|
|
if (shuttle != null)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedShuttle = shuttle;
|
|
}
|
|
shuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
|
NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan);
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
SubmarineInfo.SavedSubmarines.Select(s => s.Name).ToArray()
|
|
};
|
|
}));
|
|
|
|
|
|
AssignOnExecute("respawnnow", (string[] args) =>
|
|
{
|
|
if (GameMain.Server?.RespawnManager == null) { return; }
|
|
if (GameMain.Server.RespawnManager.CurrentState != RespawnManager.State.Transporting)
|
|
{
|
|
GameMain.Server.RespawnManager.ForceRespawn();
|
|
}
|
|
});
|
|
|
|
commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) =>
|
|
{
|
|
if (Screen.Selected == GameMain.GameScreen) { return; }
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign &&
|
|
GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
|
|
{
|
|
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
|
|
}
|
|
else
|
|
{
|
|
if (!GameMain.Server.StartGame()) { NewMessage("Failed to start a new round", Color.Yellow); }
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("endgame|endround|end", "end/endgame/endround: End the current round.", (string[] args) =>
|
|
{
|
|
if (Screen.Selected == GameMain.NetLobbyScreen) return;
|
|
GameMain.Server.EndGame();
|
|
}));
|
|
|
|
commands.Add(new Command("entitydata", "", (string[] args) =>
|
|
{
|
|
if (args.Length == 0) return;
|
|
Entity ent = Entity.FindEntityByID(Convert.ToUInt16(args[0]));
|
|
if (ent != null)
|
|
{
|
|
NewMessage(ent.ToString(), Color.Lime);
|
|
}
|
|
}));
|
|
|
|
#if DEBUG
|
|
commands.Add(new Command("printsendertransfers", "", (string[] args) =>
|
|
{
|
|
GameMain.Server.PrintSenderTransters();
|
|
}));
|
|
|
|
commands.Add(new Command("eventdata", "", (string[] args) =>
|
|
{
|
|
if (args.Length == 0) return;
|
|
ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(args[0])];
|
|
if (ev != null)
|
|
{
|
|
NewMessage(ev.StackTrace.CleanupStackTrace(), Color.Lime);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("spamchatmessages", "", (string[] args) =>
|
|
{
|
|
int msgCount = 1000;
|
|
if (args.Length > 0) int.TryParse(args[0], out msgCount);
|
|
int msgLength = 50;
|
|
if (args.Length > 1) int.TryParse(args[1], out msgLength);
|
|
|
|
for (int i = 0; i < msgCount; i++)
|
|
{
|
|
GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default);
|
|
}
|
|
}));
|
|
#endif
|
|
|
|
AssignOnClientRequestExecute(
|
|
"spawn|spawncharacter",
|
|
(Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
SpawnCharacter(args, cursorPos, out string errorMsg);
|
|
if (!string.IsNullOrWhiteSpace(errorMsg))
|
|
{
|
|
ThrowError(errorMsg);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"banendpoint|banip",
|
|
(Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1) return;
|
|
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.EndpointMatches(args[0]));
|
|
TimeSpan? duration = null;
|
|
if (args.Length > 1)
|
|
{
|
|
if (double.TryParse(args[1], out double durationSeconds))
|
|
{
|
|
if (durationSeconds > 0) duration = TimeSpan.FromSeconds(durationSeconds);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client);
|
|
return;
|
|
}
|
|
}
|
|
string reason = "";
|
|
if (args.Length > 2) reason = string.Join(" ", args.Skip(2));
|
|
|
|
if (clients.Count == 0)
|
|
{
|
|
GameMain.Server.ServerSettings.BanList.BanPlayer("Unnamed", args[0], reason, duration);
|
|
}
|
|
else
|
|
{
|
|
foreach (Client cl in clients)
|
|
{
|
|
GameMain.Server.BanClient(cl, reason, false, duration);
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
commands.Add(new Command("unban", "unban [name]: Unban a specific client.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
string clientName = string.Join(" ", args);
|
|
GameMain.Server.UnbanPlayer(clientName, "");
|
|
},
|
|
() =>
|
|
{
|
|
if (GameMain.Server == null) return null;
|
|
return new string[][]
|
|
{
|
|
GameMain.Server.ServerSettings.BanList.BannedNames.Where(name => !string.IsNullOrEmpty(name)).ToArray()
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("unbanip", "unbanip [ip]: Unban a specific IP.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length == 0) return;
|
|
GameMain.Server.UnbanPlayer("", args[0]);
|
|
},
|
|
() =>
|
|
{
|
|
if (GameMain.Server == null) return null;
|
|
return new string[][]
|
|
{
|
|
GameMain.Server.ServerSettings.BanList.BannedEndPoints.ToArray()
|
|
};
|
|
}));
|
|
|
|
AssignOnClientRequestExecute(
|
|
"eventmanager",
|
|
(Client client, Vector2 cursorPos, string[] args) =>
|
|
{
|
|
if (GameMain.GameSession?.EventManager != null)
|
|
{
|
|
GameMain.GameSession.EventManager.Enabled = !GameMain.GameSession.EventManager.Enabled;
|
|
NewMessage(GameMain.GameSession.EventManager.Enabled ? "Event manager on" : "Event manager off", Color.White);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"spawnitem",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
SpawnItem(args, cursorWorldPos, client.Character, out string errorMsg);
|
|
if (!string.IsNullOrWhiteSpace(errorMsg))
|
|
{
|
|
GameMain.Server.SendConsoleMessage(errorMsg, client);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"disablecrewai",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
HumanAIController.DisableCrewAI = true;
|
|
NewMessage("Crew AI disabled by \"" + client.Name + "\"", Color.White);
|
|
GameMain.Server.SendConsoleMessage("Crew AI disabled", client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"enablecrewai",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
HumanAIController.DisableCrewAI = false;
|
|
NewMessage("Crew AI enabled by \"" + client.Name + "\"", Color.White);
|
|
GameMain.Server.SendConsoleMessage("Crew AI enabled", client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"botcount",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
int botCount = GameMain.Server.ServerSettings.BotCount;
|
|
int.TryParse(args[0], out botCount);
|
|
GameMain.NetLobbyScreen.SetBotCount(botCount);
|
|
NewMessage("\"" + client.Name + "\" set the number of bots to " + botCount, Color.White);
|
|
GameMain.Server.SendConsoleMessage("Set the number of bots to " + botCount, client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"botspawnmode",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1 || GameMain.Server == null) return;
|
|
if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode))
|
|
{
|
|
GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode);
|
|
NewMessage("\"" + client.Name + "\" set bot spawn mode to " + spawnMode, Color.White);
|
|
GameMain.Server.SendConsoleMessage("Set bot spawn mode to " + spawnMode, client);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"teleportcharacter|teleport",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
|
|
if (tpCharacter == null) return;
|
|
|
|
//var cam = GameMain.GameScreen.Cam;
|
|
tpCharacter.AnimController.CurrentHull = null;
|
|
tpCharacter.Submarine = null;
|
|
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos));
|
|
tpCharacter.AnimController.FindHull(cursorWorldPos, true);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"teleportsub",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (Submarine.MainSub == null || Level.Loaded == null) return;
|
|
if (Level.Loaded.Type == LevelData.LevelType.Outpost)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("The teleportsub command is unavailable in outpost levels!", client);
|
|
return;
|
|
}
|
|
|
|
if (args.Length == 0 || args[0].Equals("cursor", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Submarine.MainSub.SetPosition(cursorWorldPos);
|
|
}
|
|
else if (args[0].Equals("start", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Submarine.MainSub.SetPosition(Level.Loaded.StartPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
|
|
}
|
|
else
|
|
{
|
|
Submarine.MainSub.SetPosition(Level.Loaded.EndPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute("togglecampaignteleport",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (!(GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("No campaign active.", client);
|
|
return;
|
|
}
|
|
mpCampaign.LastUpdateID++;
|
|
GameMain.GameSession.Map.AllowDebugTeleport = !GameMain.GameSession.Map.AllowDebugTeleport;
|
|
NewMessage(client.Name + (GameMain.GameSession.Map.AllowDebugTeleport ? " enabled" : " disabled") + " teleportation on the campaign map.", Color.White);
|
|
GameMain.Server.SendConsoleMessage((GameMain.GameSession.Map.AllowDebugTeleport ? "Enabled" : "Disabled") + " teleportation on the campaign map.", client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"godmode",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Character targetCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
|
|
|
|
if (targetCharacter == null) { return; }
|
|
|
|
targetCharacter.GodMode = !targetCharacter.GodMode;
|
|
|
|
NewMessage(targetCharacter.Name + (targetCharacter.GodMode ? "'s godmode turned on by \"" : "'s godmode turned off by \"") + client.Name + "\"", Color.White);
|
|
GameMain.Server.SendConsoleMessage(targetCharacter.Name + (targetCharacter.GodMode ? "'s godmode on" : "'s godmode off"), client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"godmode_mainsub",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (Submarine.MainSub == null) return;
|
|
|
|
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
|
|
NewMessage((Submarine.MainSub.GodMode ? "Mainsub godmode turned on by \"" : "Mainsub godmode turned off by \"") + client.Name + "\"", Color.White);
|
|
GameMain.Server.SendConsoleMessage(Submarine.MainSub.GodMode ? "Mainsub godmode on" : "Mainsub godmode off", client);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"giveaffliction",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a =>
|
|
a.Name.Equals(args[0], StringComparison.OrdinalIgnoreCase) ||
|
|
a.Identifier.Equals(args[0], StringComparison.OrdinalIgnoreCase));
|
|
if (afflictionPrefab == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client);
|
|
return;
|
|
}
|
|
|
|
if (!float.TryParse(args[1], out float afflictionStrength))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client);
|
|
return;
|
|
}
|
|
|
|
Character targetCharacter = (args.Length <= 2) ? client.Character : FindMatchingCharacter(args.Skip(2).ToArray());
|
|
if (targetCharacter != null)
|
|
{
|
|
targetCharacter.CharacterHealth.ApplyAffliction(targetCharacter.AnimController.MainLimb, afflictionPrefab.Instantiate(afflictionStrength));
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"heal",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
bool healAll = args.Length > 1 && args[1].Equals("all", StringComparison.OrdinalIgnoreCase);
|
|
Character healedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(healAll ? args.Take(args.Length - 1).ToArray() : args);
|
|
if (healedCharacter != null)
|
|
{
|
|
healedCharacter.SetAllDamage(0.0f, 0.0f, 0.0f);
|
|
healedCharacter.Oxygen = 100.0f;
|
|
healedCharacter.Bloodloss = 0.0f;
|
|
healedCharacter.SetStun(0.0f, true);
|
|
if (healAll)
|
|
{
|
|
healedCharacter.CharacterHealth.RemoveAllAfflictions();
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"revive",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Character revivedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
|
|
if (revivedCharacter == null) return;
|
|
|
|
revivedCharacter.Revive();
|
|
if (GameMain.Server != null)
|
|
{
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
if (c.Character != revivedCharacter) continue;
|
|
|
|
//clients stop controlling the character when it dies, force control back
|
|
GameMain.Server.SetClientCharacter(c, revivedCharacter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"freeze",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (client.Character != null) client.Character.AnimController.Frozen = !client.Character.AnimController.Frozen;
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"ragdoll",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Character ragdolledCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
|
|
if (ragdolledCharacter != null)
|
|
{
|
|
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"explosion",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Vector2 explosionPos = cursorWorldPos;
|
|
float range = 500, force = 10, damage = 50, structureDamage = 10, itemDamage = 100, empStrength = 0.0f, ballastFloraStrength = 50f;
|
|
if (args.Length > 0) float.TryParse(args[0], out range);
|
|
if (args.Length > 1) float.TryParse(args[1], out force);
|
|
if (args.Length > 2) float.TryParse(args[2], out damage);
|
|
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
|
|
if (args.Length > 4) float.TryParse(args[4], out itemDamage);
|
|
if (args.Length > 5) float.TryParse(args[5], out empStrength);
|
|
if (args.Length > 6) float.TryParse(args[6], out ballastFloraStrength);
|
|
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(explosionPos, null);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"kill",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
|
|
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"control",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1) return;
|
|
var character = FindMatchingCharacter(args, ignoreRemotePlayers: true, allowedRemotePlayer: client);
|
|
if (character != null)
|
|
{
|
|
GameMain.Server.SetClientCharacter(client, character);
|
|
client.SpectateOnly = false;
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"freecam",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
GameMain.Server.SetClientCharacter(client, null);
|
|
client.SpectateOnly = true;
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"difficulty|leveldifficulty",
|
|
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (GameMain.Server == null || args.Length < 1) return;
|
|
|
|
if (float.TryParse(args[0], out float difficulty))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), client);
|
|
NewMessage("Client \"" + client.Name + "\" set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White);
|
|
GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", client);
|
|
NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"giveperm",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
string perm = string.Join("", args.Skip(1));
|
|
|
|
ClientPermissions permission = ClientPermissions.None;
|
|
if (!Enum.TryParse(perm, true, out permission))
|
|
{
|
|
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
|
|
return;
|
|
}
|
|
|
|
if (permission == ClientPermissions.None)
|
|
{
|
|
GameMain.Server.SendConsoleMessage($"No permissions were given to {client.Name}. Did you mean \"revokeperm {client.Name} All\"?", senderClient);
|
|
NewMessage($"No permissions were given to {client.Name}. Did you mean \"revokeperm {client.Name} All\"?");
|
|
return;
|
|
}
|
|
|
|
client.GivePermission(permission);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
GameMain.Server.SendConsoleMessage("Granted " + perm + " permissions to " + client.Name + ".", senderClient);
|
|
NewMessage(senderClient.Name + " granted " + perm + " permissions to " + client.Name + ".", Color.White);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"revokeperm",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Cannot revoke permissions from the server owner!", senderClient);
|
|
return;
|
|
}
|
|
|
|
string perm = string.Join("", args.Skip(1));
|
|
|
|
ClientPermissions permission = ClientPermissions.None;
|
|
if (!Enum.TryParse(perm, true, out permission))
|
|
{
|
|
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
|
|
return;
|
|
}
|
|
client.RemovePermission(permission);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
GameMain.Server.SendConsoleMessage("Revoked " + perm + " permissions from " + client.Name + ".", senderClient);
|
|
NewMessage(senderClient.Name + " revoked " + perm + " permissions from " + client.Name + ".", Color.White);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"giverank",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Cannot modify the rank of the server owner!", senderClient);
|
|
return;
|
|
}
|
|
|
|
string rank = string.Join("", args.Skip(1));
|
|
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
|
|
if (preset == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
|
|
return;
|
|
}
|
|
|
|
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
GameMain.Server.SendConsoleMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", senderClient);
|
|
NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"givecommandperm",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient);
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Cannot modify the command permissions of the server owner!", senderClient);
|
|
return;
|
|
}
|
|
|
|
List<Command> grantedCommands = new List<Command>();
|
|
string[] splitCommands = args.Skip(1).ToArray();
|
|
bool giveAll = splitCommands.Length > 0 && splitCommands[0].Equals("all", StringComparison.OrdinalIgnoreCase);
|
|
if (giveAll)
|
|
{
|
|
grantedCommands.AddRange(commands);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < splitCommands.Length; i++)
|
|
{
|
|
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
|
|
if (matchingCommand == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
|
|
}
|
|
else
|
|
{
|
|
grantedCommands.Add(matchingCommand);
|
|
}
|
|
}
|
|
}
|
|
|
|
client.GivePermission(ClientPermissions.ConsoleCommands);
|
|
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
|
|
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
if (giveAll)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use all console commands.", senderClient);
|
|
}
|
|
else if (grantedCommands.Count > 0)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", senderClient);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"revokecommandperm",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2) { return; }
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
if (client.Connection == GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Cannot revoke command permissions from the server owner!", senderClient);
|
|
return;
|
|
}
|
|
List<Command> revokedCommands = new List<Command>();
|
|
string[] splitCommands = args.Skip(1).ToArray();
|
|
bool revokeAll = splitCommands.Length > 0 && splitCommands[0].Equals("all", StringComparison.OrdinalIgnoreCase);
|
|
if (revokeAll)
|
|
{
|
|
revokedCommands.AddRange(commands);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < splitCommands.Length; i++)
|
|
{
|
|
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
|
|
if (matchingCommand == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
|
|
}
|
|
else
|
|
{
|
|
revokedCommands.Add(matchingCommand);
|
|
}
|
|
}
|
|
}
|
|
|
|
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
|
|
if (client.PermittedConsoleCommands.Count == 0)
|
|
{
|
|
client.RemovePermission(ClientPermissions.ConsoleCommands);
|
|
}
|
|
GameMain.Server.UpdateClientPermissions(client);
|
|
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient);
|
|
if (revokeAll)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use console commands.", senderClient);
|
|
}
|
|
else if (revokedCommands.Count > 0)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient);
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"showperm",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 1)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", senderClient);
|
|
return;
|
|
}
|
|
|
|
var client = FindClient(args[0]);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
if (client.Permissions == ClientPermissions.None)
|
|
{
|
|
GameMain.Server.SendConsoleMessage(client.Name + " has no special permissions.", senderClient);
|
|
return;
|
|
}
|
|
|
|
GameMain.Server.SendConsoleMessage(client.Name + " has the following permissions:", senderClient);
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (permission == ClientPermissions.None || !client.HasPermission(permission)) { continue; }
|
|
GameMain.Server.SendConsoleMessage(" - " + TextManager.Get("ClientPermission." + permission), senderClient);
|
|
}
|
|
if (client.HasPermission(ClientPermissions.ConsoleCommands))
|
|
{
|
|
if (client.PermittedConsoleCommands.Count == 0)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("No permitted console commands:", senderClient);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Permitted console commands:", senderClient);
|
|
foreach (Command permittedCommand in client.PermittedConsoleCommands)
|
|
{
|
|
GameMain.Server.SendConsoleMessage(" - " + permittedCommand.names[0], senderClient);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"setclientcharacter",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length < 2)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.", senderClient);
|
|
return;
|
|
}
|
|
|
|
if (args.Length < 2)
|
|
{
|
|
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.");
|
|
return;
|
|
}
|
|
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
|
|
if (client == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient);
|
|
}
|
|
|
|
var character = FindMatchingCharacter(args.Skip(1).ToArray(), false);
|
|
GameMain.Server.SetClientCharacter(client, character);
|
|
client.SpectateOnly = false;
|
|
}
|
|
);
|
|
|
|
AssignOnClientRequestExecute(
|
|
"money",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (args.Length == 0) { return; }
|
|
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
|
|
return;
|
|
}
|
|
if (int.TryParse(args[0], out int money))
|
|
{
|
|
campaign.Money += money;
|
|
campaign.LastUpdateID++;
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage($"\"{args[0]}\" is not a valid numeric value.", senderClient);
|
|
}
|
|
}
|
|
);
|
|
AssignOnClientRequestExecute(
|
|
"campaigndestination|setcampaigndestination",
|
|
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
|
|
{
|
|
if (!(GameMain.GameSession?.GameMode is CampaignMode campaign))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
|
|
return;
|
|
}
|
|
|
|
int destinationIndex = -1;
|
|
if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return;
|
|
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient);
|
|
return;
|
|
}
|
|
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
|
|
campaign.Map.SelectLocation(location);
|
|
GameMain.Server.SendConsoleMessage(location.Name + " selected.", senderClient);
|
|
}
|
|
);
|
|
|
|
commands.Add(new Command("tags|taglist", "tags: list all the tags used in the game", (string[] args) =>
|
|
{
|
|
var tagList = MapEntityPrefab.List.SelectMany(p => p.Tags.Select(t => t)).Distinct();
|
|
foreach (var tag in tagList)
|
|
{
|
|
NewMessage(tag, Color.Yellow);
|
|
}
|
|
}));
|
|
|
|
AssignOnClientRequestExecute(
|
|
"setskill",
|
|
(senderClient, cursorWorldPos, args) =>
|
|
{
|
|
if (args.Length < 2)
|
|
{
|
|
GameMain.Server.SendConsoleMessage($"Missing arguments. Expected at least 2 but got {args.Length} (skill, level, name)", senderClient);
|
|
return;
|
|
}
|
|
|
|
string skillIdentifier = args[0];
|
|
string levelString = args[1];
|
|
Character character = args.Length >= 3 ? FindMatchingCharacter(args.Skip(2).ToArray(), false) : senderClient.Character;
|
|
|
|
if (character?.Info?.Job == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Character is not valid.", senderClient);
|
|
return;
|
|
}
|
|
|
|
bool isMax = levelString.Equals("max", StringComparison.OrdinalIgnoreCase);
|
|
|
|
if (float.TryParse(levelString, NumberStyles.Number, CultureInfo.InvariantCulture, out float level) || isMax)
|
|
{
|
|
if (isMax) { level = 100; }
|
|
if (skillIdentifier.Equals("all", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
foreach (Skill skill in character.Info.Job.Skills)
|
|
{
|
|
character.Info.SetSkillLevel(skill.Identifier, level, character.WorldPosition);
|
|
}
|
|
GameMain.Server.SendConsoleMessage($"Set all {character.Name}'s skills to {level}", senderClient);
|
|
}
|
|
else
|
|
{
|
|
character.Info.SetSkillLevel(skillIdentifier, level, character.WorldPosition);
|
|
GameMain.Server.SendConsoleMessage($"Set {character.Name}'s {skillIdentifier} level to {level}", senderClient);
|
|
}
|
|
|
|
GameMain.NetworkMember.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdateSkills });
|
|
}
|
|
else
|
|
{
|
|
GameMain.Server.SendConsoleMessage($"{levelString} is not a valid level. Expected number or \"max\".", senderClient);
|
|
}
|
|
}
|
|
);
|
|
|
|
commands.Add(new Command("readycheck", "Commence a ready check.", (string[] args) =>
|
|
{
|
|
if (Screen.Selected == GameMain.GameScreen && GameMain.NetworkMember != null)
|
|
{
|
|
CrewManager crewManager = GameMain.GameSession?.CrewManager;
|
|
if (crewManager != null && crewManager.ActiveReadyCheck == null)
|
|
{
|
|
ReadyCheck.StartReadyCheck("");
|
|
NewMessage("Attempted to commence a ready check.", Color.Green);
|
|
return;
|
|
}
|
|
NewMessage("A ready check is already running.", Color.Red);
|
|
return;
|
|
}
|
|
NewMessage("Ready checks cannot be commenced in the lobby.", Color.Red);
|
|
}));
|
|
|
|
AssignOnClientRequestExecute(
|
|
"readycheck",
|
|
(senderClient, cursorWorldPos, args) =>
|
|
{
|
|
if (Screen.Selected == GameMain.GameScreen && GameMain.NetworkMember != null && !(GameMain.GameSession?.GameMode?.IsSinglePlayer ?? true))
|
|
{
|
|
CrewManager crewManager = GameMain.GameSession?.CrewManager;
|
|
if (crewManager != null && crewManager.ActiveReadyCheck == null)
|
|
{
|
|
ReadyCheck.StartReadyCheck(senderClient.Name, senderClient);
|
|
GameMain.Server.SendConsoleMessage("Attempted to commence a ready check.", senderClient);
|
|
return;
|
|
}
|
|
GameMain.Server.SendConsoleMessage("A ready check is already running.", senderClient);
|
|
return;
|
|
}
|
|
GameMain.Server.SendConsoleMessage("Ready checks cannot be commenced in the lobby.", senderClient);
|
|
}
|
|
);
|
|
|
|
#if DEBUG
|
|
commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) =>
|
|
{
|
|
/*foreach (Item item in Item.ItemList)
|
|
{
|
|
foreach (ItemComponent component in item.Components)
|
|
{
|
|
if (component is IServerSerializable)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(component) });
|
|
}
|
|
var itemContainer = item.GetComponent<ItemContainer>();
|
|
if (itemContainer != null)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
|
|
}
|
|
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
|
|
}
|
|
}
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
|
|
}*/
|
|
foreach (Hull hull in Hull.hullList)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(hull);
|
|
}
|
|
foreach (Structure wall in Structure.WallList)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(wall);
|
|
}
|
|
}));
|
|
#endif
|
|
}
|
|
|
|
public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command)
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
if (string.IsNullOrWhiteSpace(command)) return;
|
|
if (!client.HasPermission(ClientPermissions.ConsoleCommands) && client.Connection != GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client);
|
|
GameServer.Log(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage);
|
|
return;
|
|
}
|
|
|
|
string[] splitCommand = ToolBox.SplitCommand(command);
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
|
|
if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand) && client.Connection != GameMain.Server.OwnerConnection)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client);
|
|
GameServer.Log(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage);
|
|
return;
|
|
}
|
|
else if (matchingCommand == null)
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client);
|
|
return;
|
|
}
|
|
|
|
if (!MathUtils.IsValid(cursorWorldPos))
|
|
{
|
|
GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client);
|
|
NewMessage(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" with invalid cursor position.", Color.White);
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
matchingCommand.ServerExecuteOnClientRequest(client, cursorWorldPos, splitCommand.Skip(1).ToArray());
|
|
GameServer.Log("Console command \"" + command + "\" executed by " + GameServer.ClientLogName(client) + ".", ServerLog.MessageType.ConsoleUsage);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ThrowError("Executing the command \"" + matchingCommand.names[0] + "\" by request from \"" + GameServer.ClientLogName(client) + "\" failed.", e);
|
|
}
|
|
}
|
|
|
|
static partial void ShowHelpMessage(Command command)
|
|
{
|
|
NewMessage(command.names[0], Color.Cyan);
|
|
NewMessage(command.help, Color.Gray);
|
|
}
|
|
}
|
|
}
|